Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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9c27651475
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specify some things in rules; defaults work but are not discoverable
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2010-01-28 22:05:07 +13:00 |
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Chris Forbes
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493ec984bf
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paratroopers
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2010-01-28 21:47:56 +13:00 |
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Paul Chote
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cc4c137038
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Crates: Part 2
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2010-01-27 23:10:41 +13:00 |
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Paul Chote
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d474f06ea9
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Crates: Part 1
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2010-01-27 23:10:38 +13:00 |
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Paul Chote
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f0ae162fb0
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New extendable mechanism for disabling units
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2010-01-25 20:19:02 +13:00 |
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Paul Chote
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e6ded0e491
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Mostly implemented Sonar Pulse
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2010-01-25 00:28:43 +13:00 |
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Paul Chote
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8ffb000e2e
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Half implemented Nuke
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2010-01-24 23:49:58 +13:00 |
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Chris Forbes
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a43787d0cb
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skeleton of SpyPlanePower
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2010-01-24 13:36:21 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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Chris Forbes
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38e7590422
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MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.
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2010-01-23 10:37:53 +13:00 |
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Chris Forbes
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a67fc5ba76
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fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
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2010-01-22 23:27:51 +13:00 |
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