Commit Graph

29 Commits

Author SHA1 Message Date
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
504ca7638a Fix Weapons factory 2010-02-05 23:25:10 +13:00
Paul Chote
32552bce28 Move a bunch of mod-specific stuff into the mod dir 2010-02-05 23:04:40 +13:00
Paul Chote
61dfcd87bc Load chrome.xml from mod 2010-02-05 22:36:44 +13:00
Paul Chote
8090dda9ce C&C tab image; fix dialog border images 2010-02-05 20:58:49 +13:00
Paul Chote
43bd1f1ea3 Start pruning unused sequences 2010-02-05 20:38:58 +13:00
Paul Chote
e3e4f4a853 Add mod project this time; Fix trees 2010-02-05 19:58:31 +13:00
Paul Chote
1ea8e212c4 Create a mod dll for cnc 2010-02-05 19:41:31 +13:00
Chris Forbes
9cdefee403 fixing up various issues 2010-02-05 19:36:18 +13:00
Paul Chote
0b16341c6f Add palettes for RA 2010-02-05 11:02:47 +13:00
Paul Chote
2a7f52edc7 Fix most of the player color regressions 2010-02-05 11:02:46 +13:00
Paul Chote
6c99b33364 Fix graphic corruptions by returning the max palette number to 16 2010-02-05 11:02:44 +13:00
Paul Chote
6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks 2010-02-05 11:02:41 +13:00
Paul Chote
1e01911b46 Add a mechanism to add palettes via traits 2010-02-05 11:02:39 +13:00
Paul Chote
e44c46200d Hack in a different terrain palette 2010-02-05 11:02:38 +13:00
Paul Chote
9d2373b602 Fix shroud by overriding with the ra version 2010-02-05 11:02:37 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Paul Chote
ae751ace98 Fix animation continuity regression 2010-02-05 11:02:32 +13:00
Paul Chote
d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod 2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Paul Chote
4fcb655e2c Use c&c voices for all units 2010-02-05 11:02:28 +13:00
Paul Chote
b63b09ec2c Nod Buggy and minimal ini definitions 2010-02-05 11:02:27 +13:00
Paul Chote
02af9d40a2 More structures 2010-02-05 11:02:25 +13:00
Paul Chote
9638a9ab8d HQ and 3rd damage state sequences 2010-02-05 11:02:24 +13:00
Paul Chote
eb32884b24 More structures 2010-02-05 11:02:23 +13:00
Paul Chote
ca8acee224 Un-hardcode production audio 2010-02-05 11:02:21 +13:00
Paul Chote
1038a9a7e8 Fix bridges and trees 2010-02-05 11:02:20 +13:00
Paul Chote
69aff6e0f0 Basic mod works (can build up to PROC); disabled some features 2010-02-05 11:02:18 +13:00
Paul Chote
08543876db Add cnc mod 2010-02-05 11:02:16 +13:00