Curtis Shmyr
52aedf4b75
Fix AttackCharge not picking a new target if the current became invalid
2014-08-02 12:26:06 -06:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
9d1526f4e7
Clean up Attack*.
2014-03-21 10:03:53 +13:00
Paul Chote
0ca7ee280f
Move unwanted AttackBase logic to the individual Armaments.
2014-03-21 10:03:53 +13:00
Paul Chote
113bfe5311
Make Attack*Info plumbing consistent.
2014-03-12 23:50:08 +13:00
Paul Chote
6d95c93bea
Clean up AttackCharge.
2014-03-12 23:50:07 +13:00
reaperrr
c1954f498b
Fixes unused fields.
2014-03-07 14:28:22 +01:00
reaperrr
2319709749
Renamed AttackTesla into AttackCharge and improved it.
...
Delay for initial charge is no longer hard-coded and can be customized now.
Same for delay between each charge.
Changed default MaxCharges to 1.
Added descriptions (except for MaxCharges since it's self-explanatory).
2014-03-06 20:26:48 +01:00