Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
6,759 Commits 1 Branch 0 Tags
5a3f5d9f3a44210e6dcd5af20a2b0dbcc2ccbe56
Commit Graph

11 Commits

Author SHA1 Message Date
Paul Chote
7211cd10c6 Define desert variants of civilian buildings as real actors instead of visual hacks. 2011-07-27 13:36:48 +12:00
Paul Chote
f9017567c1 Implement dead civilian buildings ask husks. Fixes #149. 2011-07-27 13:36:47 +12:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
b7262b6490 Allow Autotarget to have a custom scan radius, use it for VICE. 2011-03-23 20:31:27 +13:00
Paul Chote
5a30750e33 Fix VICE. 2011-02-23 21:54:58 +13:00
Paul Chote
b6328b356c ScaredyCat trait for civilians. 2011-02-15 22:38:13 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
00dc91cf49 Standardise Theater -> Tileset. 2010-11-24 10:09:51 +13:00
Paul Chote
1bd802c386 Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented. 2010-10-13 19:57:52 +13:00
Paul Chote
f616a527ee Reorganise cnc mod dir. Exposes a bug in folder/package priority. 2010-09-09 20:31:54 +12:00
Powered by Gitea Version: 1.25.4 Page: 303ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API