Upgrade RA maps to format 10.

This commit is contained in:
Paul Chote
2016-03-08 21:02:59 +00:00
parent f4cdc523fc
commit 9884a29b9e
153 changed files with 5764 additions and 5341 deletions

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@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@USSR:
Name: USSR
@@ -444,140 +446,6 @@ Actors:
Location: 68,76
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
BackgroundVideo: prolog.vqa
BriefingVideo: ally1.vqa
StartVideo: landing.vqa
WinVideo: snowbomb.vqa
LossVideo: bmap.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
TRAN.Extraction:
Inherits: TRAN
WithFacingSpriteBody:
RevealsShroud:
Range: 0c0
RejectsOrders:
-Selectable:
Cargo:
Types: Einstein
MaxWeight: 1
AutoSelectionSize:
RenderSprites:
Image: tran
TRAN.Insertion:
Inherits: TRAN.Extraction
WithFacingSpriteBody:
Cargo:
MaxWeight: 0
AutoSelectionSize:
RenderSprites:
Image: tran
EINSTEIN:
Passenger:
CargoType: Einstein
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^CivInfantry:
RevealsShroud:
Range: 0c0
C8:
Inherits@2: ^ArmedCivilian
AutoTarget:
JEEP:
Cargo:
Types: Infantry, Einstein
E7:
AutoTarget:
EnableStances: false
-AttackMove:
TSLA:
Power:
Amount: -150
Sequences:
VoxelSequences:
Weapons:
8Inch:
Range: 25c0
M60mg:
Range: 5c0
ReloadDelay: 20
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,130 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
BackgroundVideo: prolog.vqa
BriefingVideo: ally1.vqa
StartVideo: landing.vqa
WinVideo: snowbomb.vqa
LossVideo: bmap.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
TRAN.Extraction:
Inherits: TRAN
WithFacingSpriteBody:
RevealsShroud:
Range: 0c0
RejectsOrders:
-Selectable:
Cargo:
Types: Einstein
MaxWeight: 1
AutoSelectionSize:
RenderSprites:
Image: tran
TRAN.Insertion:
Inherits: TRAN.Extraction
WithFacingSpriteBody:
Cargo:
MaxWeight: 0
AutoSelectionSize:
RenderSprites:
Image: tran
EINSTEIN:
Passenger:
CargoType: Einstein
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^CivInfantry:
RevealsShroud:
Range: 0c0
C8:
Inherits@2: ^ArmedCivilian
AutoTarget:
JEEP:
Cargo:
Types: Infantry, Einstein
E7:
AutoTarget:
EnableStances: false
-AttackMove:
TSLA:
Power:
Amount: -150

View File

@@ -0,0 +1,10 @@
8Inch:
Range: 25c0
M60mg:
Range: 5c0
ReloadDelay: 20
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@USSR:
Name: USSR
@@ -670,182 +672,6 @@ Actors:
Location: 89,51
Owner: Neutral
Smudges:
cr1 60,79 0:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5700
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
BriefingVideo: ally2.vqa
StartVideo: mcv.vqa
WinVideo: montpass.vqa
LossVideo: frozen.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
HARV:
Buildable:
Prerequisites: weap
APWR:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
SYRD:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
HBOX:
Buildable:
Prerequisites: ~disabled
PBOX:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SPY:
Buildable:
Prerequisites: ~disabled
MECH:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
FACF:
Buildable:
Prerequisites: ~disabled
WEAF:
Buildable:
Prerequisites: ~disabled
SYRF:
Buildable:
Prerequisites: ~disabled
DOMF:
Buildable:
Prerequisites: ~disabled
ATEF:
Buildable:
Prerequisites: ~disabled
MSLF:
Buildable:
Prerequisites: ~disabled
PDOF:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
M60mg:
Range: 5c0
ReloadDelay: 20
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,195 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5700
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
BriefingVideo: ally2.vqa
StartVideo: mcv.vqa
WinVideo: montpass.vqa
LossVideo: frozen.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@CRATER:
InitialSmudges:
60,79: cr1,0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
HARV:
Buildable:
Prerequisites: weap
APWR:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
SYRD:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
HBOX:
Buildable:
Prerequisites: ~disabled
PBOX:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SPY:
Buildable:
Prerequisites: ~disabled
MECH:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
FACF:
Buildable:
Prerequisites: ~disabled
WEAF:
Buildable:
Prerequisites: ~disabled
SYRF:
Buildable:
Prerequisites: ~disabled
DOMF:
Buildable:
Prerequisites: ~disabled
ATEF:
Buildable:
Prerequisites: ~disabled
MSLF:
Buildable:
Prerequisites: ~disabled
PDOF:
Buildable:
Prerequisites: ~disabled

View File

@@ -0,0 +1,7 @@
M60mg:
Range: 5c0
ReloadDelay: 20
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1305,258 +1307,6 @@ Actors:
Location: 59,72
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Building:
Capturable:
CaptureThreshold: 0.25
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^TechBuilding:
Capturable:
Type: ~disabled
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
FCOM:
Tooltip:
ShowOwnerRow: false
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2
HACKE6:
Inherits: E6
-RepairsBridges:
-ExternalCaptures:
Captures:
CaptureTypes: building
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
RenderSprites:
Image: E6
MEDI:
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
E7.noautotarget:
Inherits: E7
AutoTarget:
EnableStances: false
-AttackMove:
RenderSprites:
Image: E7
PRISON:
HiddenUnderShroud:
Type: CenterPosition
Immobile:
OccupiesSpace: false
UpgradeActorsNear:
Upgrades: jail
Range: 1c0
CAMERA:
RevealsShroud:
Range: 8c7
CAMERA.VeryLarge:
Inherits: CAMERA
RevealsShroud:
Range: 40c0
MONEYCRATE:
Tooltip:
Name: Crate
WithCrateBody:
RenderSprites:
Image: scrate
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
DOG:
RevealsShroud:
Range: 9c0
AutoTarget:
ScanRadius: 8
DOME:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
APC:
Buildable:
Prerequisites: ~disabled
V2RL:
Buildable:
Prerequisites: ~disabled
2TNK:
Buildable:
Prerequisites: ~disabled
3TNK:
Buildable:
Prerequisites: ~disabled
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
KENN:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
BarrelExplode:
Warhead@1Dam:
ValidTargets: Ground, Prisoner
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,286 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Building:
Capturable:
CaptureThreshold: 0.25
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^TechBuilding:
Capturable:
Type: ~disabled
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
FCOM:
Tooltip:
ShowOwnerRow: false
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2
HACKE6:
Inherits: E6
-RepairsBridges:
-ExternalCaptures:
Captures:
CaptureTypes: building
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
RenderSprites:
Image: E6
MEDI:
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
E7.noautotarget:
Inherits: E7
AutoTarget:
EnableStances: false
-AttackMove:
RenderSprites:
Image: E7
PRISON:
HiddenUnderShroud:
Type: CenterPosition
Immobile:
OccupiesSpace: false
UpgradeActorsNear:
Upgrades: jail
Range: 1c0
CAMERA:
RevealsShroud:
Range: 8c7
CAMERA.VeryLarge:
Inherits: CAMERA
RevealsShroud:
Range: 40c0
MONEYCRATE:
Tooltip:
Name: Crate
WithCrateBody:
RenderSprites:
Image: scrate
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
DOG:
RevealsShroud:
Range: 9c0
AutoTarget:
ScanRadius: 8
DOME:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
APC:
Buildable:
Prerequisites: ~disabled
V2RL:
Buildable:
Prerequisites: ~disabled
2TNK:
Buildable:
Prerequisites: ~disabled
3TNK:
Buildable:
Prerequisites: ~disabled
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
KENN:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled

