Merge pull request #12999 from reaperrr/RevealOnDeath

Add RevealOnDeath trait
This commit is contained in:
Paul Chote
2017-05-01 11:17:18 +01:00
committed by GitHub
5 changed files with 98 additions and 1 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Activities
info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
}
self.Dispose();
self.Kill(self);
return null;
}

View File

@@ -787,6 +787,7 @@
<Compile Include="UtilityCommands\Utilities.cs" />
<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
<Compile Include="Traits\RevealOnDeath.cs" />
<Compile Include="Traits\RevealOnFire.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnDisabled.cs" />
<Compile Include="Traits\World\ActorMap.cs" />

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@@ -0,0 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Reveal this actor's last position when killed.")]
public class RevealOnDeathInfo : ConditionalTraitInfo
{
[Desc("Stances relative to the actors' owner that shroud will be revealed for.")]
public readonly Stance RevealForStances = Stance.Ally;
[Desc("Duration of the reveal.")]
public readonly int Duration = 25;
[Desc("Radius of the reveal around this actor.")]
public readonly WDist Radius = new WDist(1536);
[Desc("Can this actor be revealed through shroud generated by the GeneratesShroud trait?")]
public readonly bool RevealGeneratedShroud = true;
[Desc("DeathTypes for which shroud will be revealed.",
"Use an empty list (the default) to allow all DeathTypes.")]
public readonly HashSet<string> DeathTypes = new HashSet<string>();
public override object Create(ActorInitializer init) { return new RevealOnDeath(init.Self, this); }
}
public class RevealOnDeath : ConditionalTrait<RevealOnDeathInfo>, INotifyKilled
{
readonly RevealOnDeathInfo info;
public RevealOnDeath(Actor self, RevealOnDeathInfo info)
: base(info)
{
this.info = info;
}
void INotifyKilled.Killed(Actor self, AttackInfo attack)
{
if (IsTraitDisabled)
return;
if (!self.IsInWorld)
return;
if (info.DeathTypes.Count > 0 && !attack.Damage.DamageTypes.Overlaps(info.DeathTypes))
return;
var owner = self.Owner;
if (owner != null && owner.WinState == WinState.Undefined)
{
self.World.AddFrameEndTask(w =>
{
// Actor has been disposed by something else before its death (for example `Enter`).
if (self.Disposed)
return;
w.Add(new RevealShroudEffect(self.CenterPosition, info.Radius,
info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility,
owner, info.RevealForStances, duration: info.Duration));
});
}
}
}
}

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@@ -170,6 +170,9 @@
Offset: -12, -12
RequiresCondition: carryall-reserved
RevealOnFire:
RevealOnDeath:
Duration: 100
Radius: 2c512
^Tank:
Inherits: ^Vehicle
@@ -298,6 +301,8 @@
Voiced:
VoiceSet: InfantryVoice
RevealOnFire:
RevealOnDeath:
Duration: 100
^Plane:
Inherits@1: ^ExistsInWorld
@@ -372,6 +377,9 @@
Pieces: 2, 5
Range: 1c512, 4c0
WithMakeAnimation:
RevealOnDeath:
Duration: 100
Radius: 4c768
^Defense:
Inherits: ^Building

View File

@@ -111,6 +111,8 @@ construction_yard:
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
RevealOnDeath:
Radius: 5c768
wind_trap:
Inherits: ^Building
@@ -149,6 +151,8 @@ wind_trap:
Amount: 200
ScalePowerWithHealth:
ProvidesPrerequisite@buildingname:
RevealOnDeath:
Radius: 3c768
barracks:
Inherits: ^Building
@@ -223,6 +227,8 @@ barracks:
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
RevealOnDeath:
Radius: 3c768
refinery:
Inherits: ^Building
@@ -325,6 +331,8 @@ silo:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 5
Range: 2c0, 5c0
RevealOnDeath:
Radius: 2c768
light_factory:
Inherits: ^Building
@@ -742,6 +750,8 @@ large_gun_turret:
Amount: -60
SelectionDecorations:
VisualBounds: 32,40,0,-8
RevealOnDeath:
Radius: 5c768
repair_pad:
Inherits: ^Building