Paul Chote
6adf45bcb4
Convert IFacing.Facing and TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
abcdefg30
d1f89c6217
Update the Desc of GrantCondition
2020-05-02 14:05:44 -05:00
abcdefg30
37f90fff44
Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties
2020-05-02 14:05:44 -05:00
abcdefg30
9fa6da3bc7
Add PlayerConditionProperties
2020-05-02 14:05:44 -05:00
Paul Chote
c0587cc568
Introduce ActivateParatroopers Lua API.
...
SendParatroopers and SendParatroopersFrom are now deprecated.
The paratrooper actors themselves can be accessed using the
Trigger.OnPassengerExited trigger.
2020-02-29 16:07:24 +01:00
Paul Chote
ed415cb637
Remove deprecated *Upgrade Lua API methods.
2020-02-29 16:07:24 +01:00
abcdefg30
a10deddf53
Update the Lua API
2020-02-28 18:48:05 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
Paul Chote
51870a471a
Add AttackSource enum.
2020-01-18 16:38:53 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
203fff0ab7
Allow queued structure rallypoints.
2019-12-13 23:51:03 +01:00
Curtis Shmyr
f037436536
Added TooltipName as an actor Lua property
2019-12-06 09:33:23 +01:00
reaperrr
ee00954f2e
Replace AmmoPool lookup methods with properties
...
And gave the more suitable names while at it.
This is more in line with how we do things in
other places.
2019-11-20 15:45:41 +01:00
tovl
38caadfdf0
Clean up nudging code.
2019-10-28 19:35:32 +01:00
abcdefg30
fdd3bffa1d
Throw a lua exception when setting an owner to null/nil
2019-10-19 13:34:43 +02:00
Paul Chote
ae34410c80
Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield.
2019-10-17 23:31:15 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
reaperrr
969be686a3
Fix aircraft with TakeOffOnResupply not taking off
...
...after auto-resupply.
2019-08-09 09:45:40 +02:00
Paul Chote
8ffd8ae822
Remove ShowTargetLines from delivery Lua API calls.
...
Lines should only be activated in response to an
explicit player action.
2019-08-06 17:56:56 +02:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
985020b4ad
Simplify special exits of several acitivities.
2019-07-03 20:42:19 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
reaperrr
4f8f8cfb9d
Merge HeliFly into Fly
2019-06-07 22:18:33 +01:00
reaperrr
0c2666b97e
Streamline Land activity
...
Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
2019-05-17 18:51:21 +01:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
...
The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
abcdefg30
b2278e85f0
Add support for arbitrary objective type names
2019-04-22 21:04:42 +02:00
tovl
c633e07410
Make aircraft occupy cells when landed.
2019-04-22 02:56:57 +02:00
reaperrr
2cdae0b380
Merge HeliReturnToBase into ReturnToBase
2019-04-13 18:47:08 +02:00
tovl
ea4f24d0b7
Rework harvester automation.
2019-04-04 19:22:25 +02:00
tovl
64cec4a0ad
Revise AttackMoveActivity.
2019-03-22 19:02:05 +01:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
71dd3202c3
Port EnterTransport to the new Enter activity.
...
This dramatically simplifies the reservation logic,
which seemed to be needlessly complicated. This may
regress unexpected edge-cases.
2019-02-03 20:21:51 +01:00
Paul Chote
d6b7d5c4c7
Port DonateExperience to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
cc288f5afc
Port DonateCash to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
167371d540
Port Demolish to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
e9c3216048
Port CaptureActor to the new Enter activity.
2019-02-03 20:21:51 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
abcdefg30
9b4db3468b
Fix CombatProperties not accounting for multiple AttackBase traits
2018-11-22 23:16:30 +00:00
Andre Mohren
7323db1492
Unified copyright regions.
2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
abcdefg30
cde18221e6
Add Lua API support for actors with multiple Production traits.
2018-11-03 17:30:05 +01:00
Paul Chote
0901a7d9de
Simplify FlashTarget.
...
Now defined in terms of a flash count, interval, and delay.
Broken FlashDuration parameter removed from Demolition.
2018-11-03 15:09:14 +01:00
Paul Chote
3d6b170ec3
Support multiple capture traits in order targeter and script plumbing.
2018-11-03 14:47:22 +01:00
Paul Chote
22bd7fd90b
Remove obsolete code.
2018-10-07 18:46:21 +02:00
Andre Mohren
3bfcecd539
Refactored ProductionQueue to support different production styles.
2018-09-30 16:58:49 +02:00
Andre Mohren
640078a2b1
Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
Mustafa Alperen Seki
d062523700
Add GetActorsByTypes.
2018-08-04 12:20:16 +02:00
Mustafa Alperen Seki
2387e49ee7
Add ability to use NukePower via lua.
2018-07-04 16:41:27 +02:00