Commit Graph

216 Commits

Author SHA1 Message Date
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Paul Chote
fb0031d34a Rename remaining Stance references to PlayerRelationship. 2021-02-04 23:14:09 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689 Remove palettes from base IRenderable. 2021-01-06 00:06:51 +01:00
Paul Chote
fc1032cd9e Start rally point lines at the spawn position instead of the exit cell. 2021-01-02 15:29:18 +01:00
Paul Chote
7a256dcafa Fix rally point target line exit display. 2020-12-11 17:25:30 +01:00
abcdefg30
10f645bf77 Replace usage of the Stances dict by a method call 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
Matthias Mailänder
0ded0355c1 Allow mod code to set rally point indicators. 2020-10-16 18:14:33 +01:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
552bceb07c SpriteEffect facing -> WAngle. 2020-05-09 10:20:23 -05:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
Paul Chote
02f41f9afc Fix SpriteEffect updating twice in the first tick. 2020-03-28 17:12:25 +01:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
tovl
0e32cbee5e Fix crash in RallyPointIndicator. 2020-01-11 21:26:47 +00:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
reaperrr
c55c65f6d7 Add delay support to SpriteEffect 2019-12-30 18:01:09 +00:00
Paul Chote
04bad1ae66 Add MinRange support to AffectsShroud. 2019-12-23 13:53:08 +01:00
tovl
203fff0ab7 Allow queued structure rallypoints. 2019-12-13 23:51:03 +01:00
Paul Chote
79aac08a48 Fix turret positioning in the map editor. 2019-12-11 11:02:04 +01:00
Paul Chote
4ec0fa299d Rename TextRenderable to TextAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
7937383bf4 Replace scaleSizeWithZoom with SpriteAnnotation. 2019-10-20 23:46:33 +02:00
Paul Chote
e772adb0a9 Draw annotations using the UI renderers. 2019-10-20 23:46:33 +02:00
Paul Chote
8c1b0f1afe Add IEffectAnnotation interface. 2019-10-20 23:46:33 +02:00
Paul Chote
95ca14d4a3 Replace DrawTargetLine checkbox with an Automatic/Manual/Disabled dropdown. 2019-08-10 16:03:59 +02:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
abcdefg30
8578ce1346 Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon 2019-03-14 01:55:34 +01:00
reaperrr
ea2e452075 Add SpawnActorEffect
And use it to drop DelayedAction from ReinforcementsGlobal.
2019-03-11 12:54:58 +01:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
reaperrr
eb86160021 Remove CrateEffect in favor of using updated SpriteEffect 2018-12-05 09:04:29 +13:00
reaperrr
4de0d0fcb9 Replace LaunchEffect with updated SpriteEffect 2018-12-05 09:04:29 +13:00
reaperrr
c2d6b78b18 Add dynamic position support to SpriteEffect
This was the last missing 'puzzle piece' to replace some remaining spcial-case effects.
2018-12-05 09:04:29 +13:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Paul Chote
0901a7d9de Simplify FlashTarget.
Now defined in terms of a flash count, interval, and delay.
Broken FlashDuration parameter removed from Demolition.
2018-11-03 15:09:14 +01:00
Andre Mohren
8c5caaf154 Fixed unnecessary crash if RallyPoint palette is not used. 2018-08-16 22:24:58 +02:00
reaperrr
384aaf14b5 Added LaunchEffect effect 2018-07-01 12:19:32 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
7f5f2eac6f Don't scale RepairIndicator with zoom 2017-11-13 03:09:05 +02:00
reaperrr
6c02e3f2b7 Refactor CanPowerDown to provide a condition instead of triggering IsDisabled 2017-11-13 03:09:05 +02:00
Andre Mohren
cfeeb6563e RallyPointIndicator now optional 2017-10-26 01:21:29 +02:00
reaperrr
593e86325b Fix SpriteEffect not updating ScreenMap 2017-09-24 10:54:58 +01:00
reaperrr
9aa861eca9 Spatially partition CrateEffect 2017-09-17 12:52:04 +01:00
reaperrr
46132ed5c6 Spatially partition SpriteEffect 2017-09-17 12:52:04 +01:00