atlimit8
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fd6b2c0107
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Move timers from ConditionManager to ExternalCondition
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2017-08-27 12:43:27 +01:00 |
|
atlimit8
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c61cd37bec
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ExternalCondition: List<struct TimedToken> timedTokens
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2017-08-27 12:43:27 +01:00 |
|
atlimit8
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62c76b8ae9
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ExternalCondition: remove timedTokensBySource
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2017-08-27 12:43:27 +01:00 |
|
atlimit8
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f51323daa3
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ExternalCondition: remove unneeded source references
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2017-08-27 12:43:27 +01:00 |
|
atlimit8
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c7d3c3ec73
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Changes to ExternalCondition.TryRevokeCondition
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2017-08-27 12:43:27 +01:00 |
|
abcdefg30
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d6d8cf05b0
|
Adjust IsAtGroundLevel fixing EjectOnDeath
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2017-08-26 15:54:02 -07:00 |
|
reaperrr
|
b1c63a4752
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Fix FindActorsOnLine overscan
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2017-08-26 15:43:44 -07:00 |
|
Forcecore
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739d0c0bb2
|
Disabled Ground squads finding targets individually
* Now they will tend to focus fire.
* Provides performance when when the AI designer implements better
(and complex) target selection code
|
2017-08-25 23:13:26 +02:00 |
|
Zimmermann Gyula
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cb36dfa532
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Implement instant refineries.
AKA RA2 refinery logic.
|
2017-08-25 22:19:03 +02:00 |
|
Paul Chote
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a29360f313
|
Add a lint test for hotkeys.
|
2017-08-25 21:56:52 +02:00 |
|
Paul Chote
|
1e0148e092
|
Migrate ButtonWidget to NamedHotkey.
|
2017-08-25 21:56:52 +02:00 |
|
Paul Chote
|
13a06c6e8d
|
Move hardcoded static asset browser hotkeys to yaml.
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2017-08-25 21:56:52 +02:00 |
|
atlimit8
|
43880ea7b8
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Make AppearsOnRadar trait conditional
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2017-08-25 15:10:28 +02:00 |
|
atlimit8
|
8a825f2999
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Add VariableExpression.NoVariables
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2017-08-25 15:10:28 +02:00 |
|
reaperrr
|
120d7f9976
|
WithHarvestAnimation style fixes
Make interface implementations explicit.
|
2017-08-23 12:34:00 +02:00 |
|
reaperrr
|
0103b7ca87
|
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...after it finished playing.
|
2017-08-23 12:34:00 +02:00 |
|
reaperrr
|
90a4fe7ca1
|
Resume looping default WithSpriteTurret.Sequence after custom anim
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
|
2017-08-23 12:34:00 +02:00 |
|
reaperrr
|
c75e64a952
|
Properly account for disabled Armaments in various places
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
|
2017-08-22 20:55:46 +01:00 |
|
reaperrr
|
951ee2210c
|
Consider disabled armaments invalid
|
2017-08-22 20:55:46 +01:00 |
|
rob-v
|
01d631b228
|
Load replays also in sub directories
|
2017-08-21 14:54:46 +02:00 |
|
Mustafa Alperen Seki
|
f7983692ae
|
Make Captures Upgradeable
|
2017-08-21 13:06:00 +02:00 |
|
Matthias Mailänder
|
287290bbdf
|
Fix indentions of trait documentation table of contents.
|
2017-08-20 23:06:59 +02:00 |
|
reaperrr
|
834a40b18d
|
Refactor BurstDelay to BurstDelays
Allowing to set custom per-burst delays.
|
2017-08-20 20:48:25 +02:00 |
|
abcdefg30
|
4ce2e82ff0
|
AI States style fixes and minor polish
|
2017-08-17 23:25:51 +01:00 |
|
reaperrr
|
98b1468801
|
Clean up Harvester TickIdle a bit
Triggering UnblockRefinery each idle tick is bogus.
