Files
OpenRA/mods/ra/maps/monster-tank-madness/rules.yaml
2016-03-08 22:19:26 +00:00

350 lines
5.2 KiB
YAML

Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: monster-tank-madness.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
MissionData:
Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
^TechBuilding:
Tooltip:
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Explodes:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode
Tooltip:
ShowOwnerRow: false
DEMITRI:
Inherits: DELPHI
Tooltip:
Name: Dr. Demitri
Passenger:
CargoType: Demitri
RenderSprites:
Image: DELPHI
Voiced:
VoiceSet: DemitriVoice
TRAN:
RevealsShroud:
Range: 0c0
Cargo:
Types: Demitri
MaxWeight: 1
-Selectable:
LST:
Cargo:
Types: Infantry, Vehicle, Demitri
JEEP:
Cargo:
Types: Infantry, Demitri
PBOX:
Cargo:
Types: Infantry, Demitri
5TNK:
Inherits: ^Tank
Valued:
Cost: 10000
Tooltip:
Name: Super Tank
GenericName: Super Tank
Health:
HP: 20000
Armor:
Type: Concrete
Mobile:
Speed: 42
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
Turreted:
TurnSpeed: 1
Armament@PRIMARY:
Weapon: SuperTankPrimary
LocalOffset: 900,180,340, 900,-180,340
Recoil: 171
RecoilRecovery: 30
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: MammothTusk
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100
Recoil: 43
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
Explodes:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
SpawnActorOnDeath:
Actor: 5TNK.Husk
SelfHealing:
Step: 1
Ticks: 1
HealIfBelow: 100%
DamageCooldown: 150
Selectable:
Bounds: 44,38,0,-4
-EjectOnDeath:
RenderSprites:
Image: 4TNK
5TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Super Tank)
ThrowsParticle@turret:
Anim: turret
Health:
HP: 2000
RenderSprites:
Image: 4TNK
DOME.NoInfiltrate:
Inherits: DOME
Buildable:
Prerequisites: ~disabled
RenderSprites:
Image: DOME
-InfiltrateForExploration:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, MissionObjective
SPY:
Infiltrates:
Types: SpyInfiltrate, MissionObjective
BAD3TNK:
Inherits: 3TNK
Buildable:
Prerequisites: ~disabled
-EjectOnDeath:
RenderSprites:
Image: 3TNK
BADTRUK:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
-EjectOnDeath:
RenderSprites:
Image: TRUK
SS:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
DD:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
PT:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SYRD:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
C1:
-Crushable:
C2:
-Crushable:
C5:
-Crushable:
C7:
-Crushable:
C8:
-Crushable:
SHOK:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled