Paul Chote
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caecf2d82a
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Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449.
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2014-09-20 21:43:00 +12:00 |
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Paul Chote
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57ba1b54b4
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Convert weapon plumbing to use integer damage modifiers.
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2014-08-23 17:14:10 +12:00 |
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Paul Chote
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01cd6efbd0
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Convert firepower modifiers to integer percentages.
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2014-08-12 11:41:09 +12:00 |
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Matthias Mailänder
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54e36ecf30
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use ToLowerInvariant for all weapon rules
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2014-08-03 22:14:00 +02:00 |
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Matthias Mailänder
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6097b3eb19
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document the various overlay and animation change traits
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2014-07-03 09:50:10 +02:00 |
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RoosterDragon
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38617dc0a9
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Run StyleCop on the smaller projects.
Also add a copy of the rules to the CrashDialog and Irc projects.
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2014-06-23 00:03:37 +01:00 |
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RoosterDragon
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22abf9b4c4
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Remove and sort usings.
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2014-06-18 21:43:35 +01:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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Pavlos Touboulidis
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63ec6d60e7
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Refactoring to remove static Rules & SequenceProvider
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2014-05-17 14:32:03 +03:00 |
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Chicken man
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e6c0a00604
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Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets
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2014-04-07 17:09:52 -04:00 |
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