Commit Graph

13 Commits

Author SHA1 Message Date
abcdefg30
713b970f24 Fully support unhardcoded sequences in the voxel render traits 2016-10-21 08:59:15 +02:00
abc013
b9d1f373fe Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody 2016-09-20 13:34:05 +02:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
Pavel Penev
3678e146cf Make WithVoxelBody upgradable 2015-09-01 20:19:21 +03:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
Paul Chote
60305face7 Make WithVoxelBody fields readonly. 2015-08-01 14:19:11 +01:00
Matthias Mailänder
7e1c3047f6 move generic Voxel render traits to Mods.Common 2015-05-14 17:02:47 +02:00