Commit Graph

14417 Commits

Author SHA1 Message Date
Matthias Mailänder
f5a1122c6d Merge pull request #6513 from steelphase-forks/windows-dll-update
Fixes #6508
2014-09-20 09:24:45 +02:00
steelphase
35b7493641 Update third party Windows DLLs
http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip
2014-09-19 22:29:10 -04:00
steelphase
3a72153a3d Create Mods.Common
Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
Paul Chote
83dd4db909 Merge pull request #6506 from abcdefg30/beaconcancel
Allow canceling beacons with right click
2014-09-20 08:34:12 +12:00
abcdefg30
c34719e597 Allow canceling beacons with right click 2014-09-19 13:36:17 +02:00
Oliver Brakmann
97ce246a27 Prevent already failed objectives from being marked as completed
The same change was not and must not be done in the reverse case. It
should be and is possible to mark an already completed objective as
failed.

Consider a case where a player is supposed to capture, but not destroy,
a building.  He captures it, the objective is complete.  However, later
in the game that building gets destroyed. In this case, the objective
should be changed to failed.
2014-09-18 18:32:52 +02:00
Paul Chote
6c399e50a8 Merge pull request #6492 from LipkeGu/patch-7
Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 22:09:28 +12:00
LipkeGu
181f9cdea4 Added me to Thanks list :)
Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 11:50:54 +02:00
Paul Chote
3b5751b181 Merge pull request #6467 from Mailaender/zeus-miss-unscale
Fixed a glitch at the tech center on map Zeus
2014-09-18 21:17:14 +12:00
Paul Chote
bd682ceebc Merge pull request #6489 from LipkeGu/patch-5
Added return values for "Timeout" and "DNS" Errors
2014-09-18 21:09:28 +12:00
Paul Chote
09fb31721d Merge pull request #6490 from LipkeGu/patch-6
[TS] Fix Shroud revealing on Structures (PROC, GALIGHT)
2014-09-18 21:07:12 +12:00
Paul Chote
dbba609cba Merge pull request #6487 from reaperrr/td-explo-cleanup
Removed obsolete legacy explosion sequences from TD mod
2014-09-18 21:03:17 +12:00
LipkeGu
be38c873bf PROC: Fix Shroud revealing use "6c0" instead of "6"
- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
LipkeGu
06f852070c Added return values for "Timeout" and "DNS" Errors
Added Return value for:
- WebExceptionStatus.NameResolutionFailure : "DNS lookup failed"
- case WebExceptionStatus.Timeout: "Connection timeout"
2014-09-18 00:07:11 +02:00
Chris Forbes
6ca6588798 Merge pull request #6471 from reaperrr/missile-lockon
Added functionality and descriptions to Missile projectile
2014-09-18 09:12:21 +12:00
reaperrr
e9d3397abd Removes obsolete legacy explosion sequences from TD mod. 2014-09-17 23:03:06 +02:00
jonathanmiles
b9867004cb AI no longer calls support power on things it can't target (e.g. cloaked stealth tanks) 2014-09-17 21:52:08 +01:00
Matthias Mailänder
843c139edd Merge pull request #6485 from LipkeGu/patch-3
Use the current selected terrain Palette from the selected Map.
2014-09-17 22:27:29 +02:00
LipkeGu
b956759480 Use the current selected terrain Palette from the selected Map.
Use the current selected terrain Palette from the defined Tileset in the Map. 
- The Tileset is defined in "map.yaml" at "Tileset:"
- The color palette is defined in the "<Tileset>.yaml" at "Palette:"
2014-09-17 22:12:22 +02:00
Matthias Mailänder
52610ab1d5 Merge pull request #6482 from LipkeGu/patch-1
Assign Audio files to the "NoBuild", "DisablePower", "EnablePower" and  "ReinforcementsArrived" events
2014-09-17 21:35:27 +02:00
LipkeGu
51d0d7c3b5 Update notifications.yaml
Assigned Audio files to Sound-Notification event:
- 00-i232 (Building offline) to DisablePower
- 00-i230 (Building online) to EnablePower 

