Paul Chote
185e9b3f08
Fix and rewrite contrails. Closes #3457 .
2013-06-25 19:38:48 +12:00
Paul Chote
82059dca6d
Add BeamRenderable for lasers.
2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
Paul Chote
235042ea65
Add VoxelRenderable to integrate voxel drawing with render traits.
2013-06-04 20:40:24 +12:00
Paul Chote
82faf7e929
Allow mods and maps to define voxel sequences.
2013-06-04 20:40:24 +12:00
Paul Chote
a00696ec3b
Add core voxel rendering code.
2013-06-04 20:40:24 +12:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
13f8d944d2
Split RenderSprites out of RenderSimple.
...
RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Paul Chote
7719ad1f2d
Move Renderable into its own file.
2013-05-17 18:12:26 +12:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Matthias Mailänder
ebe9805e5b
separate UPnP from Game/Server into it's own class
2013-04-18 00:04:00 +02:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
Matthias Mailänder
b2d885d268
Merge pull request #2403 from Mailaender/mono-nat
...
Use Mono.Nat for UPnP port forwarding.
2013-04-06 04:50:22 -07:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Scott_NZ
083d59613a
Better UPNP logging. Also fixes a compile error
2013-04-05 14:18:22 +02:00
Matthias Mailänder
989c23e632
use Mono.Nat for UPnP port forwarding
...
- might support more devices
- supports internal and external port mapping
- discover the device only once (at startup)
2013-04-05 14:18:15 +02:00
Matthias Mailänder
63893e97e7
use SharpFont instead of custom Tao.FreeType
2013-04-02 12:46:25 +02:00
Paul Chote
819d315d56
Remove Turret and PVecFloat cruft.
2013-04-01 12:59:50 +13:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Scott_NZ
4c729ca5ed
Refactored GraphWidget to LineGraphWidget
2013-01-08 22:42:44 +13:00
Scott_NZ
a78f8865b8
Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod
2013-01-08 22:42:44 +13:00
Chris Forbes
d0548d6766
Drop EvaAlerts from OpenRA.Game.csproj
2012-07-01 18:10:17 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
aac78773f4
Upgraded to VS2010
2012-06-26 20:39:56 -05:00
James Dunne
b127ae8027
Added sub-pixel position/vector types.
...
Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Matthias Mailänder
aa36a56b27
UPnP source code fixes
...
as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Curtis Shmyr
891cba456b
give Gap Generator to allies
2012-04-06 18:23:30 +12:00
Chris Forbes
418b8d40f9
improve TraitDictionary error messages
2011-12-28 08:02:09 +13:00
Chris Forbes
727b897994
split ReplayRecorderConnection out into its own file
2011-12-24 10:05:14 +13:00
Chris Forbes
8111ccbea6
tidy projectfiles, Map
2011-11-01 21:57:58 +13:00
Chris Forbes
b9ac25e044
split sprite-based and line-based things in Selectable into two traits
2011-10-23 12:13:11 +13:00
Chris Forbes
03ddbac83b
change ReplaySummary to Replay; move to OpenRA.Network
2011-10-19 19:45:13 +13:00
Chris Forbes
a193eeb202
Convert RA mapchooser to use a grid of minimap images
2011-10-08 21:35:46 +13:00
Chris Forbes
92bdec7f1d
factor out layout policy for ScrollPanelWidget; add GridLayout option.
2011-10-08 18:15:24 +13:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
16fa2f2c1e
sort file lists in projectfiles, fix newlines
2011-09-16 08:57:11 +12:00
Chris Forbes
da4811abe8
rip out ActorStance garbage
2011-08-21 18:59:20 +12:00
Paul Chote
c84f53c10d
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061 .
2011-07-27 21:48:32 +12:00
Paul Chote
17d72f17d9
Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
2011-07-27 13:36:47 +12:00
Paul Chote
bf6be0424f
Remove file prompting and drop all the remaining utility communication plumbing.
2011-07-25 22:23:18 +12:00
Chris Forbes
33704977b9
remove ScrollingTextWidget
2011-07-19 21:14:11 +12:00
Chris Forbes
3d2635fca5
drop CursorSheetBuilder; use normal SheetBuilder for cursors now.
2011-07-19 21:14:11 +12:00
Chris Forbes
4a0b7bb003
put AnimationWithOffset in its own file
2011-07-17 17:55:52 +12:00
Chris Forbes
41124a12f2
remove bogus empty delegates dir from Game
2011-05-22 21:33:47 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Chris Forbes
cd756885a6
remove MasterServerQuery in favour of ServerList
2011-05-22 18:41:33 +12:00
Paul Chote
91a3aafa67
Split the download/install logic into multiple files.
2011-05-21 17:26:20 +12:00