Commit Graph

290 Commits

Author SHA1 Message Date
Paul Chote
185e9b3f08 Fix and rewrite contrails. Closes #3457. 2013-06-25 19:38:48 +12:00
Paul Chote
82059dca6d Add BeamRenderable for lasers. 2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5 Add TextRenderable for CashTick. Make ticks consistent. 2013-06-16 19:10:38 +12:00
Paul Chote
235042ea65 Add VoxelRenderable to integrate voxel drawing with render traits. 2013-06-04 20:40:24 +12:00
Paul Chote
82faf7e929 Allow mods and maps to define voxel sequences. 2013-06-04 20:40:24 +12:00
Paul Chote
a00696ec3b Add core voxel rendering code. 2013-06-04 20:40:24 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
13f8d944d2 Split RenderSprites out of RenderSimple.
RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Paul Chote
7719ad1f2d Move Renderable into its own file. 2013-05-17 18:12:26 +12:00
Paul Chote
45ff0645ba Add client tooltips showing Admin/IP/Latency. 2013-04-25 14:33:23 +12:00
Matthias Mailänder
ebe9805e5b separate UPnP from Game/Server into it's own class 2013-04-18 00:04:00 +02:00
Paul Chote
400ad49de0 Allow maps/mods to properly disable fog or shroud (or both). 2013-04-11 22:36:56 +12:00
Paul Chote
a5ec473a59 [Sync] the world pause state. 2013-04-07 23:40:34 +12:00
Matthias Mailänder
b2d885d268 Merge pull request #2403 from Mailaender/mono-nat
Use Mono.Nat for UPnP port forwarding.
2013-04-06 04:50:22 -07:00
Paul Chote
2cb634b8f5 New spawn selector tooltip for C&C. 2013-04-06 14:50:40 +13:00
Scott_NZ
083d59613a Better UPNP logging. Also fixes a compile error 2013-04-05 14:18:22 +02:00
Matthias Mailänder
989c23e632 use Mono.Nat for UPnP port forwarding
- might support more devices
- supports internal and external port mapping
- discover the device only once (at startup)
2013-04-05 14:18:15 +02:00
Matthias Mailänder
63893e97e7 use SharpFont instead of custom Tao.FreeType 2013-04-02 12:46:25 +02:00
Paul Chote
819d315d56 Remove Turret and PVecFloat cruft. 2013-04-01 12:59:50 +13:00
Matthias Mailänder
7d0de5645f Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell. 2013-03-10 07:32:35 +01:00
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Scott_NZ
4c729ca5ed Refactored GraphWidget to LineGraphWidget 2013-01-08 22:42:44 +13:00
Scott_NZ
a78f8865b8 Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod 2013-01-08 22:42:44 +13:00
Chris Forbes
d0548d6766 Drop EvaAlerts from OpenRA.Game.csproj 2012-07-01 18:10:17 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
aac78773f4 Upgraded to VS2010 2012-06-26 20:39:56 -05:00
James Dunne
b127ae8027 Added sub-pixel position/vector types.
Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Matthias Mailänder
aa36a56b27 UPnP source code fixes
as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Curtis Shmyr
891cba456b give Gap Generator to allies 2012-04-06 18:23:30 +12:00
Chris Forbes
418b8d40f9 improve TraitDictionary error messages 2011-12-28 08:02:09 +13:00
Chris Forbes
727b897994 split ReplayRecorderConnection out into its own file 2011-12-24 10:05:14 +13:00
Chris Forbes
8111ccbea6 tidy projectfiles, Map 2011-11-01 21:57:58 +13:00
Chris Forbes
b9ac25e044 split sprite-based and line-based things in Selectable into two traits 2011-10-23 12:13:11 +13:00
Chris Forbes
03ddbac83b change ReplaySummary to Replay; move to OpenRA.Network 2011-10-19 19:45:13 +13:00
Chris Forbes
a193eeb202 Convert RA mapchooser to use a grid of minimap images 2011-10-08 21:35:46 +13:00
Chris Forbes
92bdec7f1d factor out layout policy for ScrollPanelWidget; add GridLayout option. 2011-10-08 18:15:24 +13:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00
Chris Forbes
16fa2f2c1e sort file lists in projectfiles, fix newlines 2011-09-16 08:57:11 +12:00
Chris Forbes
da4811abe8 rip out ActorStance garbage 2011-08-21 18:59:20 +12:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
17d72f17d9 Add an EditorTilesetFilter trait for filtering the actor palette based on tileset. 2011-07-27 13:36:47 +12:00
Paul Chote
bf6be0424f Remove file prompting and drop all the remaining utility communication plumbing. 2011-07-25 22:23:18 +12:00
Chris Forbes
33704977b9 remove ScrollingTextWidget 2011-07-19 21:14:11 +12:00
Chris Forbes
3d2635fca5 drop CursorSheetBuilder; use normal SheetBuilder for cursors now. 2011-07-19 21:14:11 +12:00
Chris Forbes
4a0b7bb003 put AnimationWithOffset in its own file 2011-07-17 17:55:52 +12:00
Chris Forbes
41124a12f2 remove bogus empty delegates dir from Game 2011-05-22 21:33:47 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Chris Forbes
cd756885a6 remove MasterServerQuery in favour of ServerList 2011-05-22 18:41:33 +12:00
Paul Chote
91a3aafa67 Split the download/install logic into multiple files. 2011-05-21 17:26:20 +12:00