removed TileReference.density

This commit is contained in:
Chris Forbes
2010-03-02 22:29:17 +13:00
parent 2c50d3baa7
commit 0c9e628bf9
9 changed files with 67 additions and 87 deletions

View File

@@ -26,7 +26,6 @@ namespace OpenRA.FileFormats
public byte image;
public byte overlay;
public byte smudge;
public byte density; /* used for ore/gems */
public override int GetHashCode() { return tile.GetHashCode() ^ image.GetHashCode(); }

View File

@@ -26,34 +26,13 @@ namespace OpenRA
{
public static class Ore
{
public static void AddOre(this Map map, int i, int j)
{
if (map.ContainsOre(i, j) && map.MapTiles[i, j].density < 12)
map.MapTiles[i, j].density++;
else if (map.MapTiles[i, j].overlay == 0xff)
{
map.MapTiles[i, j].overlay = ChooseOre();
map.MapTiles[i, j].density = 1;
}
}
public static void DestroyOre(this Map map, int i, int j)
{
if (map.ContainsResource(new int2(i, j)))
{
map.MapTiles[i, j].density = 0;
map.MapTiles[i, j].overlay = 0xff;
}
}
public static bool OreCanSpreadInto(this World world, int i, int j)
{
if (world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(i, j)) != null)
return false;
return TerrainCosts.Cost(UnitMovementType.Wheel,
world.TileSet.GetWalkability(world.Map.MapTiles[i, j]))
< double.PositiveInfinity;
//if (map.ContainsResource(new int2(i, j)))
//{
// map.MapTiles[i, j].density = 0;
// map.MapTiles[i, j].overlay = 0xff;
//}
}
public static void SpreadOre(this World world, Random r, float chance)
@@ -72,7 +51,7 @@ namespace OpenRA
if (!map.HasOverlay(i, j)
&& r.NextDouble() < chance
&& map.GetOreDensity(i, j) > 0
&& world.OreCanSpreadInto(i, j))
&& world.IsCellBuildable(new int2(i,j), UnitMovementType.Wheel))
newOverlay[i, j] = ChooseOre();
}
@@ -82,10 +61,9 @@ namespace OpenRA
map.MapTiles[i, j].overlay = newOverlay[i, j];
}
public static void GrowOre(this World world, Random r)
public static void GrowOre(this World world)
{
var map = world.Map;
var mini = map.XOffset; var maxi = map.XOffset + map.Width;
var minj = map.YOffset; var maxj = map.YOffset + map.Height;
@@ -95,10 +73,10 @@ namespace OpenRA
for (int i = mini; i < maxi; i++)
if (map.ContainsOre(i, j)) newDensity[i, j] = map.GetOreDensity(i, j);
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (map.MapTiles[i, j].density < newDensity[i, j])
++map.MapTiles[i, j].density;
// for (int j = minj; j < maxj; j++)
// for (int i = mini; i < maxi; i++)
// if (map.MapTiles[i, j].density < newDensity[i, j])
// ++map.MapTiles[i, j].density;
}
static byte GetOreDensity(this Map map, int i, int j)
@@ -112,17 +90,6 @@ namespace OpenRA
return (byte)sum;
}
static byte GetGemDensity(this Map map, int i, int j)
{
int sum = 0;
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
if (map.ContainsGem(i + u, j + v))
++sum;
sum = (sum+2) / 3; /* 3 gem units/tile is full. */
return (byte)sum;
}
static bool HasOverlay(this Map map, int i, int j)
{
return map.MapTiles[i, j].overlay < overlayIsOre.Length;
@@ -143,17 +110,6 @@ namespace OpenRA
return map.ContainsGem(p.X, p.Y) || map.ContainsOre(p.X, p.Y);
}
public static bool Harvest(this Map map, int2 p, out bool isGems) /* harvests one unit if possible */
{
isGems = map.ContainsGem(p.X, p.Y);
if (map.MapTiles[p.X, p.Y].density == 0) return false;
if (--map.MapTiles[p.X, p.Y].density == 0)
map.MapTiles[p.X, p.Y].overlay = 0xff;
return true;
}
static byte ore = 5;
static byte ChooseOre()
{
@@ -161,21 +117,6 @@ namespace OpenRA
return ore;
}
public static bool IsOverlaySolid(this Map map, int2 p)
{
var o = map.MapTiles[p.X, p.Y].overlay;
return o < overlayIsFence.Length && overlayIsFence[o];
}
public static bool[] overlayIsFence =
{
true, true, true, true, true,
false, false, false, false,
false, false, false, false,
false, false, false, false, false, false, false,
false, false, false, true, true,
};
public static bool[] overlayIsOre =
{
false, false, false, false, false,

View File

@@ -84,9 +84,7 @@ namespace OpenRA
if (!world.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(newHere) &&
world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(newHere) != ignoreBuilding)
continue;
if (world.Map.IsOverlaySolid(newHere))
continue;
// Replicate real-ra behavior of not being able to enter a cell if there is a mixture of crushable and uncrushable units
if (checkForBlocked && (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(newHere).Any(a => !world.IsActorPathableToCrush(a, umt))))
continue;

