Adjust TD airstrike targeting to account for limited visibility.

This commit is contained in:
Paul Chote
2017-12-10 16:59:33 +00:00
committed by abcdefg30
parent 2ad42b6a7e
commit 028f7c6546

View File

@@ -75,13 +75,19 @@ Player:
Consideration@1:
Against: Enemy
Types: Vehicle, Infantry
Attractiveness: 1
Attractiveness: 3
TargetMetric: Value
CheckRadius: 2c0
Consideration@2:
Against: Ally
Types: Ground, Water
Attractiveness: -10
Attractiveness: -20
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
SupportPowerDecision@IonCannonPower:
@@ -197,13 +203,19 @@ Player:
Consideration@1:
Against: Enemy
Types: Vehicle, Infantry
Attractiveness: 1
Attractiveness: 3
TargetMetric: Value
CheckRadius: 2c0
Consideration@2:
Against: Ally
Types: Ground, Water
Attractiveness: -10
Attractiveness: -20
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
SupportPowerDecision@IonCannonPower:
@@ -321,13 +333,19 @@ Player:
Consideration@1:
Against: Enemy
Types: Vehicle, Infantry
Attractiveness: 1
Attractiveness: 3
TargetMetric: Value
CheckRadius: 2c0
Consideration@2:
Against: Ally
Types: Ground, Water
Attractiveness: -10
Attractiveness: -20
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
SupportPowerDecision@IonCannonPower: