Commit Graph

12 Commits

Author SHA1 Message Date
Chris Forbes
5ecc1ebefc split IGraphicsDevice.{Present,PumpInput} 2011-05-22 22:10:48 +12:00
Chris Forbes
9434dd993a slight cleanup in Renderer 2011-05-22 20:38:57 +12:00
Chris Forbes
4d6b2c7954 IBOless rendering with quads; considerably reduces renderer complexity 2011-05-18 20:42:10 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Chris Forbes
ad2ae8b763 report memory usage for textures 2011-02-24 18:48:55 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. 2010-11-21 13:10:19 +13:00
Paul Chote
bfb076b9bc Refactor IShader to take a name instead of a stream. 2010-11-21 13:10:18 +13:00
Chris Forbes
fa35f6caa4 cleanups 2010-11-01 20:25:03 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
geckosoft
d050d1a4b9 Added : OpenRA.Renderer.Null 2010-11-01 03:50:21 +01:00