Assigned Audio files to Speech-Notification event:
- 00-i064 (cannot comply, building in progress) to NoBuild:
- 00-i038 (Reinforcements have arrived) to ReinforcementsArrived:
2014-09-17 20:22:03 +02:00
reaperrr
3c6dc5650e Merge pull request #6462 from Mailaender/ts-silo
Added all the Tiberian Sun silo sequences
2014-09-17 19:29:29 +02:00
obrakmann
cbf4203525 Merge pull request #6479 from reaperrr/visc-death-fix
Disabled WithDeathAnimation for TS visceroids
2014-09-17 17:47:58 +02:00
obrakmann
b4beb0ff54 Merge pull request #6474 from jonathanmiles/fix-stealth-tank-cloak
Fix for stealth tanks needing cloak upgrade
2014-09-17 17:27:57 +02:00
reaperrr
5703539acd Disable WithDeathAnimation for TS visceroids.
Fixes #6476.
2014-09-17 12:57:59 +02:00
s1ww
b8d683a3bd poland-raid map file 2014-09-16 23:12:54 +02:00
s1ww
a17628b562 Updating outdated maps 2014-09-16 21:31:16 +02:00
reaperrr
3276db5f92 Use new missile features on TS Bazooka. 2014-09-16 16:14:15 +02:00
reaperrr
eb732572ba If we cache world anyway, might as well use it everywhere. 2014-09-16 16:14:14 +02:00
reaperrr
5cda0853b6 Adds LockOnProbability to missiles.
Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
2014-09-16 16:14:13 +02:00
jonathanmiles
b51df8a93c Fix for stealth tanks needing cloak upgrade 2014-09-15 22:52:26 +01:00
Matthias Mailänder
14709135d4 fix a syntax error 2014-09-14 17:05:39 +02:00
Matthias Mailänder
0e00bbe6e7 fix a bib rendering problem due to manual sprite scaling 2014-09-14 17:05:05 +02:00
Matthias Mailänder
01f83b8d4a Merge pull request #6463 from MatthijsBenschop/Apollo-map-tiles-fix
Tile misplacement in zeus and apollo map.
2014-09-14 16:59:21 +02:00
Matthias Mailänder
d4a3a3f97f setup all the silo sequences 2014-09-14 15:38:46 +02:00
Matthijs Benschop
fdc0f23bab Tile misplacement in zeus and apollo map.
Fixes #6443
2014-09-14 15:24:07 +02:00
Matthias Mailänder
6de603bc42 Merge pull request #6342 from Phrohdoh/TibSunAI
TS TestAI and more.
2014-09-14 15:23:15 +02:00
Taryn Hill
80ca506e74 Fix GAPOWR.
Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI

^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
Matthias Mailänder
204d9b0450 Merge pull request #6459 from reaperrr/ima-aud-style
Renamed AdpcmLoader to ImaAdpcmLoader
2014-09-14 14:12:07 +02:00
reaperrr
7589e010c3 Back-port some style fixes from ImaAdpcmLoader to AudLoader. 2014-09-14 13:32:37 +02:00
reaperrr
fec5eb178c Rename Adpcm to ImaAdpcm everywhere.
To avoid confusion with Microsoft ADPCM and other ADPCMs.
2014-09-14 13:27:46 +02:00
Matthias Mailänder
bf02d60e30 Merge pull request #6283 from reaperrr/sprite-barrel
Adds WithBarrel trait
2014-09-14 12:54:09 +02:00
Matthias Mailänder
c7c816f22e Merge pull request #6455 from reaperrr/blocksbullets
Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
reaperrr
e8b9397e1a Update Bullet & Missile descriptions for Wall->BlocksBullets 2014-09-14 11:53:26 +02:00
Matthias Mailänder
53f926b792 Merge pull request #6442 from pchote/no-mission-replays
Closes #6210
2014-09-14 08:54:36 +02:00
Matthias Mailänder
960ca678e6 Merge pull request #6451 from reaperrr/td-civcap
Closes #4487
2014-09-14 08:49:49 +02:00
Matthias Mailänder
9ea3caccaa Merge pull request #6452 from pchote/more-osx-launcher
More OSX launcher tweaks
2014-09-14 08:47:05 +02:00
Matthias Mailänder
819ad44d93 Merge pull request #6453 from reaperrr/wda-followup
Follow-up to #6396 (WithDeathAnimation)
2014-09-14 08:43:51 +02:00
reaperrr
0116bf169a Upgrade rule for Wall -> BlocksBullets + Crushable transition 2014-09-14 01:33:49 +02:00
reaperrr
8c1ab03623 Wall -> Crushable + BlocksBullets yaml changes 2014-09-14 01:33:48 +02:00