Paul Chote
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b7123cda7d
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Route screen size queries via Game.Renderer.
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2013-10-05 21:01:21 +13:00 |
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Matthias Mailänder
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d278bc84d1
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StyleCop clean Cnc DLL
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2013-08-07 15:42:34 +02:00 |
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Paul Chote
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659e56f0fa
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Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153.
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2013-06-16 04:19:06 +12:00 |
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Matthias Mailänder
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7bd253d56b
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Don't crash when the fonts are not yet loaded
closes #3157
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2013-04-27 09:52:53 +02:00 |
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Chris Forbes
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bf5be88c75
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rename Ui.RootWidget to just Ui.Root
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2011-12-13 23:46:58 +13:00 |
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Chris Forbes
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ed429a3b30
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split Widget static bits into Ui static class
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2011-12-13 23:38:59 +13:00 |
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Christer Ulfsparre
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dec8c8ba4b
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Added ability to join a server on startup, for gamelist apps.
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2011-10-22 12:33:46 +13:00 |
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Chris Forbes
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c18dcca1bc
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fix spelling error in ProductionAirdrop
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2011-10-06 23:23:47 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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ef71020835
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style issue on CncLoadScreen
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2011-09-26 08:40:38 +13:00 |
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Chris Forbes
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e7900d069d
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move ActiveModVersion,ActiveModTitle out of cnc-specific code
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2011-09-26 08:40:38 +13:00 |
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Paul Chote
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4138c5aeb7
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Display version in the load screen
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2011-07-27 13:36:46 +12:00 |
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Paul Chote
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fc783ddf80
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Support custom zoom levels
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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ad3f378545
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Add a hook for widgets being removed, and ensure widgets are removed consistently.
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2011-06-01 18:50:59 +12:00 |
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Chris Forbes
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4b12a19af0
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remove Renderer.Resolution duplication everywhere -- it's not free.
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2011-05-22 21:38:54 +12:00 |
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Chris Forbes
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5ad2c43761
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remove duplicated crap from CncLoadScreen
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2011-05-22 21:34:59 +12:00 |
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Paul Chote
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cb53bcd17d
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Loadscreen tweaks
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2011-05-22 18:41:30 +12:00 |
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Paul Chote
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bafd12b88e
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Loadscreen progress bar
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2011-05-22 18:41:30 +12:00 |
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Paul Chote
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f2f59e3f93
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Eva logo. Disable scanlines
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2011-05-22 18:41:30 +12:00 |
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Paul Chote
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aef6223c6c
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Add logos to the loadscreen
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2011-05-22 18:41:29 +12:00 |
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Paul Chote
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9822afcdb8
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New loadscreen
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2011-05-21 17:26:20 +12:00 |
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Chris Forbes
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310ecc34ce
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clean up usings everywhere
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2011-05-21 17:26:18 +12:00 |
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Paul Chote
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e1c8658fdc
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Fonts are now defined in mod.yaml
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2011-05-21 17:26:18 +12:00 |
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Paul Chote
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1526b6ff37
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Make Game.LoadWidget / Widget.LoadWidget consistent.
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2011-05-21 17:26:16 +12:00 |
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Paul Chote
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f4ea4c5daa
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Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object.
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2011-05-21 17:26:16 +12:00 |
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Paul Chote
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37577afc36
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Polish
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2011-05-21 17:26:13 +12:00 |
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Paul Chote
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6a1f3cfc18
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Installing from CD reimplemented
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2011-05-21 17:26:13 +12:00 |
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Paul Chote
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372d2f5426
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Saner load code for cnc. Installing not yet implemented.
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2011-05-21 17:26:10 +12:00 |
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Paul Chote
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3d347848f3
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Remove another hardcoded widget reference and prepare for saner init code.
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2011-05-21 17:25:45 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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f798639125
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New loadscreen artwork for cnc; needs texturing.
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2010-11-27 18:54:28 +13:00 |
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Chris Forbes
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d7d0d371c6
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(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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2010-11-01 18:39:37 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Paul Chote
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24039f593c
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Copy the RA loadscreen for cnc
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2010-09-09 23:43:29 +12:00 |
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