Matthias Mailänder
505e3de0c4
Merge pull request #3007 from psydev/patch-1
...
shortened MSAM name. Tweak cloak time. Fixed desc's.
2013-04-08 08:15:09 -07:00
Matthias Mailänder
5911208553
Merge pull request #3010 from psydev/bleed
...
updated skull_valley: fixes + now 8-players
2013-04-08 08:11:55 -07:00
psydev
05b7596bfa
updated skull_valley. Fixes, and now 8-players
2013-04-08 05:28:17 -07:00
psydev
3ad2689e38
set A.I. max silos to build == 1, to save space
...
Due to conyard build radius, unnecessary buildings should not be built.
Silo is not really needed, so capping to 1.
2013-04-08 04:36:20 -07:00
psydev
3cc6874da0
APC muzzle flash made single shot inst. of double
2013-04-08 04:20:41 -07:00
psydev
c810d0083a
apc gun given recoil
2013-04-08 04:10:15 -07:00
Paul Chote
f368556b23
Merge tooltip support into Button and remove ToggleButton.
2013-04-08 23:01:21 +12:00
Paul Chote
eddc1fc0cf
Remove duplication between ButtonWidget and ToggleButtonWidget.
2013-04-08 22:55:01 +12:00
Paul Chote
71999bdc52
Break production tabs logic into a separate file.
...
Also unhardcodes the production types.
2013-04-08 22:32:32 +12:00
psydev
415df59e20
shortened MSAM name. Tweak cloak time
...
Mobile SAM launcher name shortened.
Stealth tank time increased 80 -> 90 until https://github.com/OpenRA/OpenRA/issues/2898 is addressed.
Shortened a few other names.
Fixed some descriptions.
2013-04-08 03:26:39 -07:00
Matthias Mailänder
29ca520d89
Merge pull request #3006 from psydev/bleed
...
updated skull_valley map. Now supports 6 players.
2013-04-08 02:45:01 -07:00
Matthias Mailänder
f0e88b55f6
Merge pull request #3005 from pchote/observer-shroud
...
Implement observer shroud selector in C&C
2013-04-08 02:44:44 -07:00
psydev
fbf74a0758
updated skull_valley map. Now supports 6 players.
2013-04-08 02:39:16 -07:00
Paul Chote
c52bd4bf82
Implement observer shroud selector in C&C.
2013-04-08 21:24:09 +12:00
Paul Chote
3968609a1e
Move C&C cheats into a panel on options menu.
2013-04-08 00:29:20 +12:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
psydev
aa3b460724
fixed error with rock_canyon map
2013-04-06 05:21:56 -07:00
Matthias Mailänder
b2d885d268
Merge pull request #2403 from Mailaender/mono-nat
...
Use Mono.Nat for UPnP port forwarding.
2013-04-06 04:50:22 -07:00
Matthias Mailänder
0488903a15
enhanced UPnP discovery usability
...
- don't search for NATs forever, 5 seconds seem to be enough
- disable the UPnP checkbox if discovery failed
- no computer industry acronyms in user GUI
- don't remove port-forwarding twice, just once on shutdown
- user-configurable settings for debugging
2013-04-06 13:32:50 +02:00
psydev
d4348b0ff0
hospital fan spins slower; make anims slower
...
Hospital fan runs at tick 100, which looks better and is what other buildings are.
Make animations for hosp, biolab and miss set to 80.
2013-04-06 02:17:32 -07:00
psydev
29135b1b65
slowed down *make animations to 80-tick
...
Animations were faster than they should be. Reduced to 80 tick. They look appropriate now and close to the original.
I made TMPL and FIX 60 because it looked more natural. TMPL is slow to begin with, but it looks ok at 80, too.
2013-04-06 01:55:54 -07:00
Matthias Mailänder
5b0856f655
Merge pull request #2970 from psydev/bleed
...
added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
psydev
5041642f2e
add rock_canyon and no_escapism maps
2013-04-05 23:47:16 -07:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
psydev
58c1fba595
added rock_canyon map. Removed delta dunes (old)
2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Paul Chote
0fb8878273
Tweak checkbox and map author label positions.
2013-04-06 03:20:41 +13:00
Paul Chote
4bc5d06c19
Minor map chooser polish tweaks.
2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf
Add map type and author to lobby.
2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5
Remove random map button from lobby.
2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969
Move threading into the preview generation.
2013-04-06 01:39:05 +13:00
Paul Chote
792405d789
Polish C&C map chooser layout.
2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7
Add game-type filter to C&C map chooser.
2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256
Add random map button to the C&C map chooser.
...
This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c
Center C&C map chooser panel.
2013-04-06 01:39:04 +13:00
psydev
994e7dc3dd
updated skull_valley map.
2013-04-05 04:56:08 -07:00
psydev
d03143dc0e
added new map, skull_valley.
2013-04-05 04:39:17 -07:00
Matthias Mailänder
9996db7382
Merge pull request #2966 from Mailaender/cnc-cheats-crash
...
Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
11c5aeec6a
more widgets for the C&C lobby
...
- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Matthias Mailänder
9c40fcec27
Hotfix: make the C&C cheat menu not crash
2013-04-05 10:06:14 +02:00
psydev
770e1bbaac
fixed error in slippery_slopes.oramap
2013-04-04 21:46:30 -07:00
psydev
514126cc41
Added two new maps.
2013-04-04 20:57:25 -07:00
psydev
9147b73b1f
AI no longer builds FIX
...
To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042
mcv odds w/o base 80%
...
-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00
psydev
2f4e2679eb
orca ROF decreased. 10 -> 15
...
Orca missiles fire a bit slower, so that the unit cannot unload all its rockets in 2 seconds. Will give defenses a bit more time to respond before they die or before the orcas run away.
2013-04-04 14:08:36 -07:00
psydev
d49c344463
increased speed of TowerMissile; inc. burst delay
...
Increased speed of TowerMissile. At present it is very slow and not terribly effective vs. air units because they can quickly leave range before getting hit. Speed stats are same for E3 and RocketBike.
Burstdelay increased. This is to avoid wasted missiles on the same target that might get destroyed.
Rangelimit reduced from 40 to 30 to compensate for increased missile speed.
2013-04-04 14:05:27 -07:00
psydev
f7bbc7a23a
construction yard HP reduced 2000 -> 1500
...
Now that MCV is buildable again, the conyard doesn't need to be the ultra-heavy armored bunker it has been. Now a nuke can almost kill it.
2013-04-04 13:50:27 -07:00
psydev
380c849d91
orca, apache require ANYHQ instead of HQ
...
allows units unlocked by HQ to stay available as long as you have either advanced comm. center or temple of nod.
2013-04-04 04:33:18 -07:00
psydev
a879d6c033
APC gun does slightly more dmg; slower ROF
...
APC gun does 30 damage, so it can kill orca in 3 shots.
ROF lowered to compensate.
2013-04-04 04:23:21 -07:00
psydev
cb05244814
mammoth turret rotation 2 -> 3, matching tank rot.
...
A good idea to make mammoth able to rotate to face air units it wants to hit, faster.
2013-04-04 03:59:57 -07:00