Commit Graph

4958 Commits

Author SHA1 Message Date
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Ivaylo Draganov
150d02ac0d Remove trailing white-space from lua files 2020-05-23 11:38:44 +02:00
Ivaylo Draganov
6d26f60904 Remove trailing white-space from yaml files 2020-05-23 11:38:44 +02:00
abcdefg30
15a2341a91 Rename HealUnitsCrateAction to HealActorsCrateAction 2020-05-21 14:08:14 +02:00
reaperrr
1bf01bc214 Remove WaterStructure TargetType from RA SYRD/SPEN
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
  surface water actors we want to be auto-targetable by default,
  while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
Zimmermann Gyula
99957e57b9 Update the default mods. 2020-05-12 20:53:05 -05:00
abcdefg30
0135dd9ed3 Use inheritance to shorten the desert shellmap custom rules 2020-05-09 14:36:50 -05:00
abcdefg30
a6e9b86bbe Remove AnnounceOnKill Tanya overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
abcdefg30
237c4444b5 Remove DeathSounds overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
abcdefg30
76ba4fc32d Use a modular AI in soviet05 2020-05-02 14:05:44 -05:00
abcdefg30
aa8cf237ab Make Greece the owner of all starting actors in soviet05 2020-05-02 14:05:44 -05:00
Matthias Mailänder
38cdc93010 Default the optional effect sequence to null 2020-05-01 19:43:36 +03:00
Matthias Mailänder
346dad3898 Remove trailing spaces. 2020-05-01 19:43:36 +03:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
Paul Chote
c2156af7b0 Restore missing minelayer pips. 2020-04-29 22:59:48 +02:00
Matthias Mailänder
a1c9b27057 Add InfiltrateForSupportPowerReset 2020-04-27 16:06:32 +02:00
reaperrr
336e2a10e0 Fixed RA STNK turret not using fudged facings 2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
abcdefg30
bc9b3bef74 Fix a crash when completing objectives in Allies06 out of order 2020-04-23 21:56:46 +01:00
netnazgul
6a825f8e60 Modify preset colors to not get flagged by color validator 2020-04-14 18:31:18 +02:00
Matthias Mailänder
74d884787d Remove trailing tabs/spaces. 2020-04-09 22:32:05 +02:00
netnazgul
5e04c99d57 Fix tile errors on the map "Pie of Animosity" 2020-04-07 20:53:28 +02:00
Mustafa Alperen Seki
82f15491c0 Allow Engineers in RA to enter undamaged (Camo) PillBoxes. 2020-04-03 04:09:43 -05:00
Punsho
ca3cfc0184 RA Balance patch 2020-03-29 21:57:12 +02:00
Matthias Mailänder
73a2b59c2c Add additional notification support to infiltration. 2020-03-29 12:00:16 -05:00
abcdefg30
c797aa1d5e Change syrf to syrd on the desert shellmap 2020-03-27 19:24:22 +01:00
Matthias Mailänder
8f8747d65e Always show the building fake tags 2020-03-26 00:52:24 -05:00
Matthias Mailänder
6056568182 Remove unused terrain type. 2020-03-24 19:48:54 +01:00
Ivaylo Draganov
b0dfea0a09 Adjust the stroke of the muted indicator glyph 2020-03-24 16:56:49 +01:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
4a6fefa434 Disable idle scanning on RA planes. 2020-03-02 22:22:56 +01:00
Paul Chote
d73ed7670a Port missions to the new Paratroopers API. 2020-02-29 16:07:24 +01:00
Paul Chote
301d09ea8f Remove undefined RequiresForceMove from TransformsIntoTransforms. 2020-02-27 18:42:48 +01:00
Paul Chote
ac46b4b791 Fix transparent pixels in Mobile Flack icon. 2020-02-27 00:11:39 +01:00
Paul Chote
fb7c781a66 Add multi-resolution mod icon support. 2020-02-26 23:47:15 +01:00
Paul Chote
6ba02800ab Add TransformsIntoTransforms to enable queued MCV redeploy. 2020-02-24 12:56:49 +01:00
Matthias Mailänder
31d98cc802 Reduce the electro death loop length. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
15f8469272 Use the original elongated tesla zap death animation. 2020-02-23 16:41:57 +01:00
Ivaylo Draganov
1bcad55c1f Add a hotkey to select the current production facility 2020-02-22 20:06:21 +00:00
Ivaylo Draganov
3e2022a3dd Allow players to mute shellmap background music 2020-02-22 15:50:01 +00:00
Paul Chote
85faa5edf6 Add visual indicator when the game is muted. 2020-02-22 14:42:11 +01:00
Paul Chote
585b8dc13c Set default rally point to an empty path. 2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
teinarss
b81ede2d64 Added widget showing the army for players in spec 2020-02-09 16:37:21 +01:00
Paul Chote
e8df28c518 Extract sysinfo logic to its own class. 2020-02-08 20:09:02 +01:00
tovl
c18857f15d Let immovable actors block individual minefield cells. 2020-02-06 22:26:15 +01:00
abcdefg30
a6371f6fa9 Fix mission specific buildings not granting prerequisites 2020-01-29 20:59:45 +00:00
Paul Chote
fd64ad7c89 Support rendering at non-integer display scales:
* 2x and 3x DPI artwork can be specified using
  Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
  the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Paul Chote
79d25b9eca Update RA cash glyphs. 2020-01-25 22:02:43 +01:00