View File

@@ -0,0 +1,3 @@
BarrelExplode:
Warhead@1Dam:
ValidTargets: Ground, Prisoner

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1200,249 +1202,6 @@ Actors:
Location: 83,94
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Building:
Capturable:
CaptureThreshold: 0.25
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^TechBuilding:
Capturable:
Type: ~disabled
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
FCOM:
Tooltip:
ShowOwnerRow: false
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2
HACKE6:
Inherits: E6
-RepairsBridges:
-ExternalCaptures:
Captures:
CaptureTypes: building
WithInfantryBody:
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
RenderSprites:
Image: E6
MEDI:
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
E7.noautotarget:
Inherits: E7
AutoTarget:
EnableStances: false
-AttackMove:
RenderSprites:
Image: E7
PRISON:
HiddenUnderShroud:
Type: CenterPosition
Immobile:
OccupiesSpace: false
UpgradeActorsNear:
Upgrades: jail
Range: 1c0
CAMERA:
RevealsShroud:
Range: 8c5
FTUR:
DetectCloaked:
Range: 0
DOME:
DetectCloaked:
Range: 0
CAMERA.VeryLarge:
Inherits: CAMERA
RevealsShroud:
Range: 40c0
CAMERA.Jeep:
AlwaysVisible:
Mobile:
TerrainSpeeds:
RevealsShroud:
Range: 4c0
ScriptTriggers:
MONEYCRATE:
Tooltip:
Name: Crate
WithCrateBody:
RenderSprites:
Image: scrate
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
DOG:
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 9c0
AutoTarget:
ScanRadius: 8
TRUK:
-Demolishable:
Armor:
Type: Truk
TRAN:
RejectsOrders:
-Selectable:
RevealsShroud:
Range: 0c0
Cargo:
Types: ~disabled
Tooltip:
ShowOwnerRow: false
LST:
Tooltip:
ShowOwnerRow: false
JEEP.mission:
Inherits: JEEP
-Selectable:
-Demolishable:
-Huntable:
-Targetable:
-Armament:
-WithSpriteTurret:
-WithMuzzleOverlay:
Cargo:
Types: ~disabled
RevealsShroud:
Range: 0c0
RenderSprites:
Image: JEEP
E3:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SS:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
Colt45:
Warhead@1Dam: SpreadDamage
Versus:
Truk: 50
FireballLauncher:
Projectile:
High: True
BarrelExplode:
Warhead@1Dam:
ValidTargets: Ground, Prisoner
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,256 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Building:
Capturable:
CaptureThreshold: 0.25
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^TechBuilding:
Capturable:
Type: ~disabled
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
FCOM:
Tooltip:
ShowOwnerRow: false
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2
HACKE6:
Inherits: E6
-RepairsBridges:
-ExternalCaptures:
Captures:
CaptureTypes: building
WithInfantryBody:
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
RenderSprites:
Image: E6
MEDI:
Targetable:
UpgradeTypes: jail
UpgradeMaxEnabledLevel: 0
Targetable@PRISONER:
TargetTypes: Prisoner
E7.noautotarget:
Inherits: E7
AutoTarget:
EnableStances: false
-AttackMove:
RenderSprites:
Image: E7
PRISON:
HiddenUnderShroud:
Type: CenterPosition
Immobile:
OccupiesSpace: false
UpgradeActorsNear:
Upgrades: jail
Range: 1c0
CAMERA:
RevealsShroud:
Range: 8c5
FTUR:
DetectCloaked:
Range: 0
DOME:
DetectCloaked:
Range: 0
CAMERA.VeryLarge:
Inherits: CAMERA
RevealsShroud:
Range: 40c0
CAMERA.Jeep:
AlwaysVisible:
Mobile:
TerrainSpeeds:
RevealsShroud:
Range: 4c0
ScriptTriggers:
MONEYCRATE:
Tooltip:
Name: Crate
WithCrateBody:
RenderSprites:
Image: scrate
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
DOG:
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 9c0
AutoTarget:
ScanRadius: 8
TRUK:
-Demolishable:
Armor:
Type: Truk
TRAN:
RejectsOrders:
-Selectable:
RevealsShroud:
Range: 0c0
Cargo:
Types: ~disabled
Tooltip:
ShowOwnerRow: false
LST:
Tooltip:
ShowOwnerRow: false
JEEP.mission:
Inherits: JEEP
-Selectable:
-Demolishable:
-Huntable:
-Targetable:
-Armament:
-WithSpriteTurret:
-WithMuzzleOverlay:
Cargo:
Types: ~disabled
RevealsShroud:
Range: 0c0
RenderSprites:
Image: JEEP
E3:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SS:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled

View File

@@ -0,0 +1,12 @@
Colt45:
Warhead@1Dam: SpreadDamage
Versus:
Truk: 50
FireballLauncher:
Projectile:
High: True
BarrelExplode:
Warhead@1Dam:
ValidTargets: Ground, Prisoner

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1559,300 +1561,8 @@ Actors:
Owner: Neutral
Location: 63,63
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies05a.lua, allies05a-AI.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
Camera.Truk:
AlwaysVisible:
Mobile:
TerrainSpeeds:
RevealsShroud:
Range: 4c0
ScriptTriggers:
FTUR:
DetectCloaked:
Range: 0
TSLA:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
SAM:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
LST:
-Selectable:
Targetable:
TargetTypes: Ground, Water
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
LST.IN:
Inherits: LST
RenderSprites:
Image: LST
Cargo:
Types: disabled
TRAN:
-Selectable:
RevealsShroud:
Range: 4c0
Tooltip:
ShowOwnerRow: false
Targetable@GROUND:
TargetTypes: Ground
TRAN.IN:
Inherits: TRAN
RenderSprites:
Image: TRAN
Cargo:
Types: disabled
FLARE:
Tooltip:
ShowOwnerRow: false
TRUK.mission:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
WithFacingSpriteBody:
-SpawnActorOnDeath:
-EjectOnDeath:
RenderSprites:
Image: TRUK
SPY:
Infiltrates:
Types: Mission Objectives
DisguiseToolTip:
ShowOwnerRow: false
WEAP:
-InfiltrateForSupportPower:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
MISS:
Tooltip:
Name: Prison
ShowOwnerRow: False
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
E7.noautotarget:
Inherits: E7
AutoTarget:
EnableStances: false
-AttackMove:
RenderSprites:
Image: E7
Colt:
Inherits: ^Defense
AutoTargetIgnore:
Valued:
Cost: 800
Building:
Footprint: _ x
Dimensions: 1,2
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 0c0
Turreted:
TurnSpeed: 15
InitialFacing: 224
RenderSprites:
Image: AGUN
WithTurretedSpriteBody:
Armament:
Weapon: MissionColt
LocalOffset: 432,150,-30, 432,-150,-30
AttackTurreted:
AutoTarget:
-Selectable:
-Huntable:
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
AFLD:
AirstrikePower@spyplane:
Prerequisites: ~disabled
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
FCOM:
MustBeDestroyed:
Tooltip:
ShowOwnerRow: false
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled
Weapons: weapons.yaml
Sequences:
VoxelSequences:
Weapons:
MissionColt:
ReloadDelay: 6
Range: 7c0
Report: gun5.aud
Projectile: Bullet
High: true
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
Versus:
None: 0
Wood: 10
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Voices:
Music:
Notifications:
Sounds:
Notifications:
bombit: bombit1
laugh: laugh1
gotit: gotit1
lefty: lefty1
keepem: keepem1
tuffguy: tuffguy1
sking: sking1
Translations:
Notifications: notifications.yaml

View File

@@ -0,0 +1,9 @@
Sounds:
Notifications:
bombit: bombit1
laugh: laugh1
gotit: gotit1
lefty: lefty1
keepem: keepem1
tuffguy: tuffguy1
sking: sking1

View File

@@ -0,0 +1,294 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies05a.lua, allies05a-AI.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
Camera.Truk:
AlwaysVisible:
Mobile:
TerrainSpeeds:
RevealsShroud:
Range: 4c0
ScriptTriggers:
FTUR:
DetectCloaked:
Range: 0
TSLA:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
SAM:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
LST:
-Selectable:
Targetable:
TargetTypes: Ground, Water
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
LST.IN:
Inherits: LST
RenderSprites:
Image: LST
Cargo:
Types: disabled
TRAN:
-Selectable:
RevealsShroud:
Range: 4c0
Tooltip:
ShowOwnerRow: false
Targetable@GROUND:
TargetTypes: Ground
TRAN.IN:
Inherits: TRAN
RenderSprites:
Image: TRAN
Cargo:
Types: disabled
FLARE:
Tooltip:
ShowOwnerRow: false
TRUK.mission:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
WithFacingSpriteBody:
-SpawnActorOnDeath:
-EjectOnDeath:
RenderSprites:
Image: TRUK
SPY:
Infiltrates:
Types: Mission Objectives
DisguiseToolTip:
ShowOwnerRow: false
WEAP:
-InfiltrateForSupportPower:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
MISS:
Tooltip:
Name: Prison
ShowOwnerRow: False
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
E7.noautotarget:
Inherits: E7
AutoTarget:
EnableStances: false
-AttackMove:
RenderSprites:
Image: E7
Colt:
Inherits: ^Defense
AutoTargetIgnore:
Valued:
Cost: 800
Building:
Footprint: _ x
Dimensions: 1,2
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 0c0
Turreted:
TurnSpeed: 15
InitialFacing: 224
RenderSprites:
Image: AGUN
WithTurretedSpriteBody:
Armament:
Weapon: MissionColt
LocalOffset: 432,150,-30, 432,-150,-30
AttackTurreted:
AutoTarget:
-Selectable:
-Huntable:
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
AFLD:
AirstrikePower@spyplane:
Prerequisites: ~disabled
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
FCOM:
MustBeDestroyed:
Tooltip:
ShowOwnerRow: false
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled

View File

@@ -0,0 +1,20 @@
MissionColt:
ReloadDelay: 6
Range: 7c0
Report: gun5.aud
Projectile: Bullet
High: true
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
Versus:
None: 0
Wood: 10
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water

Binary file not shown.

