Files
OpenRA/mods/ra/maps/fort-lonestar/rules.yaml
2016-03-08 22:19:26 +00:00

391 lines
5.6 KiB
YAML

World:
CrateSpawner:
InitialSpawnDelay: 0
Maximum: 4
SpawnInterval: 1000
CrateActors: fortcrate
MPStartUnits@mcvonly:
BaseActor: tent
WeatherOverlay:
WindTick: 150, 550
UseSquares: false
ScatterDirection: 0, 0
Gravity: 8.00, 12.00
SwingOffset: 0, 0
SwingSpeed: 0, 0
SwingAmplitude: 0, 0
ParticleColors: 304074, 28386C, 202C60, 182C54
LineTailAlphaValue: 150
ParticleSize: 1, 1
GlobalLightingPaletteEffect:
Red: 0.75
Green: 0.85
Blue: 1.5
Ambient: 0.35
MusicPlaylist:
BackgroundMusic: rain
FlashPaletteEffect@LIGHTNINGSTRIKE:
Type: LightningStrike
LuaScript:
Scripts: fort-lonestar.lua
ScriptUpgradesCache:
Upgrades: invulnerability
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: True
SpawnMPUnits:
Locked: True
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode
ShortGameLocked: True
ShortGameEnabled: False
FORTCRATE:
Inherits: ^Crate
SupportPowerCrateAction@parabombs:
SelectionShares: 30
Proxy: powerproxy.parabombs
Effect: parabombs
HealUnitsCrateAction:
SelectionShares: 30
Notification: heal2.aud
Effect: heal
GiveCashCrateAction:
Amount: 400
UseCashTick: true
SelectionShares: 30
GiveUnitCrateAction@e7:
Units: e7
SelectionShares: 10
GrantUpgradeCrateAction@ironcurtain:
SelectionShares: 10
Effect: invuln
Notification: ironcur9.aud
Upgrades: invulnerability
Duration: 1200
ExplodeCrateAction@bigboom:
Weapon: SCUD
SelectionShares: 5
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 1000
Units: mobiletent
ValidFactions: allies
Player:
ClassicProductionQueue@Infantry:
BuildSpeed: 1
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 50
^Infantry:
Inherits@IC: ^IronCurtainable
^Husk:
TransformOnCapture:
ForceHealthPercentage: 80
OILB:
Health:
HP: 3000
Armor:
Type: Wood
Bib:
RevealsShroud:
Range: 3c0
CashTrickler:
Period: 250
Amount: 50
MOBILETENT:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Tent
Selectable:
Priority: 4
SelectionDecorations:
VisualBounds: 21,21
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 4c0
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
Transforms:
IntoActor: tent
Offset: 0,0
Facing: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformNotification: BuildingCannotPlaceAudio
RenderSprites:
Image: TRUK
TENT:
Health:
HP: 1000
Production:
Produces: Infantry, Soldier, Dog, Defense
-Sellable:
BaseProvider:
Range: 12c0
Power:
Amount: 0
ProductionBar@Defense:
ProductionType: Defense
Color: 8A8A8A
BaseBuilding:
FTUR:
Buildable:
Prerequisites: barracks
Valued:
Cost: 400
Power:
Amount: 0
GivesBuildableArea:
PBOX:
Buildable:
Prerequisites: barracks
Valued:
Cost: 400
Health:
HP: 200
Armor:
Type: Heavy
Power:
Amount: 0
GivesBuildableArea:
DOG:
Buildable:
Prerequisites: barracks
Valued:
Cost: 20
E1:
Buildable:
Prerequisites: barracks
Valued:
Cost: 20
E2:
Buildable:
Prerequisites: barracks
Valued:
Cost: 40
Explodes:
Chance: 20
E3:
Buildable:
Prerequisites: barracks
Valued:
Cost: 60
E4:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
E6:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
E7:
Buildable:
Prerequisites: barracks
Valued:
Cost: 750
3TNK:
Inherits: ^Tank
Armament:
Weapon: TankNapalm
Recoil: 200
RecoilRecovery: 38
MEDI:
Buildable:
Prerequisites: barracks
Valued:
Cost: 100
SHOK:
Buildable:
Prerequisites: barracks
Valued:
Cost: 150
SNIPER:
Valued:
Cost: 200
Buildable:
Prerequisites: barracks
Health:
HP: 200
SNIPER.soviets:
Inherits: SNIPER
Buildable:
Prerequisites: ~disabled
MustBeDestroyed:
Targetable:
TargetTypes: Disguise
AutoTarget:
InitialStanceAI: AttackAnything
RenderSprites:
Image: SNIPER
SPY:
Buildable:
BuildPaletteOrder: 60
Prerequisites: barracks
Valued:
Cost: 300
-MustBeDestroyed:
FTRK:
-Armament@AA:
-Armament@AG:
Armament:
Weapon: FLAK-23
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Health:
HP: 75
RevealsShroud:
Range: 7c0
V2RL:
Health:
HP: 100
4TNK:
Health:
HP: 2500
Mobile:
Speed: 56
RevealsShroud:
Range: 14c0
Turreted:
TurnSpeed: 1
Armament@PRIMARY:
Recoil: 8
RecoilRecovery: 0c7
Armament@SECONDARY:
Recoil: 2
Explodes:
Weapon: napalm
EmptyWeapon: napalm
SelfHealing:
Step: 2
Ticks: 1
HealIfBelow: 40%
BADR.Bomber:
Health:
HP: 60
Aircraft:
Speed: 280
AmmoPool:
Ammo: 30
Tooltip:
Name: Mig Bomber
SpawnActorOnDeath:
Actor: MIG.Husk
RenderSprites:
Image: mig
MECH:
Buildable:
Prerequisites: barracks
Valued:
Cost: 1500
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E1,E2,E2
SILO:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
HBOX:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
SBAG:
Buildable:
Prerequisites: ~disabled
FENC:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled