James Dunne
59e1703b41
Added mouse-wheel support for flipping tabs in build palette.
2012-07-06 14:32:26 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
f5c606266d
Fixed shift-tab keyboard shortcut in build palette.
2012-07-01 13:08:00 +12:00
Matthias Mailänder
a64629f1c5
remove ready/hold/group pip from BuildPaletteWidget
...
and render as text instead
2012-06-27 13:19:52 +12:00
Chris Forbes
f83c9fd4d7
add IEnum<T>.JoinWith, use it to clean up a bunch of things
2011-11-01 21:57:58 +13:00
Chris Forbes
6010034b4a
remove ObjectCreator.Param and all associated nonsense
2011-10-21 18:16:07 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
bc8f02375f
fixed #1171 -- don't shade buildable things just because we're building something else
2011-09-16 20:56:24 +12:00
Chris Forbes
d75784df64
factor out build palette overlays; add timers
2011-08-21 14:26:28 +12:00
Chris Forbes
0d018d3eff
tidying some font uses in BuildPaletteWidget
2011-07-19 21:14:12 +12:00
Chris Forbes
4448089cb7
use text rendering to show hold/ready indicators rather than SHP
2011-07-19 21:14:12 +12:00
Paul Chote
1114293035
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
2011-07-14 20:29:02 +12:00
Paul Chote
aaa78649fc
Make overflow tabs clickable. Fixes #550 .
2011-07-01 00:42:53 +12:00
Paul Chote
c07abc48b2
Remove some nonfunctional code in BuildPaletteWidget
2011-05-30 22:15:15 +12:00
Chris Forbes
ef03d46f13
eradicate 'delegate' misuse
2011-05-22 22:02:09 +12:00
Paul Chote
d7f009b218
Use the font dictionary everywhere
2011-05-21 17:26:18 +12:00
Chris Forbes
efaf0208f5
rationalize queue cycling
2011-05-04 18:56:53 +12:00
Chris Forbes
71313a264d
adjust strictness in BuildPaletteWidget
2011-05-04 18:46:44 +12:00
Paul Chote
eb69b697b1
Fix bogus handling of special keyboard characters everywhere else. Textfields now only accept valid characters, support right-delete.
2011-03-18 10:48:12 +13:00
Paul Chote
7d6d488176
Fix #549 - Shift + tab doesn't cycle build tabs backwards.
2011-03-18 09:44:28 +13:00
Paul Chote
86e8c3974f
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
2011-03-17 22:26:28 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Chris Forbes
ce8d787a9c
fix crash in build palette keyboard handler after winning/losing
2011-01-28 17:32:35 +13:00
Chris Forbes
848622054d
unstatic SpriteLoader
2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
2011-01-26 21:07:54 +13:00
Paul Chote
2fca9b0b19
Fix broken first tick rendering in BuildPaletteWidget.
2011-01-20 00:51:13 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Paul Chote
5254deedcb
Remove some bogosity from widget mouse handling.
2011-01-05 23:01:17 +13:00
Paul Chote
df460d7407
Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
2011-01-05 22:24:11 +13:00
Chris Forbes
4a94cf656b
remove a redundant method from queries.
2010-12-27 18:26:12 +13:00
Chris Forbes
81dad0bd34
tidying
2010-12-04 10:35:34 +13:00
Paul Chote
b8eda5a152
Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
2010-11-24 11:37:18 +13:00
geckosoft
8b3512e2f1
Changed: Build palette hotkeys cannot be triggered anymore when used together with a modifier
2010-11-13 17:08:30 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Bob
20276291ce
move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
2010-10-12 17:30:27 +13:00
Bob
6ea2a06e4b
pass WorldRenderer to Widget.Draw, DrawInner
2010-10-12 17:27:08 +13:00
Bob
0873741983
don't pass world to Widget.Tick, either
2010-10-12 17:24:17 +13:00
Bob
cb1deacbb2
pass world into CheckSync. don't pass world into Widget.DrawInner
2010-10-12 17:24:12 +13:00
Bob
beecb8aeb1
remove redundant parameter from ObjectCreator.Param attribute
2010-10-12 17:23:57 +13:00
Bob
6a25d989a7
remove many references to Game.world
2010-10-12 17:23:55 +13:00
max621
44fe0396bb
Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
2010-10-07 18:23:26 +13:00
Bob
14e517cab5
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
Bob
ac8d408ba7
allow queuing non-buildings while the queue is ready
2010-09-22 08:02:20 +12:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00
Paul Chote
652f06f604
Route the power check for support powers via the tech tree
2010-09-18 20:46:01 +12:00
Paul Chote
ce9caec291
Begin splitting power into its own trait; incomplete and non-working.
2010-09-18 20:46:00 +12:00
Paul Chote
c8c96b9f6b
Fix crash when losing fact with building ready to place
2010-09-08 03:22:05 +12:00