reaperrr
f550c3b762
Merge pull request #12315 from obrakmann/activities-pt1
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Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
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There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
Oliver Brakmann
3e9bf7aa4d
Turn Actor.GetCurrentActivity into a property
2016-10-31 18:46:27 +01:00
Paul Chote
6b29d70520
Merge pull request #12284 from reaperrr/interface-cleanups02
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More explicit interface cleanups
2016-10-30 18:40:43 +00:00
reaperrr
ce52bc9d7b
Some more misc explicit interface implementations
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'Fallout' from working on other things.
2016-10-30 19:17:41 +01:00
reaperrr
61779bf02a
Make WithSpriteTurret ITick implementation explicit
2016-10-30 19:17:39 +01:00
Paul Chote
04dbda6dcd
Merge pull request #12274 from abcdefg30/bodyPreview
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Fully support unhardcoded sequences in the voxel render traits
2016-10-29 14:53:47 +01:00
abcdefg30
1592769419
Merge pull request #12155 from reaperrr/fix-spritebarrel-preview
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Fixes sprite barrels ignoring turret/actor orientation in previews
2016-10-22 20:02:30 +02:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
7955aeb1c3
Implement INotifyDamageStateChanged explicitly in WithSpriteBody
2016-10-22 18:21:52 +02:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
abcdefg30
713b970f24
Fully support unhardcoded sequences in the voxel render traits
2016-10-21 08:59:15 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
Paul Chote
eabd881ca3
Merge pull request #12129 from reaperrr/aircraft-ismoving
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Change Aircraft.IsMoving to be true only when moving horizontally
2016-10-15 15:07:41 +01:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
Paul Chote
4ed78e1ff6
Work around an initialisation order conflict.
2016-10-04 01:13:32 +01:00
reaperrr
9458818073
Fix sprite barrels ignoring turret/actor orientation in previews
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Affects color picker, map editor and transport via TS carryall or TD landing craft.
2016-10-02 21:19:18 +02:00
Oliver Brakmann
0d54f2994f
Merge pull request #12086 from pchote/fake-spy-infiltration
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Fix spy infiltration cursor giving away fake buildings.
2016-10-01 20:20:44 +02:00
abc013
ebb1c45786
Added an AttackSequences property to WithInfantryBody
2016-09-30 22:18:16 +02:00
Oliver Brakmann
65b919a7ae
Merge pull request #12062 from abc013/VoxelShadows
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Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, …
2016-09-30 16:04:30 +02:00
Paul Chote
abf837a934
Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
reaperrr
4b8700bb97
Remove work-around for aircraft from WithMoveAnimation
2016-09-29 22:55:52 +02:00
reaperrr
d762e54e2a
Merge pull request #12070 from abcdefg30/chevrons
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Render WithDecoration above shroud
2016-09-23 21:32:50 +02:00
abcdefg30
b21cf1fdb2
Render WithDecoration above shroud
2016-09-22 14:33:35 +02:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
abc013
b9d1f373fe
Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody
2016-09-20 13:34:05 +02:00
Paul Chote
095b093f39
Merge pull request #12046 from obrakmann/fix11996_spy-exodus-crash
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Fix crashing when a spy's "real" owner gets changed
2016-09-20 09:15:20 +01:00
Oliver Brakmann
d099aa0d46
Fix crashing when a spy's "real" owner gets changed
2016-09-18 14:27:18 +02:00
Oliver Brakmann
ab8c1403a8
Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 13:48:17 +02:00
Paul Chote
53f47f8ee1
Use explicit interfaces in WithBuildingPlaced(Overlay|Animation).
2016-09-04 15:25:50 +01:00
Paul Chote
a09b32b4f3
Disable WithBuildingPlacedAnimation while selling.
2016-09-04 15:25:49 +01:00
abcdefg30
8a8ab1563f
Fix an inverted check in SupportPowerChargeBar
2016-09-02 19:41:22 +02:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
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Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Paul Chote
ed349f9086
Remove health bar rendering duplication.
2016-08-22 20:27:58 +01:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
abcdefg30
e8084daad7
Cache the SupportPowerManager in SupportPowerChargeBar
2016-08-21 01:19:53 +02:00
abcdefg30
e9e49a5d02
Add a new DisplayStances field to SupportPowerChargeBarInfo
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other
2016-08-21 01:19:52 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
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Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Paul Chote
a9bfa553fc
Support multiple death animation variants.
2016-08-12 20:58:14 +01:00
Matthias Mailänder
fac58bd461
Replace pixel perfect offset with reference point definitions.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb
Split SelectionDecorations control group rendering into
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WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
Paul Chote
ac6b2a8f62
Support custom fully-open sequences for gates.
2016-07-13 22:22:07 +01:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
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Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Matthias Mailänder
c3de3a0a90
Merge pull request #11619 from pchote/fix-depot-sell
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Fix service depot selling.
2016-07-09 21:17:06 +02:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00