Commit Graph

193 Commits

Author SHA1 Message Date
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
abcdefg30
121959efe4 Update the Desc of AttackBase.FacingTolerance 2021-05-04 10:44:23 -05:00
Matthias Mailänder
bbbed49f82 Add a lint check for cursor definitions. 2021-03-20 17:37:16 +01:00
reaperrr
503e706d45 Check for IsReloading in HasAnyValidWeapons
For Attack*.CanAttack().

Allows us to drop the additional check for armaments with ammo.
2021-03-14 12:28:54 +00:00
reaperrr
a1f974bd40 Save Mobile trait look-up in AttackBase 2021-03-14 12:28:54 +00:00
reaperrr
2473b8763b Rename methods/activities with Visual in them
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
fb0031d34a Rename remaining Stance references to PlayerRelationship. 2021-02-04 23:14:09 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
abcdefg30
aac3174efc Rename Stances to Relationships in the yaml api 2020-12-11 17:13:02 +01:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
abcdefg30
10f645bf77 Replace usage of the Stances dict by a method call 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
teinarss
13581c030d Use in parameter for Target 2020-11-06 22:02:24 +01:00
Curtis Shmyr
8d5ed65feb Remove effective owner check when choosing armament 2020-10-14 19:52:34 +02:00
abcdefg30
9f093da61e Unhardcode the leeway range of AttackFollow 2020-09-11 23:55:57 +02:00
Matthias Mailänder
c48eb572e3 Remove MuzzleSplitFacings and expose MuzzleSequence to testing. 2020-09-01 18:53:43 +02:00
teinarss
8d27d22100 Use discard syntax 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Ivaylo Draganov
b8a9f41892 Add missing trait descriptions for cursors and unify the language 2020-05-31 00:12:04 +02:00
Paul Chote
c999b2d778 Convert QuantizeFacing to WAngle facings. 2020-05-28 21:23:51 +02:00
Paul Chote
bfb6c671fb Change QuantizeFacing to return a facing instead of an index. 2020-05-28 21:23:51 +02:00
atlimit8
1ef27d18c1 check name for Actor.GrantCondition() 2020-05-17 12:33:29 +02:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Paul Chote
16e0ea611e Revert "Fix AttackFollow ignoring allowMove flag when auto-targeting."
This reverts commit 3e116060cfc0a3e46563716c3e594a4ba3051b93.
2020-03-02 22:22:56 +01:00
reaperrr
226159d220 AttackBase ResolveOrder optimization
Only check for "Stop" when the other 'if' didn't apply.
2020-02-22 17:56:47 +00:00
Paul Chote
ab196a23e6 Fix AttackFollow ignoring allowMove flag when auto-targeting. 2020-02-14 17:30:38 +01:00
Paul Chote
51870a471a Add AttackSource enum. 2020-01-18 16:38:53 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
1e138a9774 Drop invisible invalid targets immediately when changing stance 2019-12-14 17:17:36 +01:00
Paul Chote
0e4cb53ada Pass contextual information to TargetOverridesSelection. 2019-10-30 14:53:23 +01:00
tovl
33d089a9d6 Fix lastVisibleTarget not being set in FlyAttack and AttackActivity. 2019-10-14 01:22:04 +02:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
tovl
5393b689d4 Disable preemptive targeting for queued orders. 2019-08-10 19:10:45 +01:00
tovl
b7a7b7aa7e Revise target line colours to distinguish different attack types. 2019-08-05 02:53:09 +01:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
reaperrr
30c2e6b4d2 Remove Resupply re-queueing hack from Aircraft
By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
2019-07-21 16:29:38 +02:00
tovl
d59b01597a Always clear requested targets when exiting AttackActivity/Flyattack. 2019-07-18 23:14:56 +01:00
tovl
3790169db9 Make Tick return bool 2019-07-03 20:42:19 +02:00
tovl
b9c302a73a Move ChildActivity handling into base Activity class. 2019-07-03 20:42:19 +02:00
Paul Chote
ff9db0bf7a Reset RequestedTargets that are cancelled before the first attack tick. 2019-06-29 23:28:23 +02:00
Paul Chote
8f7426f579 Reduce duplication around AttackFollow's targets. 2019-06-29 23:28:23 +02:00
Paul Chote
dabc7ec8dd Remove unnecessary this. references. 2019-06-08 13:19:27 +02:00
Paul Chote
1b026b7e20 Disable out-of-range non-force targeting for deployed units. 2019-06-08 02:09:30 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
Paul Chote
3ca9d4b773 Drop targets when switching to a more restrictive stance. 2019-05-21 15:52:55 +02:00
Paul Chote
44c5d38a0e Disable AutoTarget if targeting a persistent fallback. 2019-05-19 13:23:01 +02:00