In 4312a4d3f4 MiniYaml merging was adjusted. One effect of this change was that duplicate keys in files that did not previously require merging was previously allowed, but was now an error. (Test case `TestMergeConflictsNoMerge`)
The installer files were relying on the previous behaviour to allow multiple `ContentPackage` keys. The above change caused a regression where attempting to manage mod content would crash due to now erroring on the duplicate keys.
We fix the issue by applying a unique ID suffix, as is a common pattern elsewhere in our yaml files, and teach InstallFromSourceLogic to recognise and strip it.
Currently when linting translations, we check for any unused translation keys. This works fine for the default mods, which own the entire sets of translation files. For community mods, they often import the translation files from the common mod assets, but they may only use some of the translations provided. Currently, they would get warnings about not using translations from the common files they have imported.
Since the community mods don't own those translations, getting warnings about it is annoying. To solve this issue, introduce a AllowUnusedTranslationsInExternalPackages in the mod.yaml which defaults to true. This will prevent reporting of unused translation keys from external assets. Keys that are used for external assets will still be validated, and keys from the mod assets will be both validated and unused keys will be reported.
We default the new flag to true and don't provide an update rule. This means community mods will get the new behaviour. For the default mods, we do want to check the "external" assets, since we control those assets. So the default mods have their mod.yaml updated to disable the flag and retain the existing behaviour of checking everything.
Using the glory of regex, we can scrape any Lua script files that a map includes and locate calls to the UserInterface.Translate method. We can then treat them in the same way as C# fields marked with a TranslationReferenceAttribute. This allows the lint check to validate the translation invoked in the .lua script has a matching entry in the translation .ftl files, with all the required arguments (if any).
We can also locate any calls to AddPrimaryObjective or AddSecondaryObjective defined by the utils.lua script, which also accept translation keys.
The are a couple of restrictions:
- When linting the map, we don't check for keys in the ftl file that are unused. This is because the linter doesn't load all the keys when checking maps.
- In order to validate translation arguments with the regex, we require the Lua script to pass the table of arguments inline at the callsite. If it does not, we raise a warning so the user can adjust the code.
Some existing widget are too small to accommodate their text. Adjust their sizes to fit. Text can be rendered outside the widget bounds so visually this often has no impact, but adjusting this now will help in the future for checking translation text for other languages fit in their widgets.
Reduces size used for png files from 13,366,660 bytes to 13,055,285 bytes in total. Changes size used for oramap files from 2,601,027 bytes to 2,605,779 bytes in total (contained PNGs are smaller, but the oramap zip wrapper didn't compress as well). This slight filesize improvement doesn't noticeably impact loading times.
zopfilpng is used for compression with the following command line:
'zopflipng.exe -y -m image.png image.png'
This follows on from 78bef8a98f and bc5e7d1497. Except now that the PNG decoder supports bit depths of 1, 2 or 4 we don't have to preserve the original bit depth of the image, allowing for more compression.
The oramap files were updated by:
- Running utility command "<mod> --unpack-map unpack" for each mod.
- Compressing the png files using the command above.
- Running utility command "<mod> --unpack-map repack" for each mod, except in Map.Save the line `if (!LockPreview) { var previewData = ...` is replaced with `if (false) { var previewData = ...` to save the existing optimized image on disk rather than generating a fresh preview.