Paul Chote
|
5b702b76cf
|
Refactor McvDeploy into a generic 'transform into another actor' trait
|
2010-02-06 01:06:38 +13:00 |
|
Paul Chote
|
a0d99be0dc
|
Conyard plays build animation when placing structures
|
2010-02-05 23:36:43 +13:00 |
|
Bob
|
f3f8fdef90
|
added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")
|
2010-01-26 12:43:42 +13:00 |
|
Bob
|
6688716aa5
|
find/replace "Game.world." -> "self.World." in all traits and activities.
|
2010-01-21 13:15:05 +13:00 |
|
Bob
|
d07b782044
|
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
|
2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
|
19ff382b7f
|
mod manifest loading
|
2010-01-20 21:48:47 +13:00 |
|
Bob
|
ecf723b490
|
the "PlaceBuilding" order now passes position as top-left, not center.
|
2010-01-18 15:08:11 +13:00 |
|
Bob
|
c62944e492
|
PlaceBuilding order is now handled by the player, not in UnitOrders.
|
2010-01-18 14:10:53 +13:00 |
|