Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
...
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
abcdefg30
38cb3dea05
Make vehicles spawn husks with a neutral owner
2017-12-24 00:41:15 +01:00
abcdefg30
a6258485c9
Add a "EffectiveOwnerFromOwner" property to change the effective owner of a spawned actor
2017-12-24 00:41:15 +01:00
abcdefg30
b99d21b818
Add support for carrying effective owners over to husk actors
2017-12-24 00:41:15 +01:00
abcdefg30
b9987dcbda
Add a fallback to InternalOwner if the victim was defeated
2017-12-24 00:41:15 +01:00
abcdefg30
d4d9959159
Let Husk implement IEffectiveOwner
2017-12-24 00:41:15 +01:00
abcdefg30
eab93ccf97
Add an EffectiveOwnerInit
2017-12-24 00:41:15 +01:00
abcdefg30
503b91d391
Remove an unused using
2017-12-24 00:41:15 +01:00
abcdefg30
bd52e56aaf
Add the possibility to deny spawning actors for dead players
2017-12-24 00:41:15 +01:00
RoosterDragon
e42e766bb6
Prevent incorrect usage of ModelRenderer.
...
Force BeginFrame/EndFrame to be called correctly, and prevent calls to RenderAsync when outside of a frame.
2017-12-23 22:58:17 +01:00
Paul Chote
4c64a37e1d
Reject invalid orders from unvalidated clients.
2017-12-23 21:48:59 +01:00
Mustafa Alperen Seki
e2f3989f46
Fix that conditions for InitialUnits are not given
2017-12-23 21:22:31 +01:00
Mustafa Alperen Seki
65e4019424
Update some prerequisites to include subfactions too
2017-12-23 18:35:01 +00:00
Mustafa Alperen Seki
4490eb3a2a
Change Smuggler Starport and Merc HFac Cameo to use Ordos ones
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
d762411b95
Update D2K voice and notifications to include subfactions
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
395eb36cd1
Update D2K FactionImages
...
Default is now Ordos, as there are 3 ordos subfactions and 2 for others.
Fremen now uses Atreides Structures as in original, rather than
Harkonnen
2017-12-23 18:28:00 +00:00
reaperrr
fbc18dfb18
Use HashSet instead of IEnumerable to pass actors to renderable lists
2017-12-23 17:56:11 +00:00
reaperrr
04fb0f209d
Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
reaperrr
6ef95405bf
Split overlay renderable generation to separate list
...
To make the code a bit more readable and consistent with normal renderables.
2017-12-23 17:56:11 +00:00
Paul Chote
4993e74748
Fix SelectionBox line depths.
2017-12-23 17:32:07 +00:00
Paul Chote
2794b14f52
Calculate actor preview bounds directly.
2017-12-23 17:16:13 +00:00
Mustafa Alperen Seki
7bf3d5d7f6
Fix Cruiser's Turret
2017-12-23 13:16:41 +01:00
Mustafa Alperen Seki
27cc487575
Add Harkonnen 9a
2017-12-22 12:22:08 +01:00
abcdefg30
3af3299921
Fix a crash in PlaceBuilding.cs
2017-12-22 09:06:27 +00:00
reaperrr
41dd7ca428
Fix NukeLaunch being displayed too early
...
Adding it to ScreenMap from the ctor unconditionally didn't mesh well with potentially being added to world with a delay.
2017-12-22 04:17:18 +02:00
Paul Chote
028f7c6546
Adjust TD airstrike targeting to account for limited visibility.
2017-12-22 02:33:25 +01:00
Paul Chote
2ad42b6a7e
Account for visibility when selecting AI superweapon targets.
2017-12-22 02:33:25 +01:00
Paul Chote
9dc330b300
Update FrozenActor TargetTypes alongside other variable state.
2017-12-22 02:33:25 +01:00
Paul Chote
b9e03ac009
Add FrozenActorLayer.FrozenActorsInRegion.
2017-12-22 02:33:25 +01:00
Paul Chote
b221787350
Allow CellRegions to be created with MPos.
2017-12-22 02:33:25 +01:00
Paul Chote
d24d80f483
Update minigames for bounty checkbox.
2017-12-21 23:52:04 +01:00
Paul Chote
cd4f54ade3
Add Kill Bounties checkbox to RA.
2017-12-21 23:52:04 +01:00
Paul Chote
1a73a2578b
Make GivesBounty conditional.
2017-12-21 23:52:04 +01:00
Paul Chote
e79680e22c
Add LobbyPrerequisiteCheckbox trait.
2017-12-21 23:52:04 +01:00
Pavel Penev
f8b75bbed4
Fixed HarvesterInsurance assuming all refineries get free harvesters via FreeActorWithDelivery
2017-12-21 21:55:55 +00:00
Mustafa Alperen Seki
956dbb762c
Add Harkonnen 7
2017-12-21 22:54:57 +01:00
reaperrr
14c608786d
Fix ReloadAmmoPool upgrade rule
2017-12-21 21:29:51 +02:00
Paul Chote
cfb293a53a
Add a pull request template with important contributor information.
2017-12-21 21:04:37 +02:00
Paul Chote
ec4cf0646f
Rewrite Serialize to improve clarity.
2017-12-21 20:01:14 +01:00
Paul Chote
5b51261dd3
Serialize the correct target type.
2017-12-21 20:01:14 +01:00
Paul Chote
9c88fc154f
Remove redundant switch from order serialization.
2017-12-21 20:01:14 +01:00
RoosterDragon
987d0b77ac
When dumping syncable traits, use a struct for the synced values.
...
Since most traits have few syncable members, this allows us to avoid allocating an array whose lifetime is only a few ticks long. For traits with more members, we fall back to allocating the array.
2017-12-19 22:01:08 +02:00
RoosterDragon
ca01a1f186
Presize MemoryStream when possible.
...
Also use GetBuffer when we know we have presized the stream to the exact required size to prevent a needless copy.
2017-12-19 00:59:11 +01:00
RoosterDragon
5d8c9a560a
Release audio resource for video when StopVideo is called.
2017-12-19 00:57:58 +01:00
RoosterDragon
3f8c1ad5df
Don't allocate a full-sized array when creating a VertexBuffer.
...
We can allocate a much smaller zeroed buffer and copy that multiple times in order to zero the memory. When creating large VertexBuffers, this caps our temporary allocation size significantly.
2017-12-19 00:57:02 +01:00
Paul Chote
c269525397
Fix support power tooltip time coloring.
2017-12-19 00:55:09 +01:00
Mustafa Alperen Seki
77ef13816f
Add 4PLAY10
2017-12-18 23:19:44 +00:00
Mustafa Alperen Seki
09f4c6339e
Add 4PLAY8
2017-12-18 23:15:45 +00:00
Mustafa Alperen Seki
2251078dde
Add 4PLAY5
2017-12-18 23:11:04 +00:00
Mustafa Alperen Seki
365251f845
Add 4PLAY1
2017-12-18 23:09:15 +00:00