mcv odds w/o base 80%

-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
This commit is contained in:
psydev
2013-04-04 14:30:19 -07:00
parent 2f4e2679eb
commit 7848702042

View File

@@ -143,12 +143,12 @@ Player:
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
proc: 5
pyle: 3
hand: 6
proc: 4
pyle: 2
hand: 4
hq: 1
weap: 4
afld: 3
weap: 3
afld: 2
hpad: 1
eye: 1
tmpl: 1
@@ -340,7 +340,7 @@ CRATE:
Effect: cloak
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 9001
NoBaseSelectionShares: 120
Unit: mcv
RenderSimple:
BelowUnits: