Zimmermann Gyula
6027a123d4
Split off the upgrade rules of the previous release cycle.
2018-08-02 17:00:02 +02:00
Smittytron
df76834a5f
Correct typo in DefineGroundCorpseDefault update rule
2018-07-31 20:42:03 +02:00
Zimmermann Gyula
813e53f823
Fix deathsounds regression.
2018-07-29 09:13:53 -07:00
Paul Chote
6ec93bd8cf
Add player badges.
2018-07-29 00:30:17 +02:00
Paul Chote
7ec19b82e3
Add in-game tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
70706ca531
Add lobby tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
b5a5eecc25
Add login/profile display to the main menu.
2018-07-29 00:30:17 +02:00
Paul Chote
630936a211
Adjust lobby tooltip plumbing:
...
- Pass Client instead of Client ID
- Pass WorldRenderer and OrderManager to util helpers.
2018-07-29 00:30:17 +02:00
Paul Chote
97c03b00f2
Strip the client block down to latency only.
2018-07-29 00:30:17 +02:00
Paul Chote
f08bfae9a0
Count direct children of text fields and buttons for mouseover.
...
This improves polish when mousing over prefix glyphs.
2018-07-29 00:30:17 +02:00
Paul Chote
df20ae1aec
Fix TextFieldWidget margin properties not being cloned.
2018-07-29 00:30:17 +02:00
Chris Forbes
51e000599a
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
Mustafa Alperen Seki
82f6c2b862
Make SpawnActorsOnSell conditional
2018-07-28 21:20:28 +01:00
Mustafa Alperen Seki
ea2794b417
Make EjectOnDeath conditional
2018-07-28 21:20:28 +01:00
reaperrr
0bff9e9119
Make some Attack* methods/classes public
...
Instead of protected, because some 3rd-party mods rely on these being
public.
2018-07-28 21:35:42 +02:00
Chris Forbes
d4ef841678
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
Zimmermann Gyula
51a99cb43c
Special-case the player actor on GCOnBotOwner.
2018-07-28 17:59:34 +02:00
matjaeck
d33ac0c838
Fix tooltip descriptions for spectators.
2018-07-28 17:49:42 +02:00
Andre Mohren
be2c41d51c
Added PlaceBuildingInit.
2018-07-28 17:38:46 +02:00
Mustafa Alperen Seki
5a780577b9
Add Desc() field to GrantConditionOnDeployInfo.
2018-07-28 16:32:37 +01:00
Zimmermann Gyula
a456c234ca
Provide appropriate upgrade rule.
2018-07-28 16:32:37 +01:00
Zimmermann Gyula
f07460edd2
Convert GrantConditionOnDeploy to a pausableconditional trait.
...
Also remove CanUndeploy as pausing achieves the same effect.
2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
f05fc0cae8
Add WithProductionOverlay>Queues
2018-07-28 16:17:47 +01:00
Paul Chote
e64a966b4f
Group update rule display by update path.
2018-07-28 15:12:55 +01:00
Andre Mohren
a57cfc7d40
Fixed ProductionItem costs calculation.
2018-07-26 14:01:37 +00:00
Andre Mohren
81e1b39bb9
Made PowerManager optional for traits who do not require it.
2018-07-26 14:02:42 +01:00
Chris Forbes
dcf93203ea
Get rid of unit pathing delay completely
2018-07-26 13:19:31 +01:00
Zimmermann Gyula
e9c3927b0c
Filter Explodes->DeathTypes when Threshold is above 0.
2018-07-26 13:10:50 +01:00
Mustafa Alperen Seki
6073de52ca
Add DamageSource to Explodes
2018-07-26 13:04:59 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
reaperrr
42d5799f4e
Parachutable.cs readability improvements
2018-07-26 13:01:09 +01:00
reaperrr
a30727b155
Make disabling parachute corpse sequences easier
2018-07-26 13:01:09 +01:00
Mustafa Alperen Seki
6b1451f7ca
Remove GivesBounty>LevelMod
2018-07-26 12:53:33 +01:00
Mustafa Alperen Seki
81deb2b00c
Make Multipile GivesBounty traits to work properly
2018-07-26 12:53:33 +01:00
Mustafa Alperen Seki
c14c7653bc
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
Mustafa Alperen Seki
9c61217bc6
Add ability to send a radar ping with lua.
2018-07-26 00:03:45 +01:00
Andre Mohren
b86355cda6
Made MapBuildRadius optional for traits who do not require it.
2018-07-25 22:35:46 +01:00
BGluth
a43bdff603
Implemented #15325
...
- Leaving a game now returns you to the respective menu.
- I think that I covered all of the possibilities (mission, skirmish, multiplayer, map editor, replay).
2018-07-23 17:20:26 +01:00
Paul Chote
d6682faeee
Keep a 1px border around trimmed ShpTD data.
2018-07-23 17:02:50 +01:00
reaperrr
c434a38b1f
Move 20171014-20180218 update rules to subfolder
...
Also synced order of appearance with order they're applied in when running the full update path.
2018-07-22 13:54:21 +01:00
reaperrr
4c55e820d6
Add beta warning to legacy update path
2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448
Add all remaining update rules
2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2
Add a 'ReplaceRequiresPower' update rule
2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9
Add four more update rules
2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301
Add ScaleSupportPowerSecondsToTicks
2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb
Add ScaleDefaultHealth and subclass update rules
2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1
Add five more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329
Add two more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
Paul Chote
01c3c14a4c
Add ITransformActorInitModifier.
...
Remove hardcoded Cargo reference from Transform.
2018-07-22 13:45:37 +01:00