ThomasChr
6c348620f3
Use Stop button on (production) buildings to reset rally point fixes #20414
2022-11-09 08:44:09 +02:00
Matthias Mailänder
58b105f0d4
Reorganize global .lua files.
2021-11-26 23:39:41 +01:00
Smittytron
79404cd397
Link campaign-global.lua to remaining missions
2021-03-27 13:25:22 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Smittytron
15a92f443d
Replace paraprop power with scripted drops in Soviet01
2020-06-28 17:30:24 +02:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Paul Chote
b1b35c1e1b
Rework RA Engineer behaviour.
...
Capturing now behaves as in C&C3:KW - wait for 8 seconds
outside the structure before running inside and being disposed.
A "Reusable Engineer" lobby option is provided to restore
the previous non-disposing behaviour.
2018-10-07 18:46:21 +02:00
reaperrr
aa6ddc6a6e
Upgrade RA rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00