Commit Graph

54 Commits

Author SHA1 Message Date
Matthias Mailänder
52d0490f95 Supersede INotifyNuke 2020-04-30 01:37:05 -05:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
3487846636 Restore NukePower support for proxy actors. 2019-12-14 17:07:16 +01:00
abcdefg30
29d238ba03 Empty the default of TrailSequences in NukePower (version 2) 2019-05-26 01:19:12 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
abcdefg30
bc3cabdea0 Display an error when TrailSequences is empty and TrailImage is not 2019-05-17 18:53:52 +02:00
abcdefg30
b8fbc63542 Empty the default of TrailSequences in NukePower 2019-05-17 18:53:52 +02:00
reaperrr
9e91232ca7 Add DetonationAltitude to NukePower
And RemoveMissileOnDetonation boolean.

Allows airburst, and optionally missile continuing
until it hits the ground (without a second explosion).
2019-05-09 22:28:46 +01:00
reaperrr
78f538f103 Add sprite trail support to NukeLaunch/NukePower 2019-04-22 15:13:11 +02:00
abcdefg30
8578ce1346 Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon 2019-03-14 01:55:34 +01:00
reaperrr
fa3bf5cefe Add delay support to NukeLaunch
And use that to remove the remaining DelayedAction from NukePower.
2019-03-09 12:02:44 +00:00
Paul Chote
6dcd23e874 Remove Order.TargetLocation from support powers. 2019-03-04 18:08:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Mustafa Alperen Seki
2387e49ee7 Add ability to use NukePower via lua. 2018-07-04 16:41:27 +02:00
Mustafa Alperen Seki
dc71a71a09 Change the way NukePower>SkipAscent works 2018-04-12 08:19:18 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Raffael Zica
f2b5040d30 YamlException is now thrown if WeaponInfo can not be found in Ruleset.Weapons
Removed invalid spacing at the end of the line 36 in ThrowsShrapnel

Prevented NullReferenceException in cases where weapons aren't optional
2017-10-14 14:12:08 +02:00
Matthias Mailänder
855f1816f4 Tweak the time until hatch opening and rocket away. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
reaperrr
0103b7ca87 Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...after it finished playing.
2017-08-23 12:34:00 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
reaperrr
f6924d740e Add RevealGeneratedShroud toggle to NukePower
To give modders a choice.
2016-12-28 18:45:50 +01:00
reaperrr
ec5c3a710d NukePower description style fixes 2016-12-28 18:45:47 +01:00
reaperrr
079908d238 Make NukePower use RevealShroudEffect instead of camera actor
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
23f4ae5027 Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim. 2016-11-19 17:19:25 +00:00
abcdefg30
620e005cfd Create a PlayLaunchSounds method in SupportPower.cs 2016-09-12 14:47:54 +02:00
abcdefg30
08d84c5b90 Fix the support power SpeechNotifications not being played to the correct player 2016-09-12 14:42:45 +02:00
abcdefg30
6de12fb0e9 Add SpeechNotifications for InsufficientPower and Launch on support powers 2016-07-03 16:21:07 +02:00
Matthias Mailänder
409fe9067a Add speech notification equivalents to support power sounds. 2016-06-19 18:46:05 +02:00
Matthias Mailänder
59fbfbc851 Don't enforce beacons to be player palettes. 2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843 Unhardcode player beacons for documentation and lint testing. 2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79 Unhardcode beacon sprites for documentation and lint testing. 2016-05-01 12:21:13 +02:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
abcdefg30
8547fac90d Add an IsPlayerPalette flag to NukePowerInfo 2016-03-14 16:42:49 +01:00
Matthias Mailänder
50294917da Document FlashType. 2016-02-28 20:54:22 +01:00
Matthias Mailänder
8e62186c6c Require MissileWeapon. 2016-02-28 20:54:22 +01:00
Matthias Mailänder
a7a6815f99 Lint test the nuke missile sprites. 2016-02-28 20:54:10 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
abcdefg30
b27950b517 Unhardcode the palette the missile weapon of the NukePower uses 2016-02-14 22:32:53 +01:00
reaperrr
e9ed50a831 Fix actors not going back to idle animation after custom animation 2015-11-28 22:45:05 +01:00
atlimit8
49d7604bd9 Cache WeaponInfo look-ups 2015-10-03 22:29:40 -05:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
reaperrr
c39c7cdc4e Fix d2k NukePower sequence requirement 2015-08-30 15:45:00 +02:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
Paul Chote
3dda305524 Make NukePower fields readonly. 2015-08-01 14:19:12 +01:00
Matthias Mailänder
8d8d7ab8ea rename WRange to WDist in documentation 2015-07-09 12:36:29 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00