Chris Forbes
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6010034b4a
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remove ObjectCreator.Param and all associated nonsense
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2011-10-21 18:16:07 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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339d5c3405
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fix phantom radarbin
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2011-08-21 20:40:32 +12:00 |
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Paul Chote
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0bfc9a957f
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Fix radar viewport rectangle
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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fc783ddf80
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Support custom zoom levels
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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926b396605
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Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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2011-07-25 22:23:16 +12:00 |
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Chris Forbes
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98ebb7c87e
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add DrawRect helper to LineRenderer, use it in both Radar*Widgets
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2011-07-14 20:29:09 +12:00 |
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Paul Chote
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1114293035
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Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
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2011-07-14 20:29:02 +12:00 |
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Chris Forbes
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ef03d46f13
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eradicate 'delegate' misuse
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2011-05-22 22:02:09 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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481cc7807b
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Don't require a WorldRenderer to draw non-world-rendering widgets.
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2011-01-19 20:41:32 +13:00 |
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Paul Chote
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5254deedcb
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Remove some bogosity from widget mouse handling.
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2011-01-05 23:01:17 +13:00 |
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Paul Chote
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df460d7407
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Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
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2011-01-05 22:24:11 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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geckosoft
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604aae5980
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Fixed: #281 for regular (read: right-click) commands (Modified by pchote)
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2010-11-23 15:59:05 +13:00 |
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Bob
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c974e61680
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remove refs to Game.world in widgets
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2010-10-12 17:30:22 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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0873741983
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don't pass world to Widget.Tick, either
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2010-10-12 17:24:17 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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6a25d989a7
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remove many references to Game.world
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2010-10-12 17:23:55 +13:00 |
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Bob
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3724f46a3e
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remove world arg to SyncLobbyInfo and HandleInput
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2010-10-12 17:22:14 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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3165ec5359
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create widgets on demand
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2010-09-22 08:02:03 +12:00 |
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Paul Chote
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dbbdc171d2
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Use the new-format sequences.
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2010-09-09 20:31:53 +12:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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