adjust strictness in BuildPaletteWidget

This commit is contained in:
Chris Forbes
2011-05-04 18:46:44 +12:00
parent 433fc27744
commit 71313a264d

View File

@@ -197,8 +197,8 @@ namespace OpenRA.Mods.RA.Widgets
if (queue != null)
{
var buildableItems = queue.BuildableItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
var allBuildables = queue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
var buildableItems = queue.BuildableItems().ToArray();
var allBuildables = queue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder).ToArray();
var overlayBits = new List<Pair<Sprite, float2>>();
numActualRows = Math.Max((allBuildables.Count() + Columns - 1) / Columns, Rows);