Commit Graph

4121 Commits

Author SHA1 Message Date
ScottNZ
5eb91d2811 Add hijacker 2014-04-05 13:58:40 +13:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Matthias Mailänder
db19846972 Merge pull request #5021 from pchote/msam-icon
Fix mobile SAM icon override.
2014-04-03 15:53:15 +02:00
Paul Chote
70c2156325 Fix mobile SAM icon override. Fixes #5004. 2014-04-04 02:30:15 +13:00
Paul Chote
d7f3128978 Merge pull request #5012 from Mailaender/cnc-powerdown-regression
Fixed missing disabled overlay for TD defenses
2014-04-03 21:31:58 +13:00
Matthias Mailänder
718ba1f1d1 Merge pull request #5020 from cjshmyr/balancing
Various balance changes
2014-04-03 09:13:26 +02:00
Matthias Mailänder
e8601d8df9 Merge pull request #5019 from cjshmyr/newmap
Add RA map - Seaside 2
2014-04-03 09:05:36 +02:00
Curtis Shmyr
dde4923e7b Buff shock trooper 2014-04-02 21:33:45 -06:00
Curtis Shmyr
af1801cfb2 Decrease MRJ cost 2014-04-02 21:28:31 -06:00
Curtis Shmyr
cb2a3fe1fe Added ra map - seaside 2 2014-04-02 21:09:55 -06:00
Matthias Mailänder
95d8d1d45d show disabled overlay when TD defenses power down
closes #5005
2014-04-02 21:24:40 +02:00
Paul Chote
c720cb0b41 Extract mod selector into its own mod. 2014-04-03 07:21:56 +13:00
Matthias Mailänder
a4e3d7ee5f Merge pull request #5008 from pchote/spritewidget
Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
2014-04-02 09:56:06 +02:00
Paul Chote
13f6075638 Merge pull request #5007 from psydev/patch-4
Allow Chinook to land in tiberium
2014-04-02 20:32:41 +13:00
Paul Chote
6be25468bb Animate the C&C color picker preview. 2014-04-02 19:24:07 +13:00
Paul Chote
143d3aa083 Replace ShpImageWidget -> SpriteSequenceWidget. 2014-04-02 19:24:07 +13:00
Paul Chote
bf0c7297e2 Clean up the AssetBrowser logic. 2014-04-02 19:24:07 +13:00
psydev
6b8fd4efd9 Allow Chinook to land in tiberium
Seems to not make sense that it can't land in tiberium, especially since Chem Troopers can walk through it undamaged, and since tiberium is not quite as deadly in recent patches.
2014-04-01 04:03:41 -07:00
psydev
296d9c5072 Give ARTY a 75% chance of exploding
The odds of exploding should be high, but not 100%, I think.
2014-04-01 03:12:21 -07:00
Paul Chote
b3e3b1bd7c Merge pull request #4986 from Mailaender/scroll-velocity
Scroll velocity polish
2014-04-01 18:06:09 +13:00
Paul Chote
bdfac27d14 Merge pull request #4984 from Mailaender/tileset-fixes
Tileset YAML improvements
2014-04-01 17:53:01 +13:00
Oliver Brakmann
031461e188 Make husks not appear on radar. Fixes #4991. 2014-03-30 12:56:02 +02:00
Matthias Mailänder
98a3d7d55d scroll the game server list faster
closes #3462
2014-03-29 20:06:17 +01:00
Matthias Mailänder
64b4f62af0 hard-coded TooltipTemplate to YAML 2014-03-29 20:02:52 +01:00
Matthias Mailänder
d514689ec7 hard-coded ScrollVelocity to YAML 2014-03-29 19:50:31 +01:00
Matthias Mailänder
f7551016c4 setup editor categories for INTERIOR 2014-03-29 19:33:55 +01:00
Matthias Mailänder
af5eed22a8 fixed the ant hill tile 2014-03-29 19:33:55 +01:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Matthias Mailänder
758babcad4 Merge pull request #4899 from obrakmann/gdi04a
Add port of scg04ea mission
2014-03-25 19:01:49 +01:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Oliver Brakmann
4c00b73818 Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954 2014-03-24 21:28:42 +01:00
Matthias Mailänder
951e441ff9 Merge pull request #4959 from ScottNZ/beacon
Add atom bomb beacon poster to ra
2014-03-24 20:57:15 +01:00
Matthias Mailänder
096ce9e9a3 Merge pull request #4960 from ScottNZ/balance
Buff ftrk a bit
2014-03-24 20:40:29 +01:00
ScottNZ
ee05bd20fc Buff ftrk a bit. Primarily addresses its weakness against aircraft 2014-03-24 20:31:47 +13:00
ScottNZ
b9fdf6b66a Add atom bomb beacon poster to ra 2014-03-24 20:08:54 +13:00
Oliver Brakmann
c0a3a8d09a Add port of scg04ea mission 2014-03-23 14:16:05 +01:00
Oliver Brakmann
7b3974d688 Add Reinforcements.ReinforceWithCargo 2014-03-23 14:16:05 +01:00
Paul Chote
55ad12d9a3 Show player and spawn details in the replay browser. 2014-03-23 13:00:53 +13:00
Matthias Mailänder
272e872357 Merge pull request #4942 from pchote/more-replays
Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
3a8c94d8f8 Hook up observer view keybindings. Fixes #4435.
Uses 0-9 to select view (plus shift to cycle backwards), '-' for                 combined shroud and '=' for world view.
2014-03-22 23:18:52 +13:00
Paul Chote
a31cdec87a Move control group logic into its own logic class. 2014-03-22 22:32:41 +13:00
Matthias Mailänder
8b207274ee Merge pull request #4854 from obrakmann/lua
More Lua updates
2014-03-22 09:28:23 +01:00
Paul Chote
2c8fc4603a Add flags and player colours to the observer selector. 2014-03-22 20:01:09 +13:00
Curtis Shmyr
6ced7b274c Chronotank teleporation by holding SHIFT or ALT and issuing a move order 2014-03-22 00:13:24 -06:00
Oliver Brakmann
ca786f6039 Add Production.BuildTeamFromTemplate
Production.BuildTeamFromTemplate allows the production of teams from a
list of
actor types, assigning a function to that team once it is complete.

A 'template' in this case looks like this:
template = { {factory, {list of units to build using aforementioned factory}} }
e.g. template = { {barracks, {"e1", "e1", "e1", "e3", "e3"}} }

You can also build teams using multiple factories like this:
template = { {barracks, {"e3", "e3", "e3"}}, {war_factory, {"3tnk", "3tnk"}} }

Before using Production.BTFT you need to call
Production.EventHandlers.Setup once.
2014-03-21 23:22:01 +01:00
Oliver Brakmann
0eb1e2cc6d Actor.Patrol*: make sure that the actor is still alive 2014-03-21 23:22:01 +01:00
Igor Popov
6cb9b3afda get rid of double slash in path to maps and content in support dir 2014-03-21 22:57:01 +04:00
Paul Chote
9541686de3 Add an order button for beacon placement. 2014-03-22 00:12:28 +13:00
Paul Chote
0bc3a68e9f Unify all mods on the C&C order button logic. 2014-03-22 00:02:41 +13:00