Commit Graph

30 Commits

Author SHA1 Message Date
penev92
07db77fb8d Fix RemoveTurnToDock update rule 2022-06-24 21:16:26 +01:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
abcdefg30
6556b33cef Move update rules to the correct subfolders and paths 2022-01-11 18:09:05 +01:00
Matthias Mailänder
cdac14b92b Avoid duplicate field. 2022-01-06 16:10:49 +02:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
abcdefg30
7899c52b6d Add an update rule 2020-12-11 17:13:02 +01:00
Paul Chote
5a52ce5330 Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
abcdefg30
d6c0926856 Remove LaysTerrain 2020-11-15 16:33:32 +01:00
abcdefg30
05f933f007 Add an update rule for the DamagedByTerrain refactor 2020-11-15 16:33:32 +01:00
Paul Chote
72c82cb080 Remove BuildingInfluence trait. 2020-10-26 16:51:12 +01:00
Matthias Mailänder
14fc0254c6 Make all range circles fully configurable. 2020-10-18 15:08:17 +01:00
abcdefg30
391d9030cb Move update rules into their correct subfolder 2020-09-26 23:20:00 +01:00
Paul Chote
9cd6df2929 Replace DecorationPosition with mod-defined string ids. 2020-09-09 23:16:05 +02:00
Matthias Mailänder
c48eb572e3 Remove MuzzleSplitFacings and expose MuzzleSequence to testing. 2020-09-01 18:53:43 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Oliver Brakmann
60a7f53491 Fix target lines appearing not long enough on screen
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Pavel Penev
8c394a4cb5 Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
6d6822ca15 Update map inits in RA/TD/D2k. 2020-07-08 20:38:30 +02:00
Paul Chote
5f588561b6 Rewrite TS minimap rendering:
* Rename LeftColor and RightColor to MinColor and MaxColor
  These are mapped from LowRadarColor and HighRadarColor in
  the original inis, and appear to be used to set the bounding
  values for selecting a random colour, NOT for left/right
  pixels (which caused noticeably wrong banding).

* Adjust brightness based on terrain height.
  MinHeightColorBrightness and MaxHeightColorBrightness
  were chosen by trial/error to match the original
  map preview rendering.
2020-07-07 22:12:22 +02:00
abcdefg30
3f5fadf2e9 Move stray update rules into the correct subfolder 2020-05-21 14:08:14 +02:00
abcdefg30
24130dfcdc Add an update rule for the RenameHealCrateAction rename 2020-05-21 14:08:14 +02:00
abcdefg30
7fb49e383d Update and fix the latest update path and rules 2020-05-09 13:08:10 +01:00