Paul Chote
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7325f0e733
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Fix service depot animation breaking sell.
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2016-07-09 11:11:31 +01:00 |
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Zimmermann Gyula
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ad0c38d352
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Fix a wrong check in LeavesTrails.
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2016-07-09 02:08:33 +02:00 |
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Taryn Hill
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59d97b8447
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WithTextDecoration: Move exception to Info via IRulesetLoaded
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2016-07-05 14:09:27 -05:00 |
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Matthias Mailänder
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6148e8d8a3
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Rename Stances to ValidStances.
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2016-07-04 00:34:28 +02:00 |
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Matthias Mailänder
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a6e42823e5
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Add WithTextDecoration.
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2016-07-03 21:31:58 +02:00 |
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abcdefg30
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430b654460
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Merge pull request #11428 from reaperrr/attack-delay
Allow attack anims/overlays to start before weapons fire
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2016-07-03 18:58:07 +02:00 |
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Matthias Mailänder
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889bbcf428
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Cache the palette lookup.
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2016-07-03 14:41:15 +02:00 |
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Matthias Mailänder
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4325e1b400
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Let pipImages tick using the appropriate interface.
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2016-07-03 14:40:47 +02:00 |
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Matthias Mailänder
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3e5155fa7d
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Cache pipImages in the constructor.
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2016-07-03 14:40:14 +02:00 |
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Matthias Mailänder
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3a7558c273
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Document and lint test pips and groups.
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2016-07-03 12:26:29 +02:00 |
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reaperrr
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3b43544e2d
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Add start delay functionality to attack animation traits
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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75c49620d1
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Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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87537d9669
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Move WithAttackOverlay to Mods.Common
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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526f851489
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Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
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2016-06-20 14:38:11 +02:00 |
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reaperrr
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cc9b24d932
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Make WithShadow Offset and ZOffset customizable
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2016-06-19 19:13:10 +02:00 |
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reaperrr
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6b1adbacc4
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Make WithShadow public and upgradable
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2016-06-19 15:16:28 +02:00 |
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Paul Chote
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eb5b50185c
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Add IActorPreviewInitModifier interface.
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2016-06-15 20:36:25 +01:00 |
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Paul Chote
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970caf38c6
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Support dynamic initial turret facings.
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2016-06-15 20:36:24 +01:00 |
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teees
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4fa3ecfafb
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Add DynamicFacingInit.
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2016-06-15 20:36:23 +01:00 |
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teees
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8724ed29bc
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Support dynamic offsets in ActorPreviews.
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2016-06-15 20:36:08 +01:00 |
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Oliver Brakmann
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79fa3f731e
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Merge pull request #11435 from reaperrr/remove-rotoroverlay
Remove WithSpriteRotorOverlay
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2016-06-13 21:59:32 +02:00 |
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abcdefg30
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d97d02b97f
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Merge pull request #11407 from reaperrr/ts-infantry-tweaks
Various TS infantry fixes
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2016-06-12 14:42:12 +02:00 |
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reaperrr
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ce73faaa1f
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Change WithDeathAnimation to look up string rather than integers
For DeathType sequence mapping.
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2016-06-12 14:25:31 +02:00 |
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reaperrr
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9def6b0f70
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Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
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2016-06-12 11:53:47 +02:00 |
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reaperrr
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1adf887c75
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Remove WithSpriteRotorOverlay
This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
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2016-06-11 17:43:10 +02:00 |
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Matthias Mailänder
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9b6e15ea78
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Add a CustomTerrain debug overlay.
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2016-06-06 19:25:37 +02:00 |
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Matthias Mailänder
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d1022671c0
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Define the reverse playback at sequence level.
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2016-05-28 16:03:19 +02:00 |
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Matthias Mailänder
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99c7989ebc
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Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
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2016-05-28 16:03:13 +02:00 |
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Matthias Mailänder
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e0b77a8517
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Add configurable DamageState/Type filters to WithSmoke.
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2016-05-28 15:41:27 +02:00 |
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reaperrr
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e7517e7bfa
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Moved DrawLineToTarget from Game to Mods.Common
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2016-05-26 11:38:39 +02:00 |
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reaperrr
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b254d5fa88
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Merge pull request #11348 from reaperrr/clean-effects
Remove redundant Effects
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2016-05-26 07:52:12 +02:00 |
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Zimmermann Gyula
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785f883d41
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Do not try to tick undefined parachute shadows.
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2016-05-25 12:50:24 +02:00 |
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reaperrr
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555d4f4adc
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Remove Corpse effect and use SpriteEffect instead
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2016-05-23 23:30:51 +02:00 |
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reaperrr
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51b88bfbaf
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Remove Explosion effect and use SpriteEffect instead
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2016-05-23 23:30:49 +02:00 |
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reaperrr
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6a988fd676
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Move WorldInteractionControllerWidget and SpriteEffect to Common
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2016-05-23 23:30:48 +02:00 |
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Oliver Brakmann
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392dd7db3f
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Merge pull request #11112 from reaperrr/improve-LeavesTrails
Add facings support and other controls to LeavesTrails
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2016-05-21 12:36:13 +02:00 |
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reaperrr
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dbd7606667
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Move SpriteEffect facing parameter to the end
To avoid potential incompatibilities with downstream projects.
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2016-05-20 23:24:33 +02:00 |
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reaperrr
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51194059b3
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Fix WithParachute shadow position on elevated terrain
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2016-05-15 16:05:15 +02:00 |
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reaperrr
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c2f537a43d
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Move parachute shadow anim ticking from Render to Tick
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2016-05-15 16:04:01 +02:00 |
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reaperrr
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a670ea4bad
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Remove ITraitInfo from WithParachuteInfo
ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
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2016-05-15 16:00:51 +02:00 |
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reaperrr
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62aabffed9
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Make LeavesTrails loop through a list of offsets
Instead of the unflexible 'AlternateOffset' approach.
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2016-05-01 23:01:07 +02:00 |
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reaperrr
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04d075ca9f
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Add control over whether trails should spawn with or without delay
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2016-05-01 23:01:07 +02:00 |
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reaperrr
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866e0b3577
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Add facings support, start delay and offset controls to LeavesTrails
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2016-05-01 23:01:07 +02:00 |
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reaperrr
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ca7a17ea06
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Add facings support to SpriteEffect
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2016-05-01 23:01:07 +02:00 |
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Paul Chote
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08100dc49b
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Fix initial render state for walls.
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2016-04-21 17:21:29 +01:00 |
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reaperrr
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a1ce5bd978
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Move VeteranProductionIconOverlay to Traits.Render
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2016-04-16 14:26:26 +02:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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2915db67c4
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Add depth buffer support to sprites and sequences.
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2016-04-15 09:42:29 -04:00 |
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abcdefg30
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03b56b0337
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Merge pull request #11004 from obrakmann/pr10266_paradrop-production
Paradrop Production
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2016-04-02 13:00:47 +02:00 |
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Taryn Hill
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c02e6b68a3
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Don't render WithSpriteBody if it is disabled
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2016-04-01 19:33:12 -05:00 |
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