View File

@@ -49,17 +49,16 @@ namespace OpenRA.Traits.Activities
var harv = self.traits.Get<Harvester>();
var renderUnit = self.traits.Get<RenderUnit>(); /* better have one of these! */
var isGem = false;
if (!self.World.Map.ContainsResource(self.Location) ||
!self.World.Map.Harvest(self.Location, out isGem))
var resource = self.World.WorldActor.traits.Get<ResourceLayer>().Harvest(self.Location);
if (resource == null)
return false;
if (renderUnit.anim.CurrentSequence.Name != "harvest")
{
isHarvesting = true;
renderUnit.PlayCustomAnimation(self, "harvest", () => isHarvesting = false);
}
harv.AcceptResource(isGem);
harv.AcceptResource(resource);
return true;
}

View File

@@ -47,9 +47,10 @@ namespace OpenRA.Traits
public bool IsFull { get { return oreCarried + gemsCarried == self.Info.Traits.Get<HarvesterInfo>().BailCount; } }
public bool IsEmpty { get { return oreCarried == 0 && gemsCarried == 0; } }
public void AcceptResource(bool isGem)
public void AcceptResource(ResourceTypeInfo type)
{
if (isGem) gemsCarried++;
// FIXME: harvester probably needs to know *exactly* what it is carrying.
if (type.Name == "Gems") gemsCarried++;
else oreCarried++;
}

View File

@@ -18,12 +18,16 @@
*/
#endregion
using System.Linq;
using System;
namespace OpenRA.Traits
{
class SeedsOreInfo : ITraitInfo
{
public readonly float Chance = .05f;
public readonly int Interval = 5;
public readonly string ResourceType = "Ore";
public object Create(Actor self) { return new SeedsOre(); }
}
@@ -37,12 +41,20 @@ namespace OpenRA.Traits
if (--ticks <= 0)
{
var info = self.Info.Traits.Get<SeedsOreInfo>();
var resourceType = self.World.WorldActor.Info.Traits
.WithInterface<ResourceTypeInfo>()
.FirstOrDefault(t => t.Name == info.ResourceType);
if (resourceType == null)
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
var resLayer = self.World.WorldActor.traits.Get<ResourceLayer>();
for (var j = -1; j < 2; j++)
for (var i = -1; i < 2; i++)
if (self.World.SharedRandom.NextDouble() < info.Chance)
if (self.World.OreCanSpreadInto(self.Location.X + i, self.Location.Y + j))
self.World.Map.AddOre(self.Location.X + i, self.Location.Y + j);
if (self.World.IsCellBuildable(self.Location + new int2(i, j), UnitMovementType.Wheel))
resLayer.AddResource(resourceType, self.Location.X + i, self.Location.Y + j, 1);
ticks = info.Interval;
}

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Traits
info.Chance);
if (info.Grows)
Ore.GrowOre(self.World, self.World.SharedRandom);
Ore.GrowOre(self.World);
self.World.Minimap.InvalidateOre();
remainingTicks = (int)(info.Interval * 60 * 25);

View File

@@ -20,6 +20,7 @@
using System.Linq;
using OpenRA.Graphics;
using System;
namespace OpenRA.Traits
{
@@ -31,6 +32,7 @@ namespace OpenRA.Traits
class ResourceLayer : IRenderOverlay, ILoadWorldHook
{
SpriteRenderer sr;
World w;
public ResourceTypeInfo[] resourceTypes;
public CellContents[,] content = new CellContents[128, 128];
@@ -62,6 +64,7 @@ namespace OpenRA.Traits
public void WorldLoaded(World w)
{
this.w = w;
resourceTypes = w.WorldActor.Info.Traits.WithInterface<ResourceTypeInfo>().ToArray();
foreach (var rt in resourceTypes)
rt.Sprites = rt.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
@@ -74,7 +77,7 @@ namespace OpenRA.Traits
content[x,y].type = resourceTypes.FirstOrDefault(
r => r.Overlays.Contains(w.Map.MapTiles[x, y].overlay));
if (content[x, y].type != null)
content[x, y].image = ChooseContent(w, content[x, y].type);
content[x, y].image = ChooseContent(content[x, y].type);
}
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
@@ -84,7 +87,7 @@ namespace OpenRA.Traits
content[x, y].image.Length) / 9;
}
public Sprite[] ChooseContent(World w, ResourceTypeInfo info)
public Sprite[] ChooseContent(ResourceTypeInfo info)
{
return info.Sprites[w.SharedRandom.Next(info.Sprites.Length)];
}
@@ -99,6 +102,33 @@ namespace OpenRA.Traits
return sum;
}
public void AddResource(ResourceTypeInfo info, int i, int j, int n)
{
if (content[i, j].type == null)
{
content[i, j].type = info;
content[i, j].image = ChooseContent(info);
content[i, j].density = -1;
}
if (content[i, j].type != info)
return;
content[i, j].density = Math.Min(
content[i, j].image.Length - 1,
content[i, j].density + n);
}
public ResourceTypeInfo Harvest(int2 p)
{
var type = content[p.X,p.Y].type;
if (type == null) return null;
if (--content[p.X, p.Y].density < 0)
content[p.X, p.Y].type = null;
return type;
}
public struct CellContents
{
public ResourceTypeInfo type;

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@@ -22,7 +22,7 @@ using OpenRA.Graphics;
using System.Collections.Generic;
namespace OpenRA.Traits
{
class ResourceTypeInfo : ITraitInfo
public class ResourceTypeInfo : ITraitInfo
{
public readonly int[] Overlays = { };
public readonly string[] SpriteNames = { };