Binary file not shown.

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After

Width:  |  Height:  |  Size: 201 B

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -752,227 +752,6 @@ Actors:
Location: 27,18
Owner: Multi7
Smudges:
Rules: rules.yaml
Rules:
World:
-CrateSpawner:
-SpawnMPUnits:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
BARR:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
POWR:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
PROC:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
SILO:
Buildable:
Prerequisites: ~disabled
Player:
ClassicProductionQueue@Building:
BuildSpeed: 0.4
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 60
MNLYR:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Valued:
Cost: 800
Tooltip:
Name: Bomber
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 500
Armor:
Type: Heavy
Mobile:
Speed: 128
WaitAverage: 1
WaitSpread: 1
TurnSpeed: 900
RevealsShroud:
Range: 40c0
MustBeDestroyed:
RequiredForShortGame: true
Transforms:
IntoActor: ftur
Offset: 0,0
Facing: 96
CashTrickler:
Period: 150
Amount: 20
RenderSprites:
Image: MNLY
Chronoshiftable:
ReturnToOrigin: false
FTUR:
Health:
HP: 1000
Transforms:
IntoActor: mnlyr
Offset: 0,0
Facing: 96
MustBeDestroyed:
RequiredForShortGame: true
CashTrickler:
Period: 150
Amount: 30
ChronoshiftPower:
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Range: 3
GrantUpgradePower@IRONCURTAIN:
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
Duration: 75
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle
Power:
Amount: 0
MINVV:
Inherits@1: ^SpriteActor
HiddenUnderFog:
Building:
Adjacent: 99
TerrainTypes: Clear,Road
ProvidesPrerequisite:
Prerequisite: MNLYVV
Buildable:
Queue: Building
BuildPaletteOrder: 30
Valued:
Cost: 30
Health:
HP: 200
RenderSprites:
Image: miner
WithSpriteBody:
Tooltip:
Name: Bomb
Description: Bomb (Hotkey B)
SelfHealing:
Step: -1
Ticks: 1
HealIfBelow: 101%
DamageCooldown: 0
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
T17:
Health:
HP: 999999999
Building:
Adjacent: 99
GivesBuildableArea:
Production:
Produces: Building
BaseBuilding:
Tooltip:
Name: Tree
ChronoshiftPower:
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Duration: 999999
KillCargo: yes
Range: 3
GrantUpgradePower@IRONCURTAIN:
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
Duration: 75
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle
Sequences:
miner:
idle:
Start: 0
Length: 1
ZOffset: -512
damaged-idle:
Start: 1
Length: *
ZOffset: -512
damaged-build:
Start: 1
Length: *
ZOffset: -512
icon: jmin
Start: 0
mnlyr:
icon: mnlyicon
brick:
idle:
Start: 0
Length: *
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations:
Sequences: sequences.yaml

View File

@@ -0,0 +1,202 @@
World:
-CrateSpawner:
-SpawnMPUnits:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
BARR:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
POWR:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
PROC:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
SILO:
Buildable:
Prerequisites: ~disabled
Player:
ClassicProductionQueue@Building:
BuildSpeed: 0.4
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 60
MNLYR:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Valued:
Cost: 800
Tooltip:
Name: Bomber
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 500
Armor:
Type: Heavy
Mobile:
Speed: 128
WaitAverage: 1
WaitSpread: 1
TurnSpeed: 900
RevealsShroud:
Range: 40c0
MustBeDestroyed:
RequiredForShortGame: true
Transforms:
IntoActor: ftur
Offset: 0,0
Facing: 96
CashTrickler:
Period: 150
Amount: 20
RenderSprites:
Image: MNLY
Chronoshiftable:
ReturnToOrigin: false
FTUR:
Health:
HP: 1000
Transforms:
IntoActor: mnlyr
Offset: 0,0
Facing: 96
MustBeDestroyed:
RequiredForShortGame: true
CashTrickler:
Period: 150
Amount: 30
ChronoshiftPower:
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Range: 3
GrantUpgradePower@IRONCURTAIN:
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
Duration: 75
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle
Power:
Amount: 0
MINVV:
Inherits@1: ^SpriteActor
HiddenUnderFog:
Building:
Adjacent: 99
TerrainTypes: Clear,Road
ProvidesPrerequisite:
Prerequisite: MNLYVV
Buildable:
Queue: Building
BuildPaletteOrder: 30
Valued:
Cost: 30
Health:
HP: 200
RenderSprites:
Image: miner
WithSpriteBody:
Tooltip:
Name: Bomb
Description: Bomb (Hotkey B)
SelfHealing:
Step: -1
Ticks: 1
HealIfBelow: 101%
DamageCooldown: 0
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
T17:
Health:
HP: 999999999
Building:
Adjacent: 99
GivesBuildableArea:
Production:
Produces: Building
BaseBuilding:
Tooltip:
Name: Tree
ChronoshiftPower:
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Duration: 999999
KillCargo: yes
Range: 3
GrantUpgradePower@IRONCURTAIN:
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
Duration: 75
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle

View File

@@ -0,0 +1,21 @@
miner:
idle:
Start: 0
Length: 1
ZOffset: -512
damaged-idle:
Start: 1
Length: *
ZOffset: -512
damaged-build:
Start: 1
Length: *
ZOffset: -512
icon: jmin
Start: 0
mnlyr:
icon: mnlyicon
brick:
idle:
Start: 0
Length: *

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View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -209,21 +209,3 @@ Actors:
Actor54: mine
Location: 6,19
Owner: Neutral
Smudges:
Rules:
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations:

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View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -880,32 +880,4 @@ Actors:
Location: 121,96
Owner: Creeps
Smudges:
Rules:
OILB.Strong:
Inherits: OILB
Health:
HP: 6000
RenderSprites:
Image: OILB
OILB.Weak:
Inherits: OILB
Health:
HP: 900
RenderSprites:
Image: OILB
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations:
Rules: rules.yaml

View File

@@ -0,0 +1,13 @@
OILB.Strong:
Inherits: OILB
Health:
HP: 6000
RenderSprites:
Image: OILB
OILB.Weak:
Inherits: OILB
Health:
HP: 900
RenderSprites:
Image: OILB

