Commit Graph

411 Commits

Author SHA1 Message Date
Forcecore
b86d632c8c Land activity now lets the actor to land midair
Midair, at the altitude of the target actor.
2017-09-24 15:03:20 +02:00
Matthias Mailänder
0018bf3063 Add start and stop repair overlay animation support. 2017-09-24 11:43:49 +01:00
Mustafa Alperen Seki
c0b8bb3fcf Add Generals Pilot Logic 2017-09-14 23:26:10 +02:00
gwenzek
11a990e352 check if target is alive 2017-09-14 23:19:28 +02:00
gwenzek
7721d0b328 add a "capturing" condition for ExternalCapture 2017-09-14 23:19:28 +02:00
abcdefg30
71f2026b32 Remove the hardcoded cloak reference from activities 2017-09-13 21:18:21 +02:00
Paul Chote
e3212d1e64 Move the IMove interface to Mods.Common. 2017-09-10 18:36:39 +02:00
reaperrr
5d58374962 Remove FlyCircleTimed activity
A FlyCircle overload is sufficient.
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2 Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
reaperrr
c75e64a952 Properly account for disabled Armaments in various places
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:55:46 +01:00
Mustafa Alperen Seki
f7983692ae Make Captures Upgradeable 2017-08-21 13:06:00 +02:00
reaperrr
eb5fb5abba Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture 2017-08-17 22:03:42 +01:00
Paul Chote
4e493f265f Revert TicksBeforePathing move from Mobile to Move.
This partially reverts commit 11c8cda0c38ad0ac71c58557d34480925307cebd.
2017-08-13 13:31:58 +02:00
Paul Chote
dd709a2679 Revert "Have some activities count as idle activities"
This reverts commit ae111248f3.
2017-08-10 12:22:28 +02:00
Jean-Rémy Buchs
1d1802a163 Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met 2017-08-08 15:13:50 -05:00
forcecore
d1328212c6 AttackFrontal's FacingTolerance is now in effect 2017-08-07 10:26:26 +02:00
Paul Chote
afd8b9ab86 Rework harvester resource claiming:
* Maintains lists of claims, and only restricts
   reservations for friendly units.
 * Removes OnNotifyResourceClaimLost; it's not
   clear whether that is still useful, and it
   prevents future necessary cleanups.
 * Moves other code without changing behaviour.

This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
reaperrr
86ab6e7ed3 Fix MoveWithinRange subcell consideration 2017-07-15 17:31:25 +02:00
Forcecore
801796b184 FIX game hanging when units with 0 min-range attack units at 0 range.
Fixes #13307
2017-07-12 20:51:35 +02:00
reaperrr
33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter 2017-06-24 11:24:17 +01:00
Forcecore
100abe3246 Requested changes applied
* private this.info --> public Info for GCOnDeploy
* Parameter change for (un)deploy activities
2017-06-20 23:42:14 -05:00
Forcecore
a7cedc54ff Deploy activities for mods and future AI scripting 2017-06-20 23:42:14 -05:00
Paul Chote
4040863707 Fix queued move activities. 2017-06-18 20:55:50 +02:00
Paul Chote
4b4172f757 Make the Enter activity use the closest target position. 2017-06-17 21:18:28 +02:00
Paul Chote
995a3da43a Rename Enter.targetCenter to repathWhileMoving. 2017-06-17 21:18:28 +02:00
reaperrr
da7433a95f Add plumbing for targeting of target center instead of closest targetable position
Note: Projectiles that can track their target need minor additional changes, but for InstantHit (which already implemented support for this) and unguided projectiles (Bullet, GravityBomb) this commit is already sufficient.
2017-06-15 01:32:37 +02:00
reaperrr
6a212eea53 Make attacking actors/turrets face the targeted position 2017-06-05 14:22:47 +02:00
abcdefg30
1f93029e51 Always make sure to be on the host actor when repairing 2017-05-26 22:53:03 +02:00
reaperrr
74437ed56c Merge pull request #13178 from rob-v/ReturnHeliToNearestBase
Helis return to nearest base like Planes
2017-05-07 13:16:40 +02:00
rob-v
fb1d8d780f Fix Service Depot Rally point path finding (+rename ignoredActor) 2017-05-06 19:49:40 +02:00
reaperrr
c4e79a11a8 Merge pull request #12919 from obrakmann/transform-refactor
Refactor Transform to make use of child activities
2017-05-04 18:55:41 +02:00
Paul Chote
7a7b668f2b Merge pull request #12999 from reaperrr/RevealOnDeath
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
Oliver Brakmann
f9913db5e8 Make Transform use child activities 2017-04-30 19:40:14 +01:00
Oliver Brakmann
f9951f76ca Allow cancelling an activity without aborting the entire queue 2017-04-30 19:07:50 +01:00
atlimit8
166063337e Make Repair activity halt if RepairsUnit is paused or abort if disabled. 2017-04-30 09:59:03 -05:00
reaperrr
7dddc7fc44 Make FallToEarth kill the actor instead of disposing it 2017-04-24 19:12:31 +02:00
rob-v
df07d89f9e Helis return to nearest base like Planes 2017-04-22 15:53:05 +02:00
Oliver Brakmann
843ac85c92 Merge pull request #13000 from reaperrr/supply-to-cnc
Refactor SupplyTruck/AcceptsSupplies to *Cash traits
2017-04-18 23:38:29 +02:00
reaperrr
9814083ac3 Rename DonateSupplies activity to DonateCash 2017-04-18 19:27:46 +02:00
Paul Chote
0b0f8bc51e Require cancelled move orders to exit tunnels before completion. 2017-04-17 22:34:21 +01:00
Oliver Brakmann
b50f15c645 Check for dead destination helipad in HeliReturnToBase 2017-04-17 19:31:53 +02:00
Oliver Brakmann
ff8f204cac Check for dead destination airfield in ReturnToBase 2017-04-17 19:23:11 +02:00
atlimit8
ee260af064 Merge pull request #13021 from abcdefg30/idleActivity
FlyCircle and HeliFlyCircle count as idle activities.
2017-04-02 21:11:37 -05:00
abcdefg30
ae111248f3 Have some activities count as idle activities 2017-03-24 18:06:10 +01:00
abcdefg30
4d335af9fc Fixed aircraft not being able to hunt 2017-03-24 17:40:11 +01:00
atlimit8
aa8c434668 Make Repair activity host actor the attacker for repairs. 2017-03-15 20:25:12 -05:00
Mustafa Alperen Seki
bf0c4f7e1a Fix that Carryalls still pick owner changed units 2017-02-21 18:04:53 +02:00
Paul Chote
7a22de268d Fix crash when unloading cargo from units with multiple cloaks. 2017-02-05 17:52:19 +00:00
Paul Chote
22fad046a0 Fix units warping to 0,0 when doing a 180 degree turn. 2017-01-29 18:58:35 +00:00
Paul Chote
572c1cb89f Implement subterranean units. 2017-01-29 18:58:33 +00:00