Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
...
remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
10c1b996ed
tidy up disabled handling
2012-04-06 19:34:43 +12:00
Chris Forbes
2566b44627
preserve whole CountryInfo object in ProductionQueue
2011-10-15 13:46:36 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
9270c9c6b7
Don't clear RA production queues whenever anything dies.
2011-07-25 22:23:21 +12:00
Paul Chote
9b96bfb33b
Fix #931 ("Unit Ready" played when a production structure is destroyed).
2011-07-25 22:23:16 +12:00
Paul Chote
2049030ad4
Show remaining build time, remove unnecessary calculations from production palette
2011-07-14 20:29:13 +12:00
Paul Chote
c76811c5e1
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
2011-07-03 01:48:14 +12:00
Paul Chote
0236dd04ae
Work around capturable tech bug.
2011-06-30 20:17:49 +12:00
Chris Forbes
b12a35af4c
more trivial cleanups
2011-05-22 20:36:25 +12:00
Chris Forbes
ea32b1bc6d
remove a bunch of trait lookups for PlayerResources
2011-05-04 18:40:33 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
786eafd7fa
fix ra production (oops)
2011-02-15 08:28:50 +13:00
Chris Forbes
99bbd0ec7a
fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky
2011-02-15 08:02:56 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
451e06190f
Sync harvester contents. Add ISync to ProductionQueue.
2011-02-03 08:27:35 +13:00
Paul Chote
bf2f3cacd9
Sync ProductionQueue
2011-02-02 10:33:33 +13:00
Paul Chote
ccf04240cf
Fix some more cases of stale Player references after capture.
2011-01-30 17:35:40 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Paul Chote
8264c6c8dc
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484 .
2011-01-08 13:15:30 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Chris Forbes
e32e060d37
(gecko) make production queue content accessible to mod code
2010-11-05 19:48:29 +13:00
Paul Chote
9c944924de
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
2010-10-14 19:40:00 +13:00
Bob
17990ab8b7
move LobbyInfo onto OrderManager
2010-10-12 17:24:00 +13:00
Chris Forbes
b905d343af
fix mishandled CancelProduction
2010-10-11 19:37:45 +13:00
Paul Chote
fd34f2ba99
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
2010-10-08 10:56:50 +13:00
max621
44fe0396bb
Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
2010-10-07 18:23:26 +13:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00