Chris Forbes
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5ecc1ebefc
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split IGraphicsDevice.{Present,PumpInput}
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2011-05-22 22:10:48 +12:00 |
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Chris Forbes
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9434dd993a
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slight cleanup in Renderer
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2011-05-22 20:38:57 +12:00 |
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Chris Forbes
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4d6b2c7954
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IBOless rendering with quads; considerably reduces renderer complexity
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2011-05-18 20:42:10 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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16cb275a5f
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fix rendering of very large maps
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2011-03-08 19:24:15 +13:00 |
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Chris Forbes
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ad2ae8b763
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report memory usage for textures
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2011-02-24 18:48:55 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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ccf66cde2f
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Expose Graphics.Renderer setting; Refactor Renderer.Null.
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2010-11-21 13:10:19 +13:00 |
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Paul Chote
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bfb076b9bc
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Refactor IShader to take a name instead of a stream.
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2010-11-21 13:10:18 +13:00 |
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Chris Forbes
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fa35f6caa4
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cleanups
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2010-11-01 20:25:03 +13:00 |
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Chris Forbes
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d7d0d371c6
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(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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2010-11-01 18:39:37 +13:00 |
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geckosoft
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d050d1a4b9
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Added : OpenRA.Renderer.Null
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2010-11-01 03:50:21 +01:00 |
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