Chris Forbes
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5fd86f84fc
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fix stuff getting stuck on bridges
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2010-04-25 14:38:07 +12:00 |
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Chris Forbes
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0e18d4e050
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fix lane bias in PathSearch
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2010-04-23 18:27:51 +12:00 |
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Paul Chote
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4a6c32bd9c
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Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
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Paul Chote
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70e26bb047
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Custom path/move costs for resources
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2010-04-17 21:56:40 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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3e45ed6133
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directional path cost hack for smoother flows
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2010-03-29 17:43:43 +13:00 |
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Chris Forbes
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d5a9c76d42
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unhack that a bit
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2010-03-28 16:56:13 +13:00 |
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Chris Forbes
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c6804dff9c
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moar
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2010-03-28 16:54:53 +13:00 |
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Chris Forbes
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b677f3cb56
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made Expand a bit more sensible
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2010-03-28 16:49:28 +13:00 |
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Paul Chote
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65783c369a
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Remove hardcoded limitation on mapsize everywhere except minimap
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2010-03-04 19:35:21 +13:00 |
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Chris Forbes
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0c9e628bf9
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removed TileReference.density
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2010-03-04 08:43:27 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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