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After

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View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -1240,123 +1240,6 @@ Actors:
Location: 80,65
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
MusicPlaylist:
BackgroundMusic: intro
ResourceType@ore:
ValuePerUnit: 0
LuaScript:
Scripts: desert-shellmap.lua
ScriptUpgradesCache:
Upgrades: unkillable
-StartGameNotification:
^Vehicle:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Tank:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Infantry:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DeathSounds@NORMAL:
VolumeMultiplier: 0.1
DeathSounds@BURNED:
VolumeMultiplier: 0.1
DeathSounds@ZAPPED:
VolumeMultiplier: 0.1
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Ship:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Plane:
GivesBounty:
Percentage: 0
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Building:
GivesBounty:
Percentage: 0
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
OILB:
CashTrickler:
ShowTicks: false
TRAN.Husk2:
Burns:
Damage: 0
MISS:
DamageMultiplier@INVULNERABLE:
Modifier: 0
APC:
Cargo:
InitialUnits: e1, e1, e2, e3, e4
Ant:
Buildable:
Prerequisites: barr
Health:
HP: 200
E7:
-AnnounceOnKill:
powerproxy.paratroopers:
AlwaysVisible:
ParatroopersPower:
DisplayBeacon: false
DropItems: E1,E1,E2,E3,E4
powerproxy.parazombies:
AlwaysVisible:
ParatroopersPower:
DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE
QuantizedFacings: 8
DisplayBeacon: false
Sequences:
VoxelSequences:
Weapons:
8Inch:
Report: tank6.aud
2Inch:
Range: 10c0
TTankZap:
Range: 4c768
FLAK-23-AG:
Range: 4c0
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,110 @@
Player:
-ConquestVictoryConditions:
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
MusicPlaylist:
BackgroundMusic: intro
ResourceType@ore:
ValuePerUnit: 0
LuaScript:
Scripts: desert-shellmap.lua
ScriptUpgradesCache:
Upgrades: unkillable
-StartGameNotification:
^Vehicle:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Tank:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Infantry:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DeathSounds@NORMAL:
VolumeMultiplier: 0.1
DeathSounds@BURNED:
VolumeMultiplier: 0.1
DeathSounds@ZAPPED:
VolumeMultiplier: 0.1
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Ship:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Plane:
GivesBounty:
Percentage: 0
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
^Building:
GivesBounty:
Percentage: 0
DamageMultiplier@UNKILLABLE:
UpgradeTypes: unkillable
Modifier: 0, 0
OILB:
CashTrickler:
ShowTicks: false
TRAN.Husk2:
Burns:
Damage: 0
MISS:
DamageMultiplier@INVULNERABLE:
Modifier: 0
APC:
Cargo:
InitialUnits: e1, e1, e2, e3, e4
Ant:
Buildable:
Prerequisites: barr
Health:
HP: 200
E7:
-AnnounceOnKill:
powerproxy.paratroopers:
AlwaysVisible:
ParatroopersPower:
DisplayBeacon: false
DropItems: E1,E1,E2,E3,E4
powerproxy.parazombies:
AlwaysVisible:
ParatroopersPower:
DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE
QuantizedFacings: 8
DisplayBeacon: false

View File

@@ -0,0 +1,11 @@
8Inch:
Report: tank6.aud
2Inch:
Range: 10c0
TTankZap:
Range: 4c768
FLAK-23-AG:
Range: 4c0

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@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -274,102 +274,6 @@ Actors:
Location: 41,17
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@ttnk:
SelectionShares: 4
Units: ttnk
GiveUnitCrateAction@ftrk:
SelectionShares: 6
Units: ftrk
GiveUnitCrateAction@harv:
SelectionShares: 1
Units: harv
GiveUnitCrateAction@shok:
SelectionShares: 1
Units: shok
GiveUnitCrateAction@dog:
SelectionShares: 1
Units: dog
Crate:
TerrainTypes: Clear, Road, Ore, Beach
^Infantry:
GivesBounty:
Percentage: 0
^Tank:
GivesBounty:
Percentage: 0
^Vehicle:
GivesBounty:
Percentage: 0
APC:
Health:
HP: 1000
MustBeDestroyed:
RequiredForShortGame: true
-AttackMove:
HARV:
Tooltip:
Name: Bomb Truck
Description: Explodes like a damn nuke!
Health:
HP: 100
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
AttackSuicides:
SHOK:
Health:
HP: 800
DOG:
Health:
HP: 120
Mobile:
Speed: 99
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences:
VoxelSequences:
Weapons:
PortaTesla:
ReloadDelay: 20
Range: 10c0
Warhead: SpreadDamage
Spread: 42
Damage: 80
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,84 @@
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@ttnk:
SelectionShares: 4
Units: ttnk
GiveUnitCrateAction@ftrk:
SelectionShares: 6
Units: ftrk
GiveUnitCrateAction@harv:
SelectionShares: 1
Units: harv
GiveUnitCrateAction@shok:
SelectionShares: 1
Units: shok
GiveUnitCrateAction@dog:
SelectionShares: 1
Units: dog
Crate:
TerrainTypes: Clear, Road, Ore, Beach
^Infantry:
GivesBounty:
Percentage: 0
^Tank:
GivesBounty:
Percentage: 0
^Vehicle:
GivesBounty:
Percentage: 0
APC:
Health:
HP: 1000
MustBeDestroyed:
RequiredForShortGame: true
-AttackMove:
HARV:
Tooltip:
Name: Bomb Truck
Description: Explodes like a damn nuke!
Health:
HP: 100
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
AttackSuicides:
SHOK:
Health:
HP: 800
DOG:
Health:
HP: 120
Mobile:
Speed: 99
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000

View File

@@ -0,0 +1,7 @@
PortaTesla:
ReloadDelay: 20
Range: 10c0
Warhead: SpreadDamage
Spread: 42
Damage: 80
DamageTypes: Prone50Percent, TriggerProne, FireDeath

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View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -179,162 +179,8 @@ Actors:
Location: 23,34
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
WaterChance: 100
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@pt:
SelectionShares: 7
Units: pt
GiveUnitCrateAction@dd:
SelectionShares: 6
Units: dd
GiveUnitCrateAction@ca:
SelectionShares: 4
Units: ca
GiveUnitCrateAction@ss:
SelectionShares: 6
Units: ss
GiveUnitCrateAction@msub:
SelectionShares: 4
Units: msub
Crate:
TerrainTypes: Water
LST:
Tooltip:
Name: Naval Mobile HQ
Health:
HP: 1000
Mobile:
Speed: 170
Armament@PRIMARY:
Weapon: M60mg
Armament@SECONDARY:
Name: secondary
Weapon: M60mg
AttackFrontal:
WithMuzzleOverlay@PRIMARY:
WithMuzzleOverlay@SECONDARY:
Armament: secondary
MustBeDestroyed:
RequiredForShortGame: true
-GivesBounty:
PT:
-GivesBounty:
DD:
-GivesBounty:
CA:
-GivesBounty:
SS:
-GivesBounty:
MSUB:
-GivesBounty:
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences: sequences.yaml
Sequences:
lst:
muzzle: minigun
Start: 0
Length: 6
Facings: 8
turret: mgun
Start: 0
Facings: 32
VoxelSequences:
Weapons:
8Inch:
ReloadDelay: 200
Range: 32c0
Burst: 4
Report: turret1.aud
Projectile: Bullet
Speed: 546
High: true
Angle: 62
Inaccuracy: 3c341
Image: 120MM
ContrailLength: 30
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
Damage: 250
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
SubMissile:
ReloadDelay: 250
Range: 32c0
Burst: 4
Report: missile6.aud
Projectile: Bullet
Speed: 409
High: true
Angle: 62
Inaccuracy: 2c938
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40
Light: 30
Heavy: 30
Damage: 400
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,80 @@
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
WaterChance: 100
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@pt:
SelectionShares: 7
Units: pt
GiveUnitCrateAction@dd:
SelectionShares: 6
Units: dd
GiveUnitCrateAction@ca:
SelectionShares: 4
Units: ca
GiveUnitCrateAction@ss:
SelectionShares: 6
Units: ss
GiveUnitCrateAction@msub:
SelectionShares: 4
Units: msub
Crate:
TerrainTypes: Water
LST:
Tooltip:
Name: Naval Mobile HQ
Health:
HP: 1000
Mobile:
Speed: 170
Armament@PRIMARY:
Weapon: M60mg
Armament@SECONDARY:
Name: secondary
Weapon: M60mg
AttackFrontal:
WithMuzzleOverlay@PRIMARY:
WithMuzzleOverlay@SECONDARY:
Armament: secondary
MustBeDestroyed:
RequiredForShortGame: true
-GivesBounty:
PT:
-GivesBounty:
DD:
-GivesBounty:
CA:
-GivesBounty:
SS:
-GivesBounty:
MSUB:
-GivesBounty:
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000

View File

@@ -0,0 +1,8 @@
lst:
muzzle: minigun
Start: 0
Length: 6
Facings: 8
turret: mgun
Start: 0
Facings: 32

