Files
OpenRA/OpenRa.Game/Traits/PlaceBuilding.cs

45 lines
1.3 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.GameRules;
namespace OpenRa.Traits
{
class PlaceBuildingInfo : StatelessTraitInfo<PlaceBuilding> { }
class PlaceBuilding : IResolveOrder
{
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "PlaceBuilding" )
{
self.World.AddFrameEndTask( _ =>
{
var queue = self.traits.Get<ProductionQueue>();
var unit = Rules.Info[ order.TargetString ];
var producing = queue.CurrentItem(unit.Category);
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;
self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
Sound.PlayToPlayer(order.Player, "placbldg.aud");
Sound.PlayToPlayer(order.Player, "build5.aud");
// TODO: Prioritise the primary conyard if it exists
var fact = self.World.Queries
.OwnedBy[self.Owner]
.WithTrait<ConstructionYard>()
.Select(x=>x.Actor).FirstOrDefault();
if (fact != null)
fact.traits.Get<RenderBuilding>().PlayCustomAnim(fact, "build");
queue.FinishProduction(unit.Category);
} );
}
}
}
}