Commit Graph

25 Commits

Author SHA1 Message Date
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
RoosterDragon
4cc33b2871 Add some ToString overrides to improve debug experience. 2021-10-02 21:54:26 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
teinarss
ed295ae315 Change throw exceptions to use nameof in parameter 2021-02-28 18:43:51 +01:00
teinarss
d52e4793fe Refactor classes to structs 2020-08-19 11:54:29 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
b221787350 Allow CellRegions to be created with MPos. 2017-12-22 02:33:25 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
f945e35136 Fix CellRegion.BoundingRegion behaviour. 2015-11-21 22:00:35 +00:00
Pavel Penev
bb3aea338a Rename enum TileShape to MapGridType 2015-10-26 00:41:21 +02:00
Paul Chote
fb5bcd3889 Extract MapCoordsRegion from CellRegion. 2015-07-27 19:34:39 +01:00
Paul Chote
d21b63ca04 Add some more coordinate utility functions. 2015-06-11 20:59:35 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
7cfece6dc0 Introduce a new type for representing map coordinates.
To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00
RoosterDragon
b728deb0e1 Added the ability to enumerate the map-coords of a CellRegion for performance. 2014-12-20 23:36:28 +00:00
RoosterDragon
a512d9ad0a Sped up shroud rendering.
- Only update shroud within the visible screen area, rather than the whole map. This improves performance on larger maps significantly when scrolling around since large portions of the shroud do not need to be updated.
- Provide methods in Shroud to return delegates to check for explored/visibility for tiles within a certain region. This allows it to return more efficient delegates whenever the region is within the map bounds, or shroud/fog is disabled. In the typical case where the region is in bounds and shroud/fog is enabled, the fast check is almost twice as fast as the slow check.
- Use the Shroud delegate functions in shroud rendering, frozen actors, minimap rendering and resource layer areas to provide a speedup since these areas of code can often take advantage of the fact they perform checks within the map boundary.
- Cache current element in CellRegionEnumerator to prevent repeated work if the element is accessed more than once.
- Decrease the size of elements in some arrays in hopes of reducing memory needs and improving cache hits.
2014-07-07 17:34:31 +01:00
RoosterDragon
2351c43237 Refactoring pass.
- Extract an enum for edges rather than using magic numbers for everything.
- Remove duplicated code between FoggedEdges and ShroudedEdges by hosting the visibility function into a delegate.
- Make minimap methods more readable.
- Tidy formatting.
- Make some fields readonly.
- Remove unused usings.
2014-07-07 17:34:25 +01:00
Paul Chote
0d625b6af6 Fix sprite overlap outside the map border. 2014-07-01 00:40:42 +12:00
Paul Chote
a30c8b53a7 Add support for diamond cell grids. 2014-06-30 23:44:23 +12:00
Paul Chote
52ab8f3ca1 Add CellRegion and CellLayer classes to simplify map overlays. 2014-06-27 19:20:46 +12:00