View File

@@ -0,0 +1,63 @@
8Inch:
ReloadDelay: 200
Range: 32c0
Burst: 4
Report: turret1.aud
Projectile: Bullet
Speed: 546
High: true
Angle: 62
Inaccuracy: 3c341
Image: 120MM
ContrailLength: 30
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
Damage: 250
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
SubMissile:
ReloadDelay: 250
Range: 32c0
Burst: 4
Report: missile6.aud
Projectile: Bullet
Speed: 409
High: true
Angle: 62
Inaccuracy: 2c938
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40
Light: 30
Heavy: 30
Damage: 400
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater

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View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -169,102 +169,6 @@ Actors:
Location: 30,29
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@ttnk:
SelectionShares: 4
Units: ttnk
GiveUnitCrateAction@ftrk:
SelectionShares: 6
Units: ftrk
GiveUnitCrateAction@harv:
SelectionShares: 1
Units: harv
GiveUnitCrateAction@shok:
SelectionShares: 1
Units: shok
GiveUnitCrateAction@dog:
SelectionShares: 1
Units: dog
Crate:
TerrainTypes: Clear, Road, Ore, Beach
^Infantry:
GivesBounty:
Percentage: 0
^Tank:
GivesBounty:
Percentage: 0
^Vehicle:
GivesBounty:
Percentage: 0
APC:
Health:
HP: 1000
MustBeDestroyed:
RequiredForShortGame: true
-AttackMove:
HARV:
Tooltip:
Name: Bomb Truck
Description: Explodes like a damn nuke!
Health:
HP: 100
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
AttackSuicides:
SHOK:
Health:
HP: 800
DOG:
Health:
HP: 120
Mobile:
Speed: 99
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences:
VoxelSequences:
Weapons:
PortaTesla:
ReloadDelay: 20
Range: 10c0
Warhead: SpreadDamage
Spread: 42
Damage: 80
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,84 @@
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@ttnk:
SelectionShares: 4
Units: ttnk
GiveUnitCrateAction@ftrk:
SelectionShares: 6
Units: ftrk
GiveUnitCrateAction@harv:
SelectionShares: 1
Units: harv
GiveUnitCrateAction@shok:
SelectionShares: 1
Units: shok
GiveUnitCrateAction@dog:
SelectionShares: 1
Units: dog
Crate:
TerrainTypes: Clear, Road, Ore, Beach
^Infantry:
GivesBounty:
Percentage: 0
^Tank:
GivesBounty:
Percentage: 0
^Vehicle:
GivesBounty:
Percentage: 0
APC:
Health:
HP: 1000
MustBeDestroyed:
RequiredForShortGame: true
-AttackMove:
HARV:
Tooltip:
Name: Bomb Truck
Description: Explodes like a damn nuke!
Health:
HP: 100
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
AttackSuicides:
SHOK:
Health:
HP: 800
DOG:
Health:
HP: 120
Mobile:
Speed: 99
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000

View File

@@ -0,0 +1,7 @@
PortaTesla:
ReloadDelay: 20
Range: 10c0
Warhead: SpreadDamage
Spread: 42
Damage: 80
DamageTypes: Prone50Percent, TriggerProne, FireDeath

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After

Width:  |  Height:  |  Size: 605 B

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -465,536 +465,8 @@ Actors:
Location: 46,32
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
World:
CrateSpawner:
InitialSpawnDelay: 0
Maximum: 4
SpawnInterval: 1000
CrateActors: fortcrate
MPStartUnits@mcvonly:
BaseActor: tent
WeatherOverlay:
WindTick: 150, 550
UseSquares: false
ScatterDirection: 0, 0
Gravity: 8.00, 12.00
SwingOffset: 0, 0
SwingSpeed: 0, 0
SwingAmplitude: 0, 0
ParticleColors: 304074, 28386C, 202C60, 182C54
LineTailAlphaValue: 150
ParticleSize: 1, 1
GlobalLightingPaletteEffect:
Red: 0.75
Green: 0.85
Blue: 1.5
Ambient: 0.35
MusicPlaylist:
BackgroundMusic: rain
FlashPaletteEffect@LIGHTNINGSTRIKE:
Type: LightningStrike
LuaScript:
Scripts: fort-lonestar.lua
ScriptUpgradesCache:
Upgrades: invulnerability
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: True
SpawnMPUnits:
Locked: True
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode
ShortGameLocked: True
ShortGameEnabled: False
FORTCRATE:
Inherits: ^Crate
SupportPowerCrateAction@parabombs:
SelectionShares: 30
Proxy: powerproxy.parabombs
Effect: parabombs
HealUnitsCrateAction:
SelectionShares: 30
Notification: heal2.aud
Effect: heal
GiveCashCrateAction:
Amount: 400
UseCashTick: true
SelectionShares: 30
GiveUnitCrateAction@e7:
Units: e7
SelectionShares: 10
GrantUpgradeCrateAction@ironcurtain:
SelectionShares: 10
Effect: invuln
Notification: ironcur9.aud
Upgrades: invulnerability
Duration: 1200
ExplodeCrateAction@bigboom:
Weapon: SCUD
SelectionShares: 5
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 1000
Units: mobiletent
ValidFactions: allies
Player:
ClassicProductionQueue@Infantry:
BuildSpeed: 1
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 50
^Infantry:
Inherits@IC: ^IronCurtainable
^Husk:
TransformOnCapture:
ForceHealthPercentage: 80
OILB:
Health:
HP: 3000
Armor:
Type: Wood
Bib:
RevealsShroud:
Range: 3c0
CashTrickler:
Period: 250
Amount: 50
MOBILETENT:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Tent
Selectable:
Priority: 4
SelectionDecorations:
VisualBounds: 21,21
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 4c0
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
Transforms:
IntoActor: tent
Offset: 0,0
Facing: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformNotification: BuildingCannotPlaceAudio
RenderSprites:
Image: TRUK
TENT:
Health:
HP: 1000
Production:
Produces: Infantry, Soldier, Dog, Defense
-Sellable:
BaseProvider:
Range: 12c0
Power:
Amount: 0
ProductionBar@Defense:
ProductionType: Defense
Color: 8A8A8A
BaseBuilding:
FTUR:
Buildable:
Prerequisites: barracks
Valued:
Cost: 400
Power:
Amount: 0
GivesBuildableArea:
PBOX:
Buildable:
Prerequisites: barracks
Valued:
Cost: 400
Health:
HP: 200
Armor:
Type: Heavy
Power:
Amount: 0
GivesBuildableArea:
DOG:
Buildable:
Prerequisites: barracks
Valued:
Cost: 20
E1:
Buildable:
Prerequisites: barracks
Valued:
Cost: 20
E2:
Buildable:
Prerequisites: barracks
Valued:
Cost: 40
Explodes:
Chance: 20
E3:
Buildable:
Prerequisites: barracks
Valued:
Cost: 60
E4:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
E6:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
E7:
Buildable:
Prerequisites: barracks
Valued:
Cost: 750
3TNK:
Inherits: ^Tank
Armament:
Weapon: TankNapalm
Recoil: 200
RecoilRecovery: 38
MEDI:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
SHOK:
Buildable:
Prerequisites: barracks
Valued:
Cost: 150
SNIPER:
Valued:
Cost: 200
Buildable:
Prerequisites: barracks
Health:
HP: 200
SNIPER.soviets:
Inherits: SNIPER
Buildable:
Prerequisites: ~disabled
MustBeDestroyed:
Targetable:
TargetTypes: Disguise
AutoTarget:
InitialStanceAI: AttackAnything
RenderSprites:
Image: SNIPER
SPY:
Buildable:
BuildPaletteOrder: 60
Prerequisites: barracks
Valued:
Cost: 300
-MustBeDestroyed:
FTRK:
-Armament@AA:
-Armament@AG:
Armament:
Weapon: FLAK-23
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Health:
HP: 75
RevealsShroud:
Range: 7c0
V2RL:
Health:
HP: 100
4TNK:
Health:
HP: 2500
Mobile:
Speed: 56
RevealsShroud:
Range: 14c0
Turreted:
TurnSpeed: 1
Armament@PRIMARY:
Recoil: 8
RecoilRecovery: 0c7
Armament@SECONDARY:
Recoil: 2
Explodes:
Weapon: napalm
EmptyWeapon: napalm
SelfHealing:
Step: 2
Ticks: 1
HealIfBelow: 40%
BADR.Bomber:
Health:
HP: 60
Aircraft:
Speed: 280
AmmoPool:
Ammo: 30
Tooltip:
Name: Mig Bomber
SpawnActorOnDeath:
Actor: MIG.Husk
RenderSprites:
Image: mig
MECH:
Buildable:
Prerequisites: barracks
Valued:
Cost: 1500
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E1,E2,E2
SILO:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
HBOX:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
SBAG:
Buildable:
Prerequisites: ~disabled
FENC:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
Weapons: weapons.yaml
Sequences:
VoxelSequences:
Weapons:
120mm:
ReloadDelay: 150
Range: 10c0
Burst: 6
Projectile: Bullet
Speed: 204
Blockable: false
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 50
Warhead@1Dam: SpreadDamage
Spread: 256
Versus:
None: 75
Concrete: 100
Damage: 150
Warhead@3Eff: CreateEffect
Explosions: self_destruct
MammothTusk:
ReloadDelay: 300
Range: 10c0
ValidTargets: Ground, Air
Projectile: Missile
Blockable: false
Speed: 128
TrailImage: smokey
ContrailLength: 150
Inaccuracy: 0c853
ROT: 10
RangeLimit: 80
Warhead@1Dam: SpreadDamage
Spread: 640
ValidTargets: Ground, Air
Versus:
None: 125
Wood: 110
Light: 110
Heavy: 100
Concrete: 200
Damage: 250
Warhead@3Eff: CreateEffect
Explosions: nuke
TankNapalm:
ReloadDelay: 40
Range: 8c0
Report: aacanon3.aud
ValidTargets: Ground
Burst: 6
BurstDelay: 1
Projectile: Bullet
Speed: 426
Image: 120MM
Inaccuracy: 2c512
TrailImage: smokey
ContrailLength: 2
Blockable: false
Warhead: SpreadDamage
Spread: 341
ValidTargets: Ground
Versus:
None: 90
Wood: 170
Light: 100
Heavy: 100
Concrete: 100
Damage: 15
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: firebl3.aud
ParaBomb:
ReloadDelay: 5
Range: 5c0
Projectile: GravityBomb
Image: BOMBLET
OpenSequence: idle
Warhead@1Dam: SpreadDamage
Spread: 426
Versus:
None: 125
Wood: 100
Light: 60
Concrete: 25
Damage: 200
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
155mm:
ReloadDelay: 10
Range: 7c5
Burst: 20
-Report:
Projectile: Bullet
Speed: 170
TrailImage: fb4
Image: fb3
Blockable: false
Angle: 30
Inaccuracy: 1c682
ContrailLength: 2
Warhead@1Dam: SpreadDamage
Versus:
None: 80
Wood: 100
Heavy: 75
Concrete: 35
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: firebl3.aud
FLAK-23:
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
ValidTargets: Air, Ground
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead: SpreadDamage
Spread: 213
ValidTargets: Air, Ground
Versus:
None: 35
Wood: 30
Light: 30
Heavy: 40
Concrete: 30
Damage: 25
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: med_explosion
SCUD:
ReloadDelay: 280
Range: 7c0
Projectile: Bullet
Arm: 10
TrailImage: smokey
Blockable: false
Inaccuracy: 0c426
Angle: 216
Warhead@1Dam: SpreadDamage
Spread: 853
Falloff: 100, 37, 14, 5, 0
Versus:
None: 100
Wood: 90
Light: 80
Heavy: 70
Damage: 500
AffectsParent: true
Warhead@3Eff: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
SilencedPPK:
Range: 25c0
ValidTargets: Infantry, Tank, Vehicle, Husk
InvalidTargets: Water, Structure, Wall
Warhead@1Dam: SpreadDamage
ValidTargets: Infantry, Tank, Vehicle, Husk
Versus:
Heavy: 50
Voices:
Music:
rain: Rain (ambient)
Hidden: true
Notifications:
Translations:
Music: music.yaml

