Chris Forbes
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5d3397ba83
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non-high weapons impact walls - not perfect yet, but it will do
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2010-05-13 13:00:58 +12:00 |
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Chris Forbes
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854dfcf470
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fix stupid bug in prev [and in release]
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2010-05-05 23:37:41 +12:00 |
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Chris Forbes
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008287406a
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e3/dragon gets impact sound; bullet animation fixed
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2010-05-05 21:13:15 +12:00 |
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Chris Forbes
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2d0f30a341
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remove VisualDest crap from bullets & combat code
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2010-04-30 12:20:22 +12:00 |
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Bob
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c3f1ec9ed2
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move CosmeticRandom to game
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2010-04-14 20:07:16 +12:00 |
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Chris Forbes
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5055b465c9
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linear inaccuracy model
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2010-04-09 14:50:31 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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7dc765d120
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#68 Inaccurate weapons (1/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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dda6a939f1
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unhack that a bit; delayed damage works
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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cefee4b1d2
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guts of Combat is on the new model
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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c2d019210d
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removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
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2010-03-17 18:39:05 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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