RoosterDragon
4bd57aec91
Close packages that are not required when loading mod metadata.
2016-03-05 15:00:24 +00:00
Paul Chote
293b6202ef
Add support for oramod packages.
2016-02-28 20:30:40 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Pavel Penev
75d983c922
Hardcode mod logo and preview image file names
...
(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Pavel Penev
a3299d7030
Unhardcode mod logo and preview image paths
2016-01-10 23:52:09 +02:00
Pavel Penev
71c2d6b9d7
Add GetCandidateMods() method to ModMetadata to preload all folders that may contain a mod
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This allows for loading of mods from both the game's mods directory and the support directory
2016-01-10 23:52:08 +02:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
Pavel Penev
d472805fc6
Add mod asset checks to ModBrowserLogic
2015-09-23 15:32:37 +03:00
Matthias Mailänder
50ae255395
don't hardcode hidden mods
2015-05-02 10:07:26 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
RoosterDragon
2e992a7310
Changed MiniYaml.NodesDict property into a method.
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Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Pavlos Touboulidis
10b8093d5a
Rename ModInformation to ModMetadata
2014-05-17 14:33:16 +03:00