View File

@@ -0,0 +1,2 @@
rain: Rain (ambient)
Hidden: true

View File

@@ -0,0 +1,390 @@
World:
CrateSpawner:
InitialSpawnDelay: 0
Maximum: 4
SpawnInterval: 1000
CrateActors: fortcrate
MPStartUnits@mcvonly:
BaseActor: tent
WeatherOverlay:
WindTick: 150, 550
UseSquares: false
ScatterDirection: 0, 0
Gravity: 8.00, 12.00
SwingOffset: 0, 0
SwingSpeed: 0, 0
SwingAmplitude: 0, 0
ParticleColors: 304074, 28386C, 202C60, 182C54
LineTailAlphaValue: 150
ParticleSize: 1, 1
GlobalLightingPaletteEffect:
Red: 0.75
Green: 0.85
Blue: 1.5
Ambient: 0.35
MusicPlaylist:
BackgroundMusic: rain
FlashPaletteEffect@LIGHTNINGSTRIKE:
Type: LightningStrike
LuaScript:
Scripts: fort-lonestar.lua
ScriptUpgradesCache:
Upgrades: invulnerability
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: True
SpawnMPUnits:
Locked: True
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode
ShortGameLocked: True
ShortGameEnabled: False
FORTCRATE:
Inherits: ^Crate
SupportPowerCrateAction@parabombs:
SelectionShares: 30
Proxy: powerproxy.parabombs
Effect: parabombs
HealUnitsCrateAction:
SelectionShares: 30
Notification: heal2.aud
Effect: heal
GiveCashCrateAction:
Amount: 400
UseCashTick: true
SelectionShares: 30
GiveUnitCrateAction@e7:
Units: e7
SelectionShares: 10
GrantUpgradeCrateAction@ironcurtain:
SelectionShares: 10
Effect: invuln
Notification: ironcur9.aud
Upgrades: invulnerability
Duration: 1200
ExplodeCrateAction@bigboom:
Weapon: SCUD
SelectionShares: 5
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 1000
Units: mobiletent
ValidFactions: allies
Player:
ClassicProductionQueue@Infantry:
BuildSpeed: 1
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 50
^Infantry:
Inherits@IC: ^IronCurtainable
^Husk:
TransformOnCapture:
ForceHealthPercentage: 80
OILB:
Health:
HP: 3000
Armor:
Type: Wood
Bib:
RevealsShroud:
Range: 3c0
CashTrickler:
Period: 250
Amount: 50
MOBILETENT:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Tent
Selectable:
Priority: 4
SelectionDecorations:
VisualBounds: 21,21
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 4c0
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
Transforms:
IntoActor: tent
Offset: 0,0
Facing: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformNotification: BuildingCannotPlaceAudio
RenderSprites:
Image: TRUK
TENT:
Health:
HP: 1000
Production:
Produces: Infantry, Soldier, Dog, Defense
-Sellable:
BaseProvider:
Range: 12c0
Power:
Amount: 0
ProductionBar@Defense:
ProductionType: Defense
Color: 8A8A8A
BaseBuilding:
FTUR:
Buildable:
Prerequisites: barracks
Valued:
Cost: 400
Power:
Amount: 0
GivesBuildableArea:
PBOX:
Buildable:
Prerequisites: barracks
Valued:
Cost: 400
Health:
HP: 200
Armor:
Type: Heavy
Power:
Amount: 0
GivesBuildableArea:
DOG:
Buildable:
Prerequisites: barracks
Valued:
Cost: 20
E1:
Buildable:
Prerequisites: barracks
Valued:
Cost: 20
E2:
Buildable:
Prerequisites: barracks
Valued:
Cost: 40
Explodes:
Chance: 20
E3:
Buildable:
Prerequisites: barracks
Valued:
Cost: 60
E4:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
E6:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
E7:
Buildable:
Prerequisites: barracks
Valued:
Cost: 750
3TNK:
Inherits: ^Tank
Armament:
Weapon: TankNapalm
Recoil: 200
RecoilRecovery: 38
MEDI:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
SHOK:
Buildable:
Prerequisites: barracks
Valued:
Cost: 150
SNIPER:
Valued:
Cost: 200
Buildable:
Prerequisites: barracks
Health:
HP: 200
SNIPER.soviets:
Inherits: SNIPER
Buildable:
Prerequisites: ~disabled
MustBeDestroyed:
Targetable:
TargetTypes: Disguise
AutoTarget:
InitialStanceAI: AttackAnything
RenderSprites:
Image: SNIPER
SPY:
Buildable:
BuildPaletteOrder: 60
Prerequisites: barracks
Valued:
Cost: 300
-MustBeDestroyed:
FTRK:
-Armament@AA:
-Armament@AG:
Armament:
Weapon: FLAK-23
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Health:
HP: 75
RevealsShroud:
Range: 7c0
V2RL:
Health:
HP: 100
4TNK:
Health:
HP: 2500
Mobile:
Speed: 56
RevealsShroud:
Range: 14c0
Turreted:
TurnSpeed: 1
Armament@PRIMARY:
Recoil: 8
RecoilRecovery: 0c7
Armament@SECONDARY:
Recoil: 2
Explodes:
Weapon: napalm
EmptyWeapon: napalm
SelfHealing:
Step: 2
Ticks: 1
HealIfBelow: 40%
BADR.Bomber:
Health:
HP: 60
Aircraft:
Speed: 280
AmmoPool:
Ammo: 30
Tooltip:
Name: Mig Bomber
SpawnActorOnDeath:
Actor: MIG.Husk
RenderSprites:
Image: mig
MECH:
Buildable:
Prerequisites: barracks
Valued:
Cost: 1500
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E1,E2,E2
SILO:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
HBOX:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
SBAG:
Buildable:
Prerequisites: ~disabled
FENC:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled

