Commit Graph

27559 Commits

Author SHA1 Message Date
Curtis Shmyr
5eadd26f66 Set lobby bool display values to start uppercase 2020-10-12 22:05:35 +02:00
Curtis Shmyr
c0cbca26ea Use lobby option display values when clients join 2020-10-12 22:05:35 +02:00
RoosterDragon
8fb65fd9bf Use string pooling in MiniYaml to de-duplicate strings in memory.
These config files often contain many repeated strings which result in different string references in memory. By using a pool, we can detect when the strings are equal and reuse an existing reference as strings are immutable.

The FromLines will now use a pool to de-duplicate strings for a single call. By allowing a pool to be provided as a parameter, we can reuse even more strings. The MapCache defines such a pool so that strings are reused across all maps in the cache for even more savings.
2020-10-12 21:57:08 +02:00
RoosterDragon
9072d645fd Use TrimExcess to shrink lists used by MiniYaml after loading 2020-10-12 21:57:08 +02:00
Paul Chote
597b8b1caa Hide legacy GL support behind a feature flag. 2020-10-12 12:24:22 +02:00
Paul Chote
2c0d512727 Package and default to GLES via ANGLE on windows. 2020-10-12 12:24:22 +02:00
Paul Chote
87c5cc96ad Add an "Automatic" GL profile. 2020-10-12 12:24:22 +02:00
Paul Chote
fc844cfa6d Print the GL_RENDERER string to stdout on engine start. 2020-10-12 12:24:22 +02:00
Paul Chote
1ab1c30e39 Remove glGetTexImage/glBindFragDataLocation on GLES.
These functions are not available in GLES3.
2020-10-12 12:24:22 +02:00
reaperrr
f2a1a497c7 Fix Pillbox damage
These were overlooked during the RA target type
refactor.
2020-10-12 11:56:55 +02:00
Paul Chote
1ddbe50b3f Add inline node inclusion support to mod.yaml. 2020-10-11 01:42:59 +02:00
Paul Chote
dd7b8b24af Use tileset ID in sequences instead of the TileSet object. 2020-10-11 01:23:15 +02:00
abcdefg30
6dcb701d1d Fix a crash in AIUtils 2020-10-10 17:54:55 +02:00
reaperrr
f67b7ad837 Cache IResolveOrder traits on Actor
Avoids looking up all of them each time
an actor is given an order.
2020-10-10 13:59:40 +01:00
reaperrr
a4a409f39b Pass world directly to UnitOrders.ResolveOrder
Avoids order.Subject.World look-ups.

Also removes validOrders parameter,
we can get that directly from World now.
2020-10-10 13:59:40 +01:00
reaperrr
904a5f60d1 Cache IOrderValidator traits on World 2020-10-10 13:59:40 +01:00
dnqbob
ca8341d432 Avoid WaterCheck crash in base builder 2020-10-10 11:44:43 +02:00
Clément Bœsch
815bbc6ee8 Save disconnect frame in the GameInformation
This information is useful to infer a winner in case the winstate is
unknown.
2020-10-10 01:17:39 +02:00
Clément Bœsch
ca8870a5cf Server: handle wins/losses using Sync hash
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
2020-10-10 01:17:39 +02:00
Clément Bœsch
e5da58e2b4 Server: add basic replay recording
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
2020-10-10 01:17:39 +02:00
Paul Chote
dd18829def Traits: add ICreatePlayersInfo
Signed-off-by: Clément Bœsch <u@pkh.me>
2020-10-10 01:17:39 +02:00
Paul Chote
41814a881d Player: move player name resolve in a dedicated function
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
2020-10-10 01:17:39 +02:00
Clément Bœsch
d708f46d50 Orders: make SyncHash packet size check more accurate 2020-10-10 01:17:39 +02:00
Clément Bœsch
11f57b2b26 Protocol: add defeat state bitfields to Sync packets
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
2020-10-10 01:17:39 +02:00
Paul Chote
60df247416 Streamline SpawnOccupant management. 2020-10-09 12:19:19 +02:00
Trevor Nichols
6f32196f89 Support List<> for FieldSaver/FieldLoader 2020-10-07 22:04:10 +02:00
abcdefg30
d647aab7fe Fix d2k conyards granting an unconsumed "auto-concrete" condition 2020-10-06 23:25:12 +01:00
Mustafa Alperen Seki
be88c33399 Add a lobby option to disable Concrete in D2k. 2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
7372da150a Make LaysTerrain Conditional. 2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
3ec3eac160 Don't StartOnThreshold if the trait is disabled. 2020-10-06 13:29:33 +02:00
reaperrr
0990caefd7 Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
Paul Chote
fc1786e243 Fix turrets immediately realigning on actor creation. 2020-10-05 15:13:48 +02:00
Matthias Mailänder
7e61199458 Fix a link in the Lua documentation. 2020-10-05 10:11:30 +02:00
Paul Chote
0672553a07 Lock Server.LobbyInfo to prevent races with callback threads. 2020-10-04 20:31:07 +02:00
reaperrr
8d1f72c104 Fix for SquadManagerBotModule
Aircraft and ships are immediately assigned a squad,
so adding them to `unitsHangingAroundTheBase` is bogus.
2020-10-04 00:31:35 +01:00
reaperrr
6337067032 Clean up property names + defaults of smudge smoke 2020-10-02 23:46:48 +02:00
reaperrr
7395a3ed2d Use cached world instead of query in SmudgeLayer 2020-10-02 23:46:48 +02:00
abcdefg30
e4e1878a4b Remove an used TerrainTemplateInfo constructor 2020-10-02 12:09:42 +02:00
abcdefg30
cc8908d7eb Make ProductionParadrop and ProductionAirdrop refund undelivered actors 2020-10-02 11:51:48 +02:00
abcdefg30
0dac4520ad Add a 'refundableValue' parameter to 'Produce' 2020-10-02 11:51:48 +02:00
Paul Chote
cc2e369475 Fix corrupted final frame in VQA playback. 2020-10-02 11:37:00 +02:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
abcdefg30
2e8c85ff0b Add support for querying the Passengers of an actor via Lua 2020-10-02 11:24:52 +02:00
abcdefg30
798aff1140 Fix ValidStances of RevealsMap not working 2020-10-02 11:17:03 +02:00
Niklas Holma
8596ce00cc Add a text field next to the map editor actor initializer sliders. 2020-09-28 15:46:19 +02:00
Matthias Mailänder
b5613acad8 Don't put absolute paths of developer machines in there. 2020-09-28 12:47:27 +02:00
Matthias Mailänder
7e992d44c8 Fix a crash when refineries share a cell. 2020-09-28 12:45:20 +02:00
Matthias Mailänder
7a7393b9f0 cachedWidth is never assigned. 2020-09-27 22:56:41 +01:00
Matthias Mailänder
f13e6fb76d Fix Analyzer warning V3008 variable is assigned values twice. 2020-09-27 22:56:41 +01:00
Mustafa Alperen Seki
3e83346915 Add DamageTypes to SoundOnDamageTransition. 2020-09-27 21:22:52 +01:00