Commit Graph

37 Commits

Author SHA1 Message Date
Paul Chote
e4f8816486 Fix the crate drop. 2014-07-08 00:30:55 +12:00
Matthias Mailänder
a38d43019a new setting to allow unlucky paratroopers 2014-07-05 09:13:51 +02:00
Paul Chote
d7f1b1c9e2 Remove CVec -> WVec conversion. 2014-06-27 23:30:41 +12:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6 Add World parameter to Target.FromCell. 2014-06-27 23:30:40 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Pavlos Touboulidis
86febed0ce Move ChooseRandomEdgeCell from WorldUtils to Map 2014-06-13 14:31:01 +03:00
Pavlos Touboulidis
f0c672b70c Move ChooseRandomCell from WorldUtils to Map 2014-06-13 14:02:51 +03:00
Pavlos Touboulidis
c282fa1077 Move GetTerrainIndex/Info from WorldUtils to Map 2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f Change terrain type from string based dictionaries to arrays 2014-06-13 11:20:54 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Curtis Shmyr
fa9e98d844 Use add and remove world notifications on Crate to maintain the CrateSpawner list of crates 2013-12-26 16:22:31 -07:00
Curtis Shmyr
59c674a427 Fix style issues in CrateSpawner / convert altitude to world coords 2013-12-26 12:24:50 -07:00
Curtis Shmyr
fe0c34c8ef CrateSpawner - combine DeliverByAircraft and DeliveryAircraft properties 2013-12-26 12:14:51 -07:00
Curtis Shmyr
a65358f191 Add support for multiple crate actors to be spawned from CrateSpawner 2013-12-26 12:14:50 -07:00
Curtis Shmyr
0c77dab922 Remove CrateDrop and move all crate spawning logic into CrateSpawner 2013-12-26 12:14:50 -07:00
Matthias Mailänder
2d77a46aec add documentation to crate spawner / dropper 2013-04-20 09:55:04 +02:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
47075e1cd0 generate random numbers as floats
as they get converted from double before use anyway
2013-03-01 10:53:41 +01:00
Scott_NZ
6b636b166c Check Crates setting in CrateSpawner too 2013-02-25 21:24:17 +13:00
Chris Forbes
f7fea5ffce fix spelling error in Crate* comments 2012-04-07 11:06:26 +12:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
Paul Chote
d21e9fe093 Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster. 2010-07-22 22:22:53 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
d04d943fe5 Remove some redundant logging 2010-07-07 23:13:27 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
2373528ad9 Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc 2010-06-25 21:58:09 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Paul Chote
a6f5b12a55 world.NeutralPlayer has been defeated 2010-05-24 21:14:36 +12:00
Chris Forbes
b1327378ed moved CrateSpawner 2010-05-20 18:20:19 +12:00