View File

@@ -0,0 +1,174 @@
120mm:
ReloadDelay: 150
Range: 10c0
Burst: 6
Projectile: Bullet
Speed: 204
Blockable: false
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 50
Warhead@1Dam: SpreadDamage
Spread: 256
Versus:
None: 75
Concrete: 100
Damage: 150
Warhead@3Eff: CreateEffect
Explosions: self_destruct
MammothTusk:
ReloadDelay: 300
Range: 10c0
ValidTargets: Ground, Air
Projectile: Missile
Blockable: false
Speed: 128
TrailImage: smokey
ContrailLength: 150
Inaccuracy: 0c853
ROT: 10
RangeLimit: 80
Warhead@1Dam: SpreadDamage
Spread: 640
ValidTargets: Ground, Air
Versus:
None: 125
Wood: 110
Light: 110
Heavy: 100
Concrete: 200
Damage: 250
Warhead@3Eff: CreateEffect
Explosions: nuke
TankNapalm:
ReloadDelay: 40
Range: 8c0
Report: aacanon3.aud
ValidTargets: Ground
Burst: 6
BurstDelay: 1
Projectile: Bullet
Speed: 426
Image: 120MM
Inaccuracy: 2c512
TrailImage: smokey
ContrailLength: 2
Blockable: false
Warhead: SpreadDamage
Spread: 341
ValidTargets: Ground
Versus:
None: 90
Wood: 170
Light: 100
Heavy: 100
Concrete: 100
Damage: 15
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: firebl3.aud
ParaBomb:
ReloadDelay: 5
Range: 5c0
Projectile: GravityBomb
Image: BOMBLET
OpenSequence: idle
Warhead@1Dam: SpreadDamage
Spread: 426
Versus:
None: 125
Wood: 100
Light: 60
Concrete: 25
Damage: 200
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
155mm:
ReloadDelay: 10
Range: 7c5
Burst: 20
-Report:
Projectile: Bullet
Speed: 170
TrailImage: fb4
Image: fb3
Blockable: false
Angle: 30
Inaccuracy: 1c682
ContrailLength: 2
Warhead@1Dam: SpreadDamage
Versus:
None: 80
Wood: 100
Heavy: 75
Concrete: 35
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: firebl3.aud
FLAK-23:
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
ValidTargets: Air, Ground
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead: SpreadDamage
Spread: 213
ValidTargets: Air, Ground
Versus:
None: 35
Wood: 30
Light: 30
Heavy: 40
Concrete: 30
Damage: 25
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: med_explosion
SCUD:
ReloadDelay: 280
Range: 7c0
Projectile: Bullet
Arm: 10
TrailImage: smokey
Blockable: false
Inaccuracy: 0c426
Angle: 216
Warhead@1Dam: SpreadDamage
Spread: 853
Falloff: 100, 37, 14, 5, 0
Versus:
None: 100
Wood: 90
Light: 80
Heavy: 70
Damage: 500
AffectsParent: true
Warhead@3Eff: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
SilencedPPK:
Range: 25c0
ValidTargets: Infantry, Tank, Vehicle, Husk
InvalidTargets: Water, Structure, Wall
Warhead@1Dam: SpreadDamage
ValidTargets: Infantry, Tank, Vehicle, Husk
Versus:
Heavy: 50

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View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Mission
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -2197,229 +2199,6 @@ Actors:
Location: 129,57
Owner: Soviets
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: intervention.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Medium, Hard
ShortGameLocked: True
ShortGameEnabled: False
CAMERA:
RevealsShroud:
Range: 18c0
MISS:
Tooltip:
Name: Soviet Air Force HQ
Capturable:
Type: building
AllowAllies: False
AllowNeutral: False
AllowEnemies: True
CaptureThreshold: 1.0
E6.MOD:
Inherits: E6
Buildable:
Prerequisites: ~barracks
Captures:
CaptureTypes: building
Sabotage: False
RenderSprites:
Image: e6
E6:
Buildable:
Prerequisites: ~disabled
TENT:
Buildable:
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly, mainland
DOME:
Buildable:
Prerequisites: proc, ~techlevel.medium, mainland
WEAP:
Buildable:
Prerequisites: proc, ~techlevel.low, mainland
ProvidesPrerequisite:
Prerequisite: givefix
MAINLAND:
AlwaysVisible:
Tooltip:
Name: Reach the mainland
ProvidesPrerequisite:
Prerequisite: mainland
HPAD:
ProvidesPrerequisite:
Prerequisite: givefix
FIX:
Buildable:
Prerequisites: givefix
GIVEFIX:
AlwaysVisible:
Tooltip:
Name: Weapons Factory or Helipad
MIG:
Buildable:
Prerequisites: ~afld
AmmoPool:
Ammo: 2
HELI:
Buildable:
Prerequisites: ~hpad
Valued:
Cost: 1500
SAM:
RevealsShroud:
Range: 7c0
Power:
Amount: -5
TSLA:
Power:
Amount: -50
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
ATEK:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
2TNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
TRUK:
Buildable:
Prerequisites: ~disabled
HIND:
Buildable:
Prerequisites: ~disabled
YAK:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
DD:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
Nike:
Range: 9c0
Maverick:
Warhead@1Dam: SpreadDamage
Damage: 175
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

View File

@@ -0,0 +1,251 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: intervention.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Medium, Hard
ShortGameLocked: True
ShortGameEnabled: False
CAMERA:
RevealsShroud:
Range: 18c0
MISS:
Tooltip:
Name: Soviet Air Force HQ
Capturable:
Type: building
AllowAllies: False
AllowNeutral: False
AllowEnemies: True
CaptureThreshold: 1.0
E6.MOD:
Inherits: E6
Buildable:
Prerequisites: ~barracks
Captures:
CaptureTypes: building
Sabotage: False
RenderSprites:
Image: e6
E6:
Buildable:
Prerequisites: ~disabled
TENT:
Buildable:
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly, mainland
DOME:
Buildable:
Prerequisites: proc, ~techlevel.medium, mainland
WEAP:
Buildable:
Prerequisites: proc, ~techlevel.low, mainland
ProvidesPrerequisite:
Prerequisite: givefix
MAINLAND:
AlwaysVisible:
Tooltip:
Name: Reach the mainland
ProvidesPrerequisite:
Prerequisite: mainland
HPAD:
ProvidesPrerequisite:
Prerequisite: givefix
FIX:
Buildable:
Prerequisites: givefix
GIVEFIX:
AlwaysVisible:
Tooltip:
Name: Weapons Factory or Helipad
MIG:
Buildable:
Prerequisites: ~afld
AmmoPool:
Ammo: 2
HELI:
Buildable:
Prerequisites: ~hpad
Valued:
Cost: 1500
SAM:
RevealsShroud:
Range: 7c0
Power:
Amount: -5
TSLA:
Power:
Amount: -50
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
ATEK:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
2TNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
TRUK:
Buildable:
Prerequisites: ~disabled
HIND:
Buildable:
Prerequisites: ~disabled
YAK:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
DD:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled

View File

@@ -0,0 +1,7 @@
Nike:
Range: 9c0
Maverick:
Warhead@1Dam: SpreadDamage
Damage: 175
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath

