Paul Chote
d2b7d42cca
Use TerrainSpriteLayer for rendering resources.
2015-07-06 20:36:29 +01:00
Paul Chote
7c0d3f4e40
Use a HashSet for ResourceLayer dirty cells.
2015-07-06 19:54:44 +01:00
Paul Chote
ae0d9c0e7d
Move ResourceLayer init into the constructor.
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Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
Paul Chote
2156a234db
Render shroud outside map bounds.
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Fixes a regression from #8337 .
2015-06-15 18:06:43 +01:00
Paul Chote
aee951c86f
Remove region assumptions from fast shroud tests.
2015-06-15 18:06:42 +01:00
Paul Chote
6e09c62fdd
Allow resource placement outside the map cordon.
2015-06-11 21:27:35 +01:00
Paul Chote
bf4722fb9f
Distinguish between all map cells and cells inside map bounds.
2015-06-02 21:53:25 +01:00
Paul Chote
d211fe9fe1
Add the world components of the new editor.
2015-05-15 17:09:20 +01:00
Paul Chote
098d69f120
Prevent resources from spawning on ramps.
2015-04-27 19:21:12 +12:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
7cfece6dc0
Introduce a new type for representing map coordinates.
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To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00