Commit Graph

5016 Commits

Author SHA1 Message Date
atlimit8
fd6b2c0107 Move timers from ConditionManager to ExternalCondition 2017-08-27 12:43:27 +01:00
atlimit8
c61cd37bec ExternalCondition: List<struct TimedToken> timedTokens 2017-08-27 12:43:27 +01:00
atlimit8
62c76b8ae9 ExternalCondition: remove timedTokensBySource 2017-08-27 12:43:27 +01:00
atlimit8
f51323daa3 ExternalCondition: remove unneeded source references 2017-08-27 12:43:27 +01:00
atlimit8
c7d3c3ec73 Changes to ExternalCondition.TryRevokeCondition 2017-08-27 12:43:27 +01:00
abcdefg30
d6d8cf05b0 Adjust IsAtGroundLevel fixing EjectOnDeath 2017-08-26 15:54:02 -07:00
reaperrr
b1c63a4752 Fix FindActorsOnLine overscan 2017-08-26 15:43:44 -07:00
Forcecore
739d0c0bb2 Disabled Ground squads finding targets individually
* Now they will tend to focus fire.
* Provides performance when when the AI designer implements better
  (and complex) target selection code
2017-08-25 23:13:26 +02:00
Zimmermann Gyula
cb36dfa532 Implement instant refineries.
AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
Paul Chote
a29360f313 Add a lint test for hotkeys. 2017-08-25 21:56:52 +02:00
Paul Chote
1e0148e092 Migrate ButtonWidget to NamedHotkey. 2017-08-25 21:56:52 +02:00
Paul Chote
13a06c6e8d Move hardcoded static asset browser hotkeys to yaml. 2017-08-25 21:56:52 +02:00
atlimit8
43880ea7b8 Make AppearsOnRadar trait conditional 2017-08-25 15:10:28 +02:00
atlimit8
8a825f2999 Add VariableExpression.NoVariables 2017-08-25 15:10:28 +02:00
reaperrr
120d7f9976 WithHarvestAnimation style fixes
Make interface implementations explicit.
2017-08-23 12:34:00 +02:00
reaperrr
0103b7ca87 Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
90a4fe7ca1 Resume looping default WithSpriteTurret.Sequence after custom anim
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
reaperrr
c75e64a952 Properly account for disabled Armaments in various places
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:55:46 +01:00
reaperrr
951ee2210c Consider disabled armaments invalid 2017-08-22 20:55:46 +01:00
rob-v
01d631b228 Load replays also in sub directories 2017-08-21 14:54:46 +02:00
Mustafa Alperen Seki
f7983692ae Make Captures Upgradeable 2017-08-21 13:06:00 +02:00
Matthias Mailänder
287290bbdf Fix indentions of trait documentation table of contents. 2017-08-20 23:06:59 +02:00
reaperrr
834a40b18d Refactor BurstDelay to BurstDelays
Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
abcdefg30
4ce2e82ff0 AI States style fixes and minor polish 2017-08-17 23:25:51 +01:00
reaperrr
98b1468801 Clean up Harvester TickIdle a bit
Triggering UnblockRefinery each idle tick is bogus.
2017-08-17 22:58:37 +01:00
reaperrr
406f482a19 Cache INotifyHarvesterAction trait look-ups 2017-08-17 22:58:37 +01:00
reaperrr
bac8d3233a Streamline Harvester.SetProcLines return check 2017-08-17 22:58:37 +01:00
reaperrr
e9a420a9e5 Remove redundant TakeOff from Aircraft
ResupplyAircraft queues a TakeOff anyway, if the aircraft is a helicopter.
2017-08-17 22:19:05 +01:00
reaperrr
95d3d61ffa Make some Aircraft interface implementations explicit with subclassing 2017-08-17 22:19:05 +01:00
reaperrr
6c3ff0dc02 Make AircraftInfo more readable
Added some descriptions where I considered it necessary, added newlines between entries, reordered entries where it made sense.
2017-08-17 22:19:05 +01:00
reaperrr
cab6a96b16 Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy 2017-08-17 22:03:42 +01:00
reaperrr
f3f2621eeb Allow skipping 'sell'/reversed make anim on Sell 2017-08-17 22:03:42 +01:00
reaperrr
eb5fb5abba Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture 2017-08-17 22:03:42 +01:00
rob-v
c848b30e9e Add chat tab to multiplayer/replays ingame menu 2017-08-17 21:54:19 +01:00
Paul Chote
daee217431 Add x64process stat. 2017-08-17 19:45:11 +02:00
Paul Chote
9fc0970cfc Force '.' decimal point for windowscale stat. 2017-08-17 19:45:11 +02:00
abcdefg30
7156c2c09d Add the missing base implementation to AttackFrontal's RulesetLoaded 2017-08-17 19:28:51 +02:00
rob-v
dd9d5450bc Add EnableDebugCommandsInReplays option 2017-08-17 19:23:22 +02:00
rob-v
eb21c4bddd Keep Attack M./Guard action while holding hotkey (revert Playtest change) 2017-08-13 17:44:26 +01:00
Oliver Brakmann
8f26b4e92b Fix Mobile not sanitizing target location of Move orders 2017-08-13 17:23:37 +01:00
Paul Chote
62a006ed3e Change beaconlib reference to match other deps. 2017-08-13 18:15:55 +02:00
Paul Chote
4e493f265f Revert TicksBeforePathing move from Mobile to Move.
This partially reverts commit 11c8cda0c38ad0ac71c58557d34480925307cebd.
2017-08-13 13:31:58 +02:00
Jean-Rémy Buchs
49f42401e6 Improve the description of LandOnCondition of Aircraft 2017-08-11 10:56:27 -05:00
abcdefg30
de7a0c9861 Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget 2017-08-10 19:11:47 +02:00
abcdefg30
d1ab421240 Don't spawn new actors before all RemovedFromWorld callbacks have run 2017-08-10 17:57:11 +02:00
Paul Chote
22d7031819 Focus the ViewportController on Standard/Inverted scroll modes. 2017-08-10 12:50:00 +02:00
Paul Chote
d0d8062dbf Extract ViewportEdgeScrollMargin settings entry. 2017-08-10 12:44:44 +02:00
Paul Chote
dd709a2679 Revert "Have some activities count as idle activities"
This reverts commit ae111248f3.
2017-08-10 12:22:28 +02:00
rob-v
0c67ca3321 Add ButtonWidget.DisableKeySound property 2017-08-09 21:50:34 +01:00
reaperrr
f744a429a4 Fix SpawnActorPower not playing launch sounds 2017-08-09 21:27:42 +01:00