Bob
738d293b48
Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
Bob
7913fcf75b
removed "adjust" param to Tiles; position is now top-left always.
2010-01-18 14:17:46 +13:00
Bob
aac9a01c49
Removed an overload of Footprint.Tiles (see also next commit)
2010-01-18 14:14:15 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Bob
4a004eda0f
fixed Building.unitInfo
2010-01-12 20:18:36 +13:00
Chris Forbes
12b84a8468
finished building *Infos
2010-01-10 17:28:05 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
da84b66424
moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
2009-11-29 15:26:55 +13:00
Bob
c285f1d210
Cleaned up some casts. (BuildingInfo)
2009-11-14 02:57:52 +13:00
Chris Forbes
7acd327896
fix FACT space check on deploying mcv
2009-11-04 22:08:04 +13:00
Chris Forbes
ca65a5e2ca
tidy
2009-10-26 23:17:59 +13:00
Chris Forbes
612490e5b8
boat spawn works now
2009-10-26 23:05:26 +13:00
Chris Forbes
dd8c70d3c2
fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong)
2009-10-23 21:26:45 +13:00
Chris Forbes
b265eb6d08
fixes #38 : wrong footprint / offset for 1x1 buildings
2009-10-23 21:18:07 +13:00
Bob
cfa56a791d
Moved footprint info onto its building.
2009-10-20 23:55:57 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Bob
9ba0a632e2
Some parts of some buildings are pathable.
...
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
0f0b4230c7
local player buildings influence map, incrementally updated.
2009-10-13 18:13:22 +13:00
Chris Forbes
3e0432464b
building footprints
2009-10-11 15:21:19 +13:00