abcdefg30
f3bc450e20
Fix an oversight in the update rule for AttackBomber's FacingTolerance
2022-01-11 18:09:05 +01:00
abcdefg30
6556b33cef
Move update rules to the correct subfolders and paths
2022-01-11 18:09:05 +01:00
abcdefg30
15c2800601
Retire the release-20191117 UpdatePath
2022-01-11 18:09:05 +01:00
abcdefg30
d660ce9c47
Change the UpdatePath targets from playtest-20201213 to release-20210321
2022-01-11 18:09:05 +01:00
Ivaylo Draganov
99ac128820
Add selected actors count to feedback notification text
2022-01-09 19:07:45 +01:00
Mustafa Alperen Seki
fe05382b24
Change "actor id" to "actor name" in some descs.
2022-01-09 19:02:05 +01:00
Mustafa Alperen Seki
3c60a515f7
Add CarryableConditions to Carryall.
2022-01-09 19:02:05 +01:00
penev92
2f6f214bac
Removed a bunch of explicit access modifiers
2022-01-09 18:58:37 +01:00
Mustafa Alperen Seki
721210eafe
Fix RevealsMap's effect not being removed for non-owners.
2022-01-09 18:53:16 +01:00
penev92
c6dacb50e8
Added hiding of the palette picker in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
495faea96b
Updated scale sliders to accout for the new AssetBrowser layout
2022-01-09 18:40:32 +01:00
penev92
b6b417d42f
Fixed AssetBrowserLogic disposing audio streams prematurely
2022-01-09 18:40:32 +01:00
penev92
6fb228ddd1
Fixed Mp3Loader and OggLoader not resetting stream position
2022-01-09 18:40:32 +01:00
penev92
87b92b53a4
Reworked ISoundFormat.LengthInSeconds implementations
2022-01-09 18:40:32 +01:00
penev92
631297417c
Fixed background music playing momentarily in AssetBrowser when switching to a video asset
2022-01-09 18:40:32 +01:00
penev92
001efc9409
Added containing package name to asset tooltip
2022-01-09 18:40:32 +01:00
penev92
8d20487cb6
Added manual playing and stopping of audio in the AssetBrowserLogic
...
Also added visualisation of audio file length and progress and improved asset cleanup.
2022-01-09 18:40:32 +01:00
penev92
abea3a0f74
Fixed AudFormat and WavFormat implementations of ISoundFormat.LengthInSeconds
...
- Fixed a rounding issue in `WavReader.WaveLength()`.
- Fixed `AudReader.SoundLength()` not resetting the stream position.
- Fixed crashes caused by disposed streams because `LengthInSeconds` would try and calculate the length on the fly. It is now precalculated and cached (making it consistent across all 5 current `ISoundFormat` implementations).
- Fixed a crash in `AudReader.LoadSound()`'s `out Func<Stream> result` because that func would try and access the disposed stream's `Length` property. That works for `SegmentStream`, but not for `FileStream`.
- Fixed frameCount/soundLength label positioning in the AssetBrowser window to avoid text clipping .
2022-01-09 18:40:32 +01:00
penev92
8b944e9c82
Added audio playback to the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
7a9e0863d6
Added a scale slider for sprites in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
40c728269c
Added a scale slider for models in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
6907081c2b
Paused shellmap music when opening videos in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
a058b1f5bd
Split AssetBrowser supported formats
...
Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
2022-01-09 18:40:32 +01:00
abcdefg30
8ac2815c9e
Fix the first Land ctor not passing targetLineColor on
2022-01-07 01:22:16 +01:00
abcdefg30
942a0c8712
Update an outdated comment in Land.cs
2022-01-07 01:22:16 +01:00
Matthias Mailänder
cdac14b92b
Avoid duplicate field.
2022-01-06 16:10:49 +02:00
Ivaylo Draganov
eb4de47362
Add support for disabled click sound in scrollbar widget
2022-01-05 21:15:19 +01:00
Ivaylo Draganov
c3dfac7ade
Remove redundant default hotkey UI notice
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
bdfe025059
Update introductory prompts to match settings layout
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
8a2b63c944
Update lobby options tab layout to match settings layout
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
3ecaf76804
Overhaul settings panel layout
...
- make the panel larger
- place settings widgets in a scroll panel
- arrange settings widgets in two columns
- make tabs in TD vertical
2022-01-04 18:35:41 +01:00
abcdefg30
bf7ec4aec1
Update nuget packages
2022-01-04 12:34:30 +01:00
abcdefg30
b12c15ea9d
Update to .NET 6
2022-01-04 12:34:30 +01:00
abcdefg30
eae6d33cd9
Fix highlighting of the credits tabs
2021-12-30 12:42:56 +00:00
Matthias Mailänder
82ce4717aa
Bump Pfim
2021-12-27 22:33:06 +01:00
Matthias Mailänder
2b23bde925
Bump NVorbis
2021-12-27 22:33:06 +01:00
Matthias Mailänder
6997b973ee
Fix a null reference exception.
2021-12-17 14:11:19 +01:00
dnqbob
c968a2a902
Contrail smooth&color fix
2021-12-16 23:48:03 +01:00
Matthias Mailänder
ff20c1c59d
Avoid unnecessary variable assignment.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
2c5f1f343f
Code style.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
b147da388a
Mark fields readonly.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
4a60d56753
Add a lint tag and documentation.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
9d905d8291
Remove unused parameters and variables.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1
Fix CA1825 warnings on empty array initialisation.
2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc
Run spell check over solution
2021-12-05 19:23:43 +01:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
Matthias Mailänder
9852bd08e4
Clean up existing rules.
2021-12-05 14:56:01 +01:00
RoosterDragon
3bde4ebbaf
Fix Move.PathSearchOrder
...
Each successive value of BlockedByActor is a superset of the previous value. Having a mixed up order of values in PathSearchOrder is not useful.
In the previous ordering, if a search for Immovable failed to find a path, it would then attempt Stationary. However Stationary is *more* restrictive then Immovable. If Immovable failed, there is no way Stationary could succeed. This means the search for Stationary is wasted effort.
In the fixed ordering, we try Stationary first. In the fixed ordering there are no pointless searches. Every search might succeed where the previous one failed and is therefore useful to try.
2021-12-05 13:53:56 +01:00
Matthias Mailänder
5eaba4f893
Unhardcode AI defensive priorities.
2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e
Unhardcode AI air units and exclude scripted aircraft.
2021-12-05 13:17:32 +01:00