Commit Graph

6499 Commits

Author SHA1 Message Date
abcdefg30
f3bc450e20 Fix an oversight in the update rule for AttackBomber's FacingTolerance 2022-01-11 18:09:05 +01:00
abcdefg30
6556b33cef Move update rules to the correct subfolders and paths 2022-01-11 18:09:05 +01:00
abcdefg30
15c2800601 Retire the release-20191117 UpdatePath 2022-01-11 18:09:05 +01:00
abcdefg30
d660ce9c47 Change the UpdatePath targets from playtest-20201213 to release-20210321 2022-01-11 18:09:05 +01:00
Ivaylo Draganov
99ac128820 Add selected actors count to feedback notification text 2022-01-09 19:07:45 +01:00
Mustafa Alperen Seki
fe05382b24 Change "actor id" to "actor name" in some descs. 2022-01-09 19:02:05 +01:00
Mustafa Alperen Seki
3c60a515f7 Add CarryableConditions to Carryall. 2022-01-09 19:02:05 +01:00
penev92
2f6f214bac Removed a bunch of explicit access modifiers 2022-01-09 18:58:37 +01:00
Mustafa Alperen Seki
721210eafe Fix RevealsMap's effect not being removed for non-owners. 2022-01-09 18:53:16 +01:00
penev92
c6dacb50e8 Added hiding of the palette picker in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
495faea96b Updated scale sliders to accout for the new AssetBrowser layout 2022-01-09 18:40:32 +01:00
penev92
b6b417d42f Fixed AssetBrowserLogic disposing audio streams prematurely 2022-01-09 18:40:32 +01:00
penev92
6fb228ddd1 Fixed Mp3Loader and OggLoader not resetting stream position 2022-01-09 18:40:32 +01:00
penev92
87b92b53a4 Reworked ISoundFormat.LengthInSeconds implementations 2022-01-09 18:40:32 +01:00
penev92
631297417c Fixed background music playing momentarily in AssetBrowser when switching to a video asset 2022-01-09 18:40:32 +01:00
penev92
001efc9409 Added containing package name to asset tooltip 2022-01-09 18:40:32 +01:00
penev92
8d20487cb6 Added manual playing and stopping of audio in the AssetBrowserLogic
Also added visualisation of audio file length and progress and improved asset cleanup.
2022-01-09 18:40:32 +01:00
penev92
abea3a0f74 Fixed AudFormat and WavFormat implementations of ISoundFormat.LengthInSeconds
- Fixed a rounding issue in `WavReader.WaveLength()`.
- Fixed `AudReader.SoundLength()` not resetting the stream position.
- Fixed crashes caused by disposed streams because `LengthInSeconds` would try and calculate the length on the fly. It is now precalculated and cached (making it consistent across all 5 current `ISoundFormat` implementations).
- Fixed a crash in `AudReader.LoadSound()`'s `out Func<Stream> result` because that func would try and access the disposed stream's `Length` property. That works for `SegmentStream`, but not for `FileStream`.
- Fixed frameCount/soundLength label positioning in the AssetBrowser window to avoid text clipping .
2022-01-09 18:40:32 +01:00
penev92
8b944e9c82 Added audio playback to the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
7a9e0863d6 Added a scale slider for sprites in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
40c728269c Added a scale slider for models in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
6907081c2b Paused shellmap music when opening videos in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
a058b1f5bd Split AssetBrowser supported formats
Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
2022-01-09 18:40:32 +01:00
abcdefg30
8ac2815c9e Fix the first Land ctor not passing targetLineColor on 2022-01-07 01:22:16 +01:00
abcdefg30
942a0c8712 Update an outdated comment in Land.cs 2022-01-07 01:22:16 +01:00
Matthias Mailänder
cdac14b92b Avoid duplicate field. 2022-01-06 16:10:49 +02:00
Ivaylo Draganov
eb4de47362 Add support for disabled click sound in scrollbar widget 2022-01-05 21:15:19 +01:00
Ivaylo Draganov
c3dfac7ade Remove redundant default hotkey UI notice 2022-01-04 18:35:41 +01:00
Ivaylo Draganov
bdfe025059 Update introductory prompts to match settings layout 2022-01-04 18:35:41 +01:00
Ivaylo Draganov
8a2b63c944 Update lobby options tab layout to match settings layout 2022-01-04 18:35:41 +01:00
Ivaylo Draganov
3ecaf76804 Overhaul settings panel layout
- make the panel larger
- place settings widgets in a scroll panel
- arrange settings widgets in two columns
- make tabs in TD vertical
2022-01-04 18:35:41 +01:00
abcdefg30
bf7ec4aec1 Update nuget packages 2022-01-04 12:34:30 +01:00
abcdefg30
b12c15ea9d Update to .NET 6 2022-01-04 12:34:30 +01:00
abcdefg30
eae6d33cd9 Fix highlighting of the credits tabs 2021-12-30 12:42:56 +00:00
Matthias Mailänder
82ce4717aa Bump Pfim 2021-12-27 22:33:06 +01:00
Matthias Mailänder
2b23bde925 Bump NVorbis 2021-12-27 22:33:06 +01:00
Matthias Mailänder
6997b973ee Fix a null reference exception. 2021-12-17 14:11:19 +01:00
dnqbob
c968a2a902 Contrail smooth&color fix 2021-12-16 23:48:03 +01:00
Matthias Mailänder
ff20c1c59d Avoid unnecessary variable assignment. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
2c5f1f343f Code style. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
b147da388a Mark fields readonly. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
4a60d56753 Add a lint tag and documentation. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
9d905d8291 Remove unused parameters and variables. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1 Fix CA1825 warnings on empty array initialisation. 2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Matthias Mailänder
9852bd08e4 Clean up existing rules. 2021-12-05 14:56:01 +01:00
RoosterDragon
3bde4ebbaf Fix Move.PathSearchOrder
Each successive value of BlockedByActor is a superset of the previous value. Having a mixed up order of values in PathSearchOrder is not useful.

In the previous ordering, if a search for Immovable failed to find a path, it would then attempt Stationary. However Stationary is *more* restrictive then Immovable. If Immovable failed, there is no way Stationary could succeed. This means the search for Stationary is wasted effort.

In the fixed ordering, we try Stationary first. In the fixed ordering there are no pointless searches. Every search might succeed where the previous one failed and is therefore useful to try.
2021-12-05 13:53:56 +01:00
Matthias Mailänder
5eaba4f893 Unhardcode AI defensive priorities. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e Unhardcode AI air units and exclude scripted aircraft. 2021-12-05 13:17:32 +01:00