|
2017-08-17 22:58:37 +01:00 |
|
reaperrr
|
406f482a19
|
Cache INotifyHarvesterAction trait look-ups
|
2017-08-17 22:58:37 +01:00 |
|
reaperrr
|
bac8d3233a
|
Streamline Harvester.SetProcLines return check
|
2017-08-17 22:58:37 +01:00 |
|
reaperrr
|
e9a420a9e5
|
Remove redundant TakeOff from Aircraft
ResupplyAircraft queues a TakeOff anyway, if the aircraft is a helicopter.
|
2017-08-17 22:19:05 +01:00 |
|
reaperrr
|
95d3d61ffa
|
Make some Aircraft interface implementations explicit with subclassing
|
2017-08-17 22:19:05 +01:00 |
|
reaperrr
|
6c3ff0dc02
|
Make AircraftInfo more readable
Added some descriptions where I considered it necessary, added newlines between entries, reordered entries where it made sense.
|
2017-08-17 22:19:05 +01:00 |
|
reaperrr
|
cab6a96b16
|
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
|
2017-08-17 22:03:42 +01:00 |
|
reaperrr
|
f3f2621eeb
|
Allow skipping 'sell'/reversed make anim on Sell
|
2017-08-17 22:03:42 +01:00 |
|
reaperrr
|
eb5fb5abba
|
Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture
|
2017-08-17 22:03:42 +01:00 |
|
rob-v
|
c848b30e9e
|
Add chat tab to multiplayer/replays ingame menu
|
2017-08-17 21:54:19 +01:00 |
|
Paul Chote
|
daee217431
|
Add x64process stat.
|
2017-08-17 19:45:11 +02:00 |
|
Paul Chote
|
9fc0970cfc
|
Force '.' decimal point for windowscale stat.
|
2017-08-17 19:45:11 +02:00 |
|
abcdefg30
|
7156c2c09d
|
Add the missing base implementation to AttackFrontal's RulesetLoaded
|
2017-08-17 19:28:51 +02:00 |
|
rob-v
|
dd9d5450bc
|
Add EnableDebugCommandsInReplays option
|
2017-08-17 19:23:22 +02:00 |
|
rob-v
|
eb21c4bddd
|
Keep Attack M./Guard action while holding hotkey (revert Playtest change)
|
2017-08-13 17:44:26 +01:00 |
|
Oliver Brakmann
|
8f26b4e92b
|
Fix Mobile not sanitizing target location of Move orders
|
2017-08-13 17:23:37 +01:00 |
|
Paul Chote
|
62a006ed3e
|
Change beaconlib reference to match other deps.
|
2017-08-13 18:15:55 +02:00 |
|
Paul Chote
|
4e493f265f
|
Revert TicksBeforePathing move from Mobile to Move.
This partially reverts commit 11c8cda0c38ad0ac71c58557d34480925307cebd.
|
2017-08-13 13:31:58 +02:00 |
|
Jean-Rémy Buchs
|
49f42401e6
|
Improve the description of LandOnCondition of Aircraft
|
2017-08-11 10:56:27 -05:00 |
|
abcdefg30
|
de7a0c9861
|
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
|
2017-08-10 19:11:47 +02:00 |
|
abcdefg30
|
d1ab421240
|
Don't spawn new actors before all RemovedFromWorld callbacks have run
|
2017-08-10 17:57:11 +02:00 |
|
Paul Chote
|
22d7031819
|
Focus the ViewportController on Standard/Inverted scroll modes.
|
2017-08-10 12:50:00 +02:00 |
|
Paul Chote
|
d0d8062dbf
|
Extract ViewportEdgeScrollMargin settings entry.
|
2017-08-10 12:44:44 +02:00 |
|
Paul Chote
|
dd709a2679
|
Revert "Have some activities count as idle activities"
This reverts commit ae111248f3.
|
2017-08-10 12:22:28 +02:00 |
|
rob-v
|
0c67ca3321
|
Add ButtonWidget.DisableKeySound property
|
2017-08-09 21:50:34 +01:00 |
|
reaperrr
|
f744a429a4
|
Fix SpawnActorPower not playing launch sounds
|
2017-08-09 21:27:42 +01:00 |
|