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969 Commits 1 Branch 0 Tags
6a31fdef97945a45b447a656a0dfd0f429fdbd83
Commit Graph

11 Commits

Author SHA1 Message Date
Chris Forbes
1afe170d6d split various flying behaviors into own files 2009-12-28 09:05:13 +13:00
Paul Chote
0b0a1fe11d Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production 2009-12-22 23:00:15 -08:00
Paul Chote
4667679f12 Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit 2009-12-22 22:37:11 -08:00
Chris Forbes
d695344a05 decouple that a bit more. 2009-12-22 20:03:53 +13:00
Paul
975624d2f9 Refactor Traits.fake into a Tags interface for primary production structures +mods 2009-12-19 19:08:15 -08:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
2913c3310d server stuff 2009-11-30 21:18:50 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00
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