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After

Width:  |  Height:  |  Size: 2.5 KiB

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -621,42 +621,4 @@ Actors:
Location: 8,56
Owner: Neutral
Smudges:
Rules:
MISS:
ProximityCapturable:
MustBeClear: true
Range: 9c0
CaptorTypes: Ship,Vehicle,Tank,Infantry
StrategicPoint:
Critical: false
Tooltip:
Name: Strategic Point
RevealsShroud:
Range: 20c0
DamageMultiplier@INVULNERABLE:
Modifier: 0
-Selectable:
-Targetable:
Player:
StrategicVictoryConditions:
TicksToHold: 3000
ResetOnHoldLost: true
RatioRequired: 0.65
CriticalRatioRequired: 0.65
-ConquestVictoryConditions:
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations:
Rules: rules.yaml

View File

@@ -0,0 +1,23 @@
MISS:
ProximityCapturable:
MustBeClear: true
Range: 9c0
CaptorTypes: Ship,Vehicle,Tank,Infantry
StrategicPoint:
Critical: false
Tooltip:
Name: Strategic Point
RevealsShroud:
Range: 20c0
DamageMultiplier@INVULNERABLE:
Modifier: 0
-Selectable:
-Targetable:
Player:
StrategicVictoryConditions:
TicksToHold: 3000
ResetOnHoldLost: true
RatioRequired: 0.65
CriticalRatioRequired: 0.65
-ConquestVictoryConditions:

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View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Mission
LockPreview: True
Players:
PlayerReference@Greece:
Name: Greece
@@ -2085,359 +2087,8 @@ Actors:
Location: 65,78
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: monster-tank-madness.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
MissionData:
Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
^TechBuilding:
Tooltip:
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Explodes:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode
Tooltip:
ShowOwnerRow: false
DEMITRI:
Inherits: DELPHI
Tooltip:
Name: Dr. Demitri
Passenger:
CargoType: Demitri
RenderSprites:
Image: DELPHI
Voiced:
VoiceSet: DemitriVoice
TRAN:
RevealsShroud:
Range: 0c0
Cargo:
Types: Demitri
MaxWeight: 1
-Selectable:
LST:
Cargo:
Types: Infantry, Vehicle, Demitri
JEEP:
Cargo:
Types: Infantry, Demitri
PBOX:
Cargo:
Types: Infantry, Demitri
5TNK:
Inherits: ^Tank
Valued:
Cost: 10000
Tooltip:
Name: Super Tank
GenericName: Super Tank
Health:
HP: 20000
Armor:
Type: Concrete
Mobile:
Speed: 42
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
Turreted:
TurnSpeed: 1
Armament@PRIMARY:
Weapon: SuperTankPrimary
LocalOffset: 900,180,340, 900,-180,340
Recoil: 171
RecoilRecovery: 30
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: MammothTusk
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100
Recoil: 43
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
Explodes:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
SpawnActorOnDeath:
Actor: 5TNK.Husk
SelfHealing:
Step: 1
Ticks: 1
HealIfBelow: 100%
DamageCooldown: 150
Selectable:
Bounds: 44,38,0,-4
-EjectOnDeath:
RenderSprites:
Image: 4TNK
5TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Super Tank)
ThrowsParticle@turret:
Anim: turret
Health:
HP: 2000
RenderSprites:
Image: 4TNK
DOME.NoInfiltrate:
Inherits: DOME
Buildable:
Prerequisites: ~disabled
RenderSprites:
Image: DOME
-InfiltrateForExploration:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, MissionObjective
SPY:
Infiltrates:
Types: SpyInfiltrate, MissionObjective
BAD3TNK:
Inherits: 3TNK
Buildable:
Prerequisites: ~disabled
-EjectOnDeath:
RenderSprites:
Image: 3TNK
BADTRUK:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
-EjectOnDeath:
RenderSprites:
Image: TRUK
SS:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
DD:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
PT:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SYRD:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
C1:
-Crushable:
C2:
-Crushable:
C5:
-Crushable:
C7:
-Crushable:
C8:
-Crushable:
SHOK:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
Weapons: weapons.yaml
Sequences:
VoxelSequences:
Weapons:
FireballLauncher:
Projectile:
Blockable: false
TurretGun:
Projectile:
Blockable: false
SuperTankPrimary:
ROF: 70
Range: 4c768
Report: turret1.aud
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InvalidTargets: Air, Infantry
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosions: small_explosion
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ValidImpactTypes: Water
Voices:
DemitriVoice:
Variants:
allies: .r01,.r03
england: .r01,.r03
france: .r01,.r03
germany: .r01,.r03
soviet: .r01,.r03
russia: .r01,.r03
ukraine: .r01,.r03
Voices:
Select: await1,ready,report1,yessir1
Action: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
DisableVariants: Die, Burned, Zapped
Music:
Notifications:
Translations:
Voices: voices.yaml

View File

@@ -0,0 +1,349 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: monster-tank-madness.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
MissionData:
Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
^TechBuilding:
Tooltip:
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Explodes:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode
Tooltip:
ShowOwnerRow: false
DEMITRI:
Inherits: DELPHI
Tooltip:
Name: Dr. Demitri
Passenger:
CargoType: Demitri
RenderSprites:
Image: DELPHI
Voiced:
VoiceSet: DemitriVoice
TRAN:
RevealsShroud:
Range: 0c0
Cargo:
Types: Demitri
MaxWeight: 1
-Selectable:
LST:
Cargo:
Types: Infantry, Vehicle, Demitri
JEEP:
Cargo:
Types: Infantry, Demitri
PBOX:
Cargo:
Types: Infantry, Demitri
5TNK:
Inherits: ^Tank
Valued:
Cost: 10000
Tooltip:
Name: Super Tank
GenericName: Super Tank
Health:
HP: 20000
Armor:
Type: Concrete
Mobile:
Speed: 42
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
Turreted:
TurnSpeed: 1
Armament@PRIMARY:
Weapon: SuperTankPrimary
LocalOffset: 900,180,340, 900,-180,340
Recoil: 171
RecoilRecovery: 30
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: MammothTusk
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100
Recoil: 43
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
Explodes:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
SpawnActorOnDeath:
Actor: 5TNK.Husk
SelfHealing:
Step: 1
Ticks: 1
HealIfBelow: 100%
DamageCooldown: 150
Selectable:
Bounds: 44,38,0,-4
-EjectOnDeath:
RenderSprites:
Image: 4TNK
5TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Super Tank)
ThrowsParticle@turret:
Anim: turret
Health:
HP: 2000
RenderSprites:
Image: 4TNK
DOME.NoInfiltrate:
Inherits: DOME
Buildable:
Prerequisites: ~disabled
RenderSprites:
Image: DOME
-InfiltrateForExploration:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, MissionObjective
SPY:
Infiltrates:
Types: SpyInfiltrate, MissionObjective
BAD3TNK:
Inherits: 3TNK
Buildable:
Prerequisites: ~disabled
-EjectOnDeath:
RenderSprites:
Image: 3TNK
BADTRUK:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
-EjectOnDeath:
RenderSprites:
Image: TRUK
SS:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
DD:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
PT:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SYRD:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
C1:
-Crushable:
C2:
-Crushable:
C5:
-Crushable:
C7:
-Crushable:
C8:
-Crushable:
SHOK:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled

View File

@@ -0,0 +1,16 @@
DemitriVoice:
Variants:
allies: .r01,.r03
england: .r01,.r03
france: .r01,.r03
germany: .r01,.r03
soviet: .r01,.r03
russia: .r01,.r03
ukraine: .r01,.r03
Voices:
Select: await1,ready,report1,yessir1
Action: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
DisableVariants: Die, Burned, Zapped

View File

@@ -0,0 +1,35 @@
FireballLauncher:
Projectile:
Blockable: false
TurretGun:
Projectile:
Blockable: false
SuperTankPrimary:
ROF: 70
Range: 4c768
Report: turret1.aud
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InvalidTargets: Air, Infantry
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosions: small_explosion
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ValidImpactTypes: Water

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After

Width:  |  Height:  |  Size: 2.6 KiB

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -777,27 +777,4 @@ Actors:
Location: 91,86
Owner: Neutral
Smudges:
Rules:
OILB:
CashTrickler:
Period: 250
Amount: 100
FACT:
RevealsShroud:
Range: 8c0
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations:
Rules: rules.yaml

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