Commit Graph

4848 Commits

Author SHA1 Message Date
Paul Chote
70f4c51a17 Add AttackMove workaround for Aircraft. 2019-01-27 00:19:50 +00:00
Paul Chote
60fcf5951c Fix target invalidation and reacquisition in fly activities. 2019-01-26 22:53:46 +00:00
Paul Chote
8efa0da54d Fix target invalidation and reacquisition in (Fly|Heli)Attack. 2019-01-26 22:53:46 +00:00
Paul Chote
0bfc487999 Fix target invalidation and reacquisition in AttackFollow. 2019-01-26 22:53:46 +00:00
Paul Chote
7c52a6f498 Fix target invalidation and reacquisition in Attack. 2019-01-26 22:53:46 +00:00
Paul Chote
616b6c8499 Fix target invalidation and reacquisition in Follow. 2019-01-26 22:53:46 +00:00
Paul Chote
975821023d Fix target invalidation and reacquisition in MoveAdjacentTo. 2019-01-26 22:53:46 +00:00
Paul Chote
d03c5b1c48 Split Target.Recalculate into methods with and without invalidation.
TargetExtensions is moved into its own file.
2019-01-26 22:53:46 +00:00
Paul Chote
2080c72ab9 Define plumbing to pass initial target positions to inner move activities. 2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00
Paul Chote
c627a59b54 Fix self parameter name in DrawLineToTarget. 2019-01-26 22:53:46 +00:00
Paul Chote
7d85c1e81f Remove FrameEndTask from DrawLineToTarget.
This is no longer needed and causes ordering
issues when the unit becomes idle in the same
tick that SetTargetLine is called.
2019-01-26 22:53:46 +00:00
abcdefg30
6151443618 Update CreateManPage.cs to print the new header 2019-01-26 23:15:21 +01:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
9025d11c54 Map Ctrl to Cmd for editor copy hotkey. 2019-01-26 21:46:46 +00:00
Paul Chote
0df159e73b Cache world INotifySelection traits in Selection. 2019-01-26 21:40:31 +00:00
Paul Chote
64c853a4e0 Only play queued notification if queue is empty.
This matches the behaviour of the RA2 sidebar.
2019-01-26 21:36:45 +00:00
Paul Chote
8d276ff9de Replace broken (Disabled)TabClick and with (Disabled)ClickSound. 2019-01-26 21:36:45 +00:00
Paul Chote
635038aa0b Disable bot logic during replays. 2019-01-26 21:33:47 +00:00
abcdefg30
3e93242929 Fix OnAllRemovedFromWorld only triggering once 2019-01-22 23:09:21 +00:00
Paul Chote
d379555784 Remove Game.Debug messages from ValidateOrder. 2019-01-22 22:59:37 +00:00
rob-v
a2c6b19205 No player name in replay for chat commands 2019-01-22 22:57:11 +00:00
abcdefg30
3039b1d710 Reset the client state when being moved to spectator 2019-01-22 22:47:39 +00:00
abcdefg30
e08b75c2ad Only consider system maps in the mission browser 2019-01-19 18:47:29 +00:00
abcdefg30
717b483ce7 Use map folder names instead of paths in the mission browser 2019-01-19 18:47:29 +00:00
rob-v
9ed2ffea91 Fix Warhead.IsValidAgainst (FrozenActor.Owner null) 2019-01-19 12:03:15 +00:00
Paul Chote
b1e87e4f60 Remove System.Bitmap from ITexture. 2019-01-08 21:20:06 +00:00
Paul Chote
49b04221b2 Add palette checks for png sprites. 2019-01-08 21:20:06 +00:00
Paul Chote
d2ee9bcad9 Move Png loader back to OpenRA.Game. 2019-01-08 21:20:06 +00:00
Oliver Brakmann
c2cf8ba599 Add an interface to prevent actors from being spawned by SpawnMapActors 2019-01-07 10:13:50 +00:00
reaperrr
b05d246c48 Add BotDebug message for external unit build requests
For easier bot debugging of things like MCV- and harvester replacement.
2019-01-06 08:39:45 +01:00
reaperrr
3a1656c3dd Remove unused BuildUnit overload from UnitBuilderBotModule
Unused and didn't check things like Buildable, so better just remove it.
2019-01-06 08:39:45 +01:00
reaperrr
137d3be346 Add plumbing for bots auto-replacing harvesters
If their number drops below refinery count.
2019-01-06 08:39:45 +01:00
reaperrr
e36ef57e35 Increase default scan interval for idle bot harvesters
Every 2 seconds (at default speed) should be enough.
2019-01-06 08:39:45 +01:00
reaperrr
481e5e03d8 Make bots deploy MCV on first tick
And use a boolean instead of counting ticks.
2019-01-06 08:39:45 +01:00
Paul Chote
01f5c67036 Fix spectator crash if replay does not define FinalGameTick. 2019-01-05 23:56:21 +01:00
Paul Chote
f5d788f4fc Prevent unit requests from stacking during production. 2019-01-04 21:14:20 +00:00
Ivaylo Draganov
caead311cb Add hotkey for Army value statistics panel 2019-01-04 21:12:06 +00:00
rob-v
a77d2f15b1 Map Editor - Copy filter 2019-01-03 20:32:10 +01:00
Paul Chote
5a8f7f1a5f Increase squad calculation intervals.
These were unnecessarily short, increasing the
AI performance overhead, and making it difficult
for units to escape concave terrain features.
2019-01-03 02:04:08 +01:00
Paul Chote
3d9e877eb2 Disable rush attacks against enemy aircraft. 2019-01-03 02:04:08 +01:00
Paul Chote
8a6a68feef Unify Squad enemy unit filtering. 2019-01-03 02:04:08 +01:00
Paul Chote
6fc291a634 Disable target recalculation for bots.
This fixes bot-controlled units freezing when they
lock on to units that aren't visible.
2019-01-03 02:04:08 +01:00
Mustafa Alperen Seki
4578ea09ba Add DamageTypes to Capture Sabotage 2019-01-02 20:04:06 +01:00
Mustafa Alperen Seki
eaa9b49793 Add Stance Support to GrantExternalConditionPower. 2019-01-01 23:05:56 +01:00
Paul Chote
d7c54d74ad Evaluate smooth scrolling per-frame instead of per-tick. 2019-01-01 21:52:13 +01:00
Clément Bœsch
bb5e0eafba Observer: display army value in a new dedicated graph tab 2019-01-01 18:25:44 +00:00
Clément Bœsch
11b064a333 Observer: display army value in stats widget 2019-01-01 18:25:44 +00:00
Clément Bœsch
3ec2f23109 Add Army value to player statistics
To be accounted as army, the unit needs to have
UpdatesPlayerStatistics.AddToArmyValue to true (false by default)
2019-01-01 18:25:44 +00:00
Paul Chote
4d56ecb3a8 Remove unused MaximumDefenseRadius parameter. 2019-01-01 